Marko Pintera 6a24e0d39a ProjectLibrary save/load 12 سال پیش
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 سال پیش
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 سال پیش
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 سال پیش
CmApplication.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 سال پیش
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 سال پیش
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 سال پیش
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 سال پیش
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 سال پیش
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 سال پیش
CmCoreObject.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 سال پیش
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmCoreThread.cpp 99f545b06f Added frame allocator 12 سال پیش
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 سال پیش
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 سال پیش
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 سال پیش
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 سال پیش
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 سال پیش
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 سال پیش
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 سال پیش
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 سال پیش
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles 12 سال پیش
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 سال پیش
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 سال پیش
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 سال پیش
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 سال پیش
CmGpuParams.cpp 99f545b06f Added frame allocator 12 سال پیش
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 سال پیش
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 سال پیش
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 سال پیش
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 سال پیش
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 سال پیش
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 سال پیش
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 سال پیش
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 سال پیش
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 سال پیش
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 سال پیش
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 سال پیش
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 سال پیش
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 سال پیش
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 سال پیش
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 سال پیش
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmPass.cpp 99f545b06f Added frame allocator 12 سال پیش
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 سال پیش
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 سال پیش
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 سال پیش
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 سال پیش
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 سال پیش
CmPlatformWndProc.cpp 6824ae90d6 Added VirtualInput (still WIP but working) 12 سال پیش
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 سال پیش
CmQueryManager.cpp 7214304ace Added Timer queries 12 سال پیش
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 سال پیش
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 سال پیش
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 سال پیش
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 سال پیش
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 سال پیش
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 سال پیش
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 سال پیش
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 سال پیش
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 سال پیش
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 سال پیش
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 سال پیش
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 سال پیش
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 سال پیش
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 سال پیش
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 سال پیش
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 سال پیش
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 سال پیش
CmTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 سال پیش
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 سال پیش
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 سال پیش
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 سال پیش
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 سال پیش
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 سال پیش
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 سال پیش
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 سال پیش
CmWin32FolderMonitor.cpp 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 سال پیش
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 سال پیش