BsScriptMaterial.h 3.2 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsMaterial.h"
  5. #include "BsVector2.h"
  6. #include "BsVector3.h"
  7. #include "BsVector4.h"
  8. #include "BsMatrix3.h"
  9. #include "BsMatrix4.h"
  10. #include "BsColor.h"
  11. namespace BansheeEngine
  12. {
  13. /**
  14. * @brief Interop class between C++ & CLR for Material.
  15. */
  16. class BS_SCR_BE_EXPORT ScriptMaterial : public TScriptResource <ScriptMaterial, Material>
  17. {
  18. public:
  19. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
  20. private:
  21. friend class ScriptResourceManager;
  22. ScriptMaterial(MonoObject* instance, const HMaterial& material);
  23. /**
  24. * @copydoc ScriptObjectBase::_createManagedInstance
  25. */
  26. MonoObject* _createManagedInstance(bool construct) override;
  27. /**
  28. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  29. */
  30. static MonoObject* createInstance();
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
  35. static MonoObject* internal_Clone(ScriptMaterial* nativeInstance);
  36. static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
  37. static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
  38. static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
  39. static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value);
  40. static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value);
  41. static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value);
  42. static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value);
  43. static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value);
  44. static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value);
  45. static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value);
  46. static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value);
  47. static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value);
  48. static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
  49. static Vector2 internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name);
  50. static Vector3 internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name);
  51. static Vector4 internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name);
  52. static Matrix3 internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name);
  53. static Matrix4 internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name);
  54. static Color internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name);
  55. static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name);
  56. static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name);
  57. static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name);
  58. };
  59. }