Marko Pintera 99f545b06f Added frame allocator 12 yıl önce
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
Win32 f1832c9c66 Finalized and tested OS drop target support 12 yıl önce
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 yıl önce
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 yıl önce
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 yıl önce
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 yıl önce
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 yıl önce
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 yıl önce
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 yıl önce
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCoreThread.h 99f545b06f Added frame allocator 12 yıl önce
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 yıl önce
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 yıl önce
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 yıl önce
CmEventQuery.h 7214304ace Added Timer queries 12 yıl önce
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 yıl önce
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 yıl önce
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 yıl önce
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 yıl önce
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 yıl önce
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 yıl önce
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuParams.h 99f545b06f Added frame allocator 12 yıl önce
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 yıl önce
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 yıl önce
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 yıl önce
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 yıl önce
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 yıl önce
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 yıl önce
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 yıl önce
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 yıl önce
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 yıl önce
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 yıl önce
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 yıl önce
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 yıl önce
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 yıl önce
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 yıl önce
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 yıl önce
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 yıl önce
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 yıl önce
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmPass.h 538bcedd0c Bit more renames 12 yıl önce
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmPixelBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 yıl önce
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 yıl önce
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support 12 yıl önce
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 yıl önce
CmPrerequisites.h 99f545b06f Added frame allocator 12 yıl önce
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 yıl önce
CmQueryManager.h 7214304ace Added Timer queries 12 yıl önce
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 yıl önce
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 yıl önce
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 yıl önce
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 yıl önce
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 yıl önce
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 yıl önce
CmRenderSystemFactory.h ea7362503f Added wide strings 12 yıl önce
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 yıl önce
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 yıl önce
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmRendererFactory.h ea7362503f Added wide strings 12 yıl önce
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 yıl önce
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 yıl önce
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 yıl önce
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 yıl önce
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 yıl önce
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 yıl önce
CmTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 yıl önce
CmTextureManager.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 yıl önce
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 yıl önce
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmTimerQuery.h 7214304ace Added Timer queries 12 yıl önce
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 yıl önce
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 yıl önce
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 yıl önce
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 yıl önce
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 yıl önce
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce