Marko Pintera d66d2016cd Added a std::queue with custom allocator 12 vuotta sitten
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 vuotta sitten
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
CmApplication.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCommandQueue.h d66d2016cd Added a std::queue with custom allocator 12 vuotta sitten
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCoreObject.h df225bbba5 Ported remaining new/delete calls to the new system 12 vuotta sitten
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCursor.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
CmDeferredRenderContext.h d66d2016cd Added a std::queue with custom allocator 12 vuotta sitten
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 vuotta sitten
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontDesc.h f215bc5700 Added custom allocator for most STL containers 12 vuotta sitten
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 vuotta sitten
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuBuffer.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuParams.h 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 vuotta sitten
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 vuotta sitten
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 13 vuotta sitten
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 vuotta sitten
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 vuotta sitten
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmInput.h c6a04b525a Removing Input mouse/key callbacks 12 vuotta sitten
CmInputHandler.h 637530c1f1 GUI manager mouse events implemented (not tested) 12 vuotta sitten
CmMaterial.h 07ca908526 Ported byte allocations to an easier to use system 12 vuotta sitten
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMaterialRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 vuotta sitten
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMesh.h 8737226e5f Added a dummy texture and a dummy mesh 12 vuotta sitten
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 13 vuotta sitten
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 vuotta sitten
CmMeshManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 vuotta sitten
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 vuotta sitten
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 13 vuotta sitten
CmPrerequisites.h 9c598ab4ef Added a stack allocator 12 vuotta sitten
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 vuotta sitten
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 13 vuotta sitten
CmRenderSystemCapabilities.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderSystemManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmRenderTarget.h 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 vuotta sitten
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderWindow.h bc285cfa86 Even more layout changes 12 vuotta sitten
CmRenderWindowManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 vuotta sitten
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRendererManager.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourceHandle.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 vuotta sitten
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 vuotta sitten
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSceneObject.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 vuotta sitten
CmTextUtility.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmTexture.h 67ef1d1fbc Replaced all std containers with my custom wrappers 12 vuotta sitten
CmTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 vuotta sitten
CmTextureRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 vuotta sitten
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 13 vuotta sitten
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmViewport.h cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 vuotta sitten
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten