Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
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GL 1e81bf9e05 13 years ago
GLX 1e81bf9e05 13 years ago
OSX 1e81bf9e05 13 years ago
gtk 1e81bf9e05 13 years ago
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling 13 years ago
CmGLEventQuery.h 7214304ace Added Timer queries 12 years ago
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 years ago
CmGLIndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 years ago
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLPixelBuffer.h d8d41821ad Improved performance of static Texture write updates 12 years ago
CmGLPixelFormat.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 years ago
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLQueryManager.h 04132bc6d9 Queries WIP 12 years ago
CmGLRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
CmGLRenderSystemFactory.h ea7362503f Added wide strings 12 years ago
CmGLRenderTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 years ago
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGLTexture.h d8d41821ad Improved performance of static Texture write updates 12 years ago
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
CmGLTimerQuery.h 7214304ace Added Timer queries 12 years ago
CmGLVertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago