BsScriptShader.h 954 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsShader.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for Shader.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptShader : public TScriptResource <ScriptShader, Shader>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Shader")
  14. private:
  15. friend class ScriptResourceManager;
  16. ScriptShader(MonoObject* instance, const HShader& shader);
  17. /**
  18. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  19. */
  20. static MonoObject* createInstance();
  21. /************************************************************************/
  22. /* CLR HOOKS */
  23. /************************************************************************/
  24. static void internal_GetShaderParameters(ScriptShader* nativeInstance, MonoArray** outNames, MonoArray** outTypes,
  25. MonoArray** outVisibility);
  26. };
  27. }