BsScriptPrefab.h 955 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsPrefab.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for Prefab.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptPrefab : public TScriptResource<ScriptPrefab, Prefab>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab")
  14. private:
  15. friend class ScriptResourceManager;
  16. ScriptPrefab(MonoObject* instance, const HPrefab& prefab);
  17. /**
  18. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  19. */
  20. static MonoObject* createInstance();
  21. /************************************************************************/
  22. /* CLR HOOKS */
  23. /************************************************************************/
  24. static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so);
  25. static MonoObject* internal_Instantiate(ScriptPrefab* instance);
  26. };
  27. }