Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 tahun lalu
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Win32 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 tahun lalu
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 tahun lalu
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 tahun lalu
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 tahun lalu
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 tahun lalu
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 tahun lalu
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 tahun lalu
BsDrawList.h 0eecfe525d More documentation 11 tahun lalu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 tahun lalu
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 tahun lalu
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 tahun lalu
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 tahun lalu
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 tahun lalu
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 tahun lalu
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 tahun lalu
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 tahun lalu
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 tahun lalu
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 tahun lalu
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 tahun lalu
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 tahun lalu
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 tahun lalu
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 tahun lalu
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 tahun lalu
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 tahun lalu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 tahun lalu
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 tahun lalu
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 tahun lalu
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 tahun lalu
BsMaterial.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 tahun lalu
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 tahun lalu
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 tahun lalu
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 tahun lalu
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 tahun lalu
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 tahun lalu
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 tahun lalu
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 tahun lalu
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 tahun lalu
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsOSInputHandler.h 24434868e3 More handle fixes 11 tahun lalu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 tahun lalu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 tahun lalu
BsPixelData.h d5d2171319 Added C# PixelData 11 tahun lalu
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 tahun lalu
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 tahun lalu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 tahun lalu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 tahun lalu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 tahun lalu
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 tahun lalu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 tahun lalu
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 tahun lalu
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 tahun lalu
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 tahun lalu
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 tahun lalu
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 tahun lalu
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 tahun lalu
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 tahun lalu
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 tahun lalu
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 tahun lalu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 tahun lalu
BsResources.h 2026432fe7 Add core object dependencies 11 tahun lalu
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 tahun lalu
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 tahun lalu
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 tahun lalu
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 tahun lalu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTechnique.h 2026432fe7 Add core object dependencies 11 tahun lalu
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 tahun lalu
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 tahun lalu
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 tahun lalu
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 tahun lalu
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 tahun lalu
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 tahun lalu
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 tahun lalu
BsUUID.h cf60b3980a More documentation 11 tahun lalu
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 tahun lalu
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 tahun lalu
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 tahun lalu
BsViewport.h 2026432fe7 Add core object dependencies 11 tahun lalu
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 tahun lalu