Marko Pintera 09ea24b888 C# DialogBox class ready to use vor 10 Jahren
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Win32 09ea24b888 C# DialogBox class ready to use vor 10 Jahren
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsComponent.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsCoreApplication.cpp ee9c441334 Proper UUID generation vor 10 Jahren
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables vor 11 Jahren
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) vor 11 Jahren
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) vor 11 Jahren
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsGpuParam.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles vor 11 Jahren
BsGpuParams.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImporter.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing vor 10 Jahren
BsMaterial.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
BsMaterialParam.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer vor 10 Jahren
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture vor 11 Jahren
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown vor 11 Jahren
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar vor 10 Jahren
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport vor 10 Jahren
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResources.cpp 08adb83157 Project window better label and selection display vor 10 Jahren
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform vor 11 Jahren
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) vor 10 Jahren
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible vor 10 Jahren
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design vor 11 Jahren
BsUUID.cpp ee9c441334 Proper UUID generation vor 10 Jahren
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.cpp 2026432fe7 Add core object dependencies vor 11 Jahren