Marko Pintera 26f9639c60 Added a GUITexture class with support for tileable textures 12 gadi atpakaļ
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCgProgramFactory.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmCommandQueue.cpp d66d2016cd Added a std::queue with custom allocator 12 gadi atpakaļ
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 gadi atpakaļ
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmFontManager.cpp 8f95f0a87d More allocation porting 12 gadi atpakaļ
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
CmGpuParams.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgram.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgramImporter.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 gadi atpakaļ
CmGpuResourceData.cpp 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmHighLevelGpuProgramManager.cpp 8f95f0a87d More allocation porting 12 gadi atpakaļ
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmInput.cpp c5f46545e8 A bunch more code ported to new alloc system 12 gadi atpakaļ
CmMaterial.cpp 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 gadi atpakaļ
CmMaterialRTTI.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMesh.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmMeshData.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMeshManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 13 gadi atpakaļ
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 13 gadi atpakaļ
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 13 gadi atpakaļ
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 13 gadi atpakaļ
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 12 gadi atpakaļ
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmRenderSystem.cpp d66d2016cd Added a std::queue with custom allocator 12 gadi atpakaļ
CmRenderSystemCapabilities.cpp 67ef1d1fbc Replaced all std containers with my custom wrappers 12 gadi atpakaļ
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 gadi atpakaļ
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const 12 gadi atpakaļ
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRenderWindow.cpp bc285cfa86 Even more layout changes 12 gadi atpakaļ
CmRenderWindowManager.cpp 67ef1d1fbc Replaced all std containers with my custom wrappers 12 gadi atpakaļ
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResourceHandle.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmResources.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 gadi atpakaļ
CmSceneObject.cpp 26f9639c60 Added a GUITexture class with support for tileable textures 12 gadi atpakaļ
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmTextUtility.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 gadi atpakaļ
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 13 gadi atpakaļ
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 gadi atpakaļ
CmViewport.cpp cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 gadi atpakaļ
CmWindowEventUtilities.cpp 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 gadi atpakaļ
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ