BearishSun 97d3129728 Added settings window 10 gadi atpakaļ
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Win32 97d3129728 Added settings window 10 gadi atpakaļ
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 gadi atpakaļ
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 gadi atpakaļ
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 gadi atpakaļ
BsCoreApplication.cpp 157fe12618 New core object sync seems to work for the most part 10 gadi atpakaļ
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part 10 gadi atpakaļ
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 gadi atpakaļ
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 gadi atpakaļ
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 gadi atpakaļ
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 gadi atpakaļ
BsFontManager.cpp 098f8865e1 Font C# interface 10 gadi atpakaļ
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGameObjectManager.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 gadi atpakaļ
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuParams.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsGpuProgram.cpp 6befb8663f Objects with no material can now be picked in scene 10 gadi atpakaļ
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsHString.cpp d293414daf Support for multiple StringTables 10 gadi atpakaļ
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 gadi atpakaļ
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent 10 gadi atpakaļ
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part 10 gadi atpakaļ
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 gadi atpakaļ
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 gadi atpakaļ
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 gadi atpakaļ
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 gadi atpakaļ
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 gadi atpakaļ
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 gadi atpakaļ
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPrefab.cpp 1e7ee6bd82 Prefab link UUID is now properly returned 10 gadi atpakaļ
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 gadi atpakaļ
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 gadi atpakaļ
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 gadi atpakaļ
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 gadi atpakaļ
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 gadi atpakaļ
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 gadi atpakaļ
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 gadi atpakaļ
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 gadi atpakaļ
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 gadi atpakaļ
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 gadi atpakaļ
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 gadi atpakaļ
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 gadi atpakaļ
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsResources.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 gadi atpakaļ
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 gadi atpakaļ
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 gadi atpakaļ
BsSceneObject.cpp 1e7ee6bd82 Prefab link UUID is now properly returned 10 gadi atpakaļ
BsShader.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 gadi atpakaļ
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 gadi atpakaļ
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsTextData.cpp 724442dc25 Text rendering will no longer move a word to a newline if that means leaving the current line empty 10 gadi atpakaļ
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 gadi atpakaļ
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 gadi atpakaļ
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 gadi atpakaļ
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 gadi atpakaļ
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ