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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsModule.h"
- #include "BsCommandQueue.h"
- #include "BsCoreThreadAccessor.h"
- #include "BsThreadPool.h"
- namespace BansheeEngine
- {
- /**
- * @brief Manager for the core thread. Takes care of starting, running, queuing commands
- * and shutting down the core thread.
- *
- * @note How threading works:
- * - This class contains a queue which is filled by commands from other threads via queueCommand and queueReturnCommand
- * - Commands are executed on the core thread as soon as they are queued (if core thread is not busy with previous commands)
- * - Core thread accessors are helpers for queuing commands. They serve two purposes:
- * - They contain helper methods for various common Core thread commands.
- * - They perform better than queuing each command directly using queueCommand or queueReturnCommand
- * - Accessors contain a command queue of their own, and queuing commands in them will not automatically start executing the commands
- * like with queueCommand or queueReturnCommand. Instead you must manually call "submitAccessors" when you are ready to send their
- * commands to the core thread.
- * - Synced accessor is a special type of accessor which may be accessed from any thread. Its commands are always executed after all other
- * non-synced accessors. It is primarily useful when multiple threads are managing the same resource and you must ensure proper order of operations.
- * You should use normal accessors whenever possible as synced accessors involve potentially slow synchronization operations.
- */
- class BS_CORE_EXPORT CoreThread : public Module<CoreThread>
- {
- /** Contains data about an accessor for a specific thread. */
- struct AccessorContainer
- {
- CoreAccessorPtr accessor;
- bool isMain;
- };
- /** Wrapper for the thread-local variable because MSVC can't deal with a thread-local variable marked with dllimport or dllexport,
- * and we cannot use per-member dllimport/dllexport specifiers because Module's members will then not be exported and its static
- * members will not have external linkage. */
- struct AccessorData
- {
- static BS_THREADLOCAL AccessorContainer* current;
- };
- public:
- CoreThread();
- ~CoreThread();
- /**
- * @brief Returns the id of the core thread.
- */
- BS_THREAD_ID_TYPE getCoreThreadId() { return mCoreThreadId; }
- /**
- * @brief Creates or retrieves an accessor that you can use for executing commands on the core thread from
- * a non-core thread. The accessor will be bound to the thread you call this method on.
- *
- * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
- * to the core thread via "submitAccessors" method.
- */
- CoreAccessorPtr getAccessor();
- /**
- * @brief Retrieves an accessor that you can use for executing commands on the core thread from
- * a non-core thread. There is only one synchronized accessor and you may access it from any thread you wish.
- * Note however that it is much more efficient to retrieve a separate non-synchronized accessor using
- * "getAccessor" for each thread you will be using it on.
- *
- * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
- * to the core thread via "submitAccessors" method.
- *
- * Synced accessor commands are sent after all non-synced accessor commands are sent.
- */
- SyncedCoreAccessor& getSyncedAccessor();
- /**
- * @brief Queues all the accessor commands and starts executing them on the core thread.
- */
- void submitAccessors(bool blockUntilComplete = false);
- /**
- * @brief Queues a new command that will be added to the global command queue. You are allowed to call this from any thread,
- * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
- *
- * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
- * and they all need to be executed in order before the current command is reached, which might take a long time.
- *
- * @see CommandQueue::queueReturn
- */
- AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, bool blockUntilComplete = false);
- /**
- * @brief Queues a new command that will be added to the global command queue.You are allowed to call this from any thread,
- * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
- *
- * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
- * and they all need to be executed in order before the current command is reached, which might take a long time.
- * @see CommandQueue::queue
- */
- void queueCommand(std::function<void()> commandCallback, bool blockUntilComplete = false);
- /**
- * @brief Called once every frame.
- *
- * @note Must be called before sim thread schedules any core thread operations for the frame.
- */
- void update();
- /**
- * @brief Returns a frame allocator that should be used for allocating temporary data being passed to the
- * core thread. As the name implies the data only lasts one frame, so you need to be careful not
- * to use it for longer than that.
- *
- * @note Sim thread only.
- */
- FrameAlloc* getFrameAlloc() const;
- private:
- static const int NUM_FRAME_ALLOCS = 2;
- /**
- * @brief Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread
- * (If that changes you should be able to easily add more).
- */
- FrameAlloc* mFrameAllocs[NUM_FRAME_ALLOCS];
- UINT32 mActiveFrameAlloc;
- static AccessorData mAccessor;
- Vector<AccessorContainer*> mAccessors;
- volatile bool mCoreThreadShutdown;
- HThread mCoreThread;
- BS_THREAD_ID_TYPE mSimThreadId;
- BS_THREAD_ID_TYPE mCoreThreadId;
- BS_MUTEX(mCommandQueueMutex)
- BS_MUTEX(mAccessorMutex)
- BS_THREAD_SYNCHRONISER(mCommandReadyCondition)
- BS_MUTEX(mCommandNotifyMutex)
- BS_THREAD_SYNCHRONISER(mCommandCompleteCondition)
- CommandQueue<CommandQueueSync>* mCommandQueue;
- UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
- Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
- SyncedCoreAccessor* mSyncedCoreAccessor;
- /**
- * @brief Starts the core thread worker method. Should only be called once.
- */
- void initCoreThread();
- /**
- * @brief Main worker method of the core thread. Called once thread is started.
- */
- void runCoreThread();
- /**
- * @brief Shutdowns the core thread. It will complete all ready commands
- * before shutdown.
- */
- void shutdownCoreThread();
- /**
- * @brief Blocks the calling thread until the command with the specified ID completes.
- * Make sure that the specified ID actually exists, otherwise this will block forever.
- */
- void blockUntilCommandCompleted(UINT32 commandId);
- /**
- * @brief Callback called by the command list when a specific command finishes executing.
- * This is only called on commands that have a special notify on complete flag set.
- *
- * @param commandId Identifier for the command.
- */
- void commandCompletedNotify(UINT32 commandId);
- };
- /**
- * @brief Returns the core thread manager used for dealing with the core thread from external threads.
- *
- * @see CoreThread
- */
- BS_CORE_EXPORT CoreThread& gCoreThread();
- /**
- * @brief Returns a core thread accessor for the current thread. Accessor is retrieved or created depending
- * if it previously existed. Each thread has its own accessor.
- *
- * @see CoreThread
- */
- BS_CORE_EXPORT CoreThreadAccessor<CommandQueueNoSync>& gCoreAccessor();
- /**
- * @brief Returns a synchronized core accessor you may call from any thread for working with the core thread.
- * Only one of these exists.
- *
- * @see CoreThread
- */
- BS_CORE_EXPORT CoreThreadAccessor<CommandQueueSync>& gSyncedCoreAccessor();
- /**
- * @brief Throws an exception if current thread isn't the core thread;
- */
- BS_CORE_EXPORT void throwIfNotCoreThread();
- /**
- * @brief Throws an exception if current thread is the core thread;
- */
- BS_CORE_EXPORT void throwIfCoreThread();
- #if BS_DEBUG_MODE
- #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
- #define THROW_IF_CORE_THREAD throwIfCoreThread();
- #else
- #define THROW_IF_NOT_CORE_THREAD
- #define THROW_IF_CORE_THREAD
- #endif
- }
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