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- #include "BsRenderStateManager.h"
- #include "BsSamplerState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- #include "BsBlendState.h"
- namespace BansheeEngine
- {
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = bs_core_ptr<SamplerState, GenAlloc>(new (bs_alloc<SamplerState>()) SamplerState(desc));
- samplerState->_setThisPtr(samplerState);
- samplerState->initialize();
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState, GenAlloc>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
- depthStencilState->_setThisPtr(depthStencilState);
- depthStencilState->initialize();
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState, GenAlloc>(new (bs_alloc<RasterizerState>()) RasterizerState(desc));
- rasterizerState->_setThisPtr(rasterizerState);
- rasterizerState->initialize();
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = bs_core_ptr<BlendState, GenAlloc>(new (bs_alloc<BlendState>()) BlendState(desc));
- blendState->_setThisPtr(blendState);
- blendState->initialize();
- return blendState;
- }
- SamplerStatePtr RenderStateManager::createEmptySamplerState() const
- {
- SamplerStatePtr samplerState = bs_core_ptr<SamplerState, GenAlloc>(
- new (bs_alloc<SamplerState>()) SamplerState(SAMPLER_STATE_DESC()));
- samplerState->_setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::createEmptyDepthStencilState() const
- {
- DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState, GenAlloc>(
- new (bs_alloc<DepthStencilState>()) DepthStencilState(DEPTH_STENCIL_STATE_DESC()));
- depthStencilState->_setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::createEmptyRasterizerState() const
- {
- RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState, GenAlloc>(
- new (bs_alloc<RasterizerState>()) RasterizerState(RASTERIZER_STATE_DESC()));
- rasterizerState->_setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::createEmptyBlendState() const
- {
- BlendStatePtr blendState = bs_core_ptr<BlendState, GenAlloc>(
- new (bs_alloc<BlendState>()) BlendState(BLEND_STATE_DESC()));
- blendState->_setThisPtr(blendState);
- return blendState;
- }
- const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
- {
- if(mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
- {
- if(mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
- {
- if(mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
- {
- if(mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> samplerState = createSamplerStateInternal(desc);
- samplerState->initialize();
- return samplerState;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilStateCore> depthStencilState = createDepthStencilStateInternal(desc);
- depthStencilState->initialize();
- return depthStencilState;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerStateCore> rasterizerState = createRasterizerStateInternal(desc);
- rasterizerState->initialize();
- return rasterizerState;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendStateCore> blendState = createBlendStateInternal(desc);
- blendState->initialize();
- return blendState;
- }
- const SPtr<SamplerStateCore>& RenderStateCoreManager::getDefaultSamplerState() const
- {
- if (mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const SPtr<BlendStateCore>& RenderStateCoreManager::getDefaultBlendState() const
- {
- if (mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const SPtr<RasterizerStateCore>& RenderStateCoreManager::getDefaultRasterizerState() const
- {
- if (mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const SPtr<DepthStencilStateCore>& RenderStateCoreManager::getDefaultDepthStencilState() const
- {
- if (mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> samplerState = bs_shared_ptr<SamplerStateCore, GenAlloc>(new (bs_alloc<SamplerStateCore>()) SamplerStateCore(desc));
- samplerState->_setThisPtr(samplerState);
- return samplerState;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilStateCore> depthStencilState = bs_shared_ptr<DepthStencilStateCore, GenAlloc>(new (bs_alloc<DepthStencilStateCore>()) DepthStencilStateCore(desc));
- depthStencilState->_setThisPtr(depthStencilState);
- return depthStencilState;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerStateCore> rasterizerState = bs_shared_ptr<RasterizerStateCore, GenAlloc>(new (bs_alloc<RasterizerStateCore>()) RasterizerStateCore(desc));
- rasterizerState->_setThisPtr(rasterizerState);
- return rasterizerState;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendStateInternal(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendStateCore> blendState = bs_shared_ptr<BlendStateCore, GenAlloc>(new (bs_alloc<BlendStateCore>()) BlendStateCore(desc));
- blendState->_setThisPtr(blendState);
- return blendState;
- }
- }
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