BearishSun b492b132a2 Added a way to specify application taskbar icon 10 年之前
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Win32 b492b132a2 Added a way to specify application taskbar icon 10 年之前
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年之前
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 年之前
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 年之前
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年之前
BsCoreApplication.h 3209476868 Save project on editor exit 10 年之前
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 年之前
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 年之前
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles 10 年之前
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 年之前
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 年之前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsFontDesc.h 098f8865e1 Font C# interface 10 年之前
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 年之前
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 年之前
BsFontManager.h 098f8865e1 Font C# interface 10 年之前
BsFontRTTI.h 098f8865e1 Font C# interface 10 年之前
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年之前
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年之前
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年之前
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年之前
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年之前
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年之前
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 年之前
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 年之前
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer 10 年之前
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHString.h 0ddc6c09b5 Working on new UI 10 年之前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年之前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 年之前
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsImporter.h 9993f27e60 Splash screen functional 10 年之前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsInput.h df620543a7 Documentation 10 年之前
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 年之前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年之前
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMesh.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsMeshBase.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsMeshData.h 0ddc6c09b5 Working on new UI 10 年之前
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年之前
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年之前
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 年之前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年之前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 年之前
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年之前
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon 10 年之前
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsPixelUtil.h 1f31bf9385 Documentation 10 年之前
BsPixelVolume.h 1f31bf9385 Documentation 10 年之前
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon 10 年之前
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年之前
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 年之前
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 年之前
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年之前
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年之前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年之前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年之前
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 年之前
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年之前
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderTarget.h 1f31bf9385 Documentation 10 年之前
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 年之前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 年之前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsRendererUtility.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年之前
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年之前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 年之前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResources.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 年之前
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 年之前
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年之前
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 年之前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsStringTable.h 4df779fdd5 Documentation 10 年之前
BsStringTableManager.h 4df779fdd5 Documentation 10 年之前
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 年之前
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 年之前
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 年之前
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 年之前
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年之前
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年之前
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年之前
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年之前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsUUID.h ee9c441334 Proper UUID generation 10 年之前
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 年之前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad 10 年之前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年之前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前