BearishSun f6514d571d Fixed a concurrency issue with the animation thread vor 9 Jahren
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Win32 52970a388f Minor tweaks to follow engine guidelines vor 9 Jahren
BsAnimation.cpp a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default vor 9 Jahren
BsAnimationClip.cpp 91cfbfe9db Properly assign curve path <-> morph curve mappings vor 9 Jahren
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time vor 9 Jahren
BsAnimationManager.cpp f6514d571d Fixed a concurrency issue with the animation thread vor 9 Jahren
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 vor 9 Jahren
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components vor 9 Jahren
BsAudioClip.cpp a774a03552 AnimationClip foundation vor 9 Jahren
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional vor 9 Jahren
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown vor 9 Jahren
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD vor 9 Jahren
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource vor 9 Jahren
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources vor 9 Jahren
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization vor 9 Jahren
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization vor 9 Jahren
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class vor 9 Jahren
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor vor 9 Jahren
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 9 Jahren
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive vor 9 Jahren
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 9 Jahren
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code vor 9 Jahren
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive vor 9 Jahren
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization vor 9 Jahren
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 9 Jahren
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) vor 9 Jahren
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) vor 9 Jahren
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsGpuBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types vor 9 Jahren
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL vor 9 Jahren
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated vor 9 Jahren
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params vor 9 Jahren
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist vor 9 Jahren
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params vor 9 Jahren
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL vor 9 Jahren
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows vor 9 Jahren
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsIndexBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types vor 9 Jahren
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance vor 9 Jahren
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified vor 9 Jahren
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified vor 9 Jahren
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques vor 9 Jahren
BsMesh.cpp 61a7c5ef2d Fixing mesh creation vor 9 Jahren
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips vor 9 Jahren
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh vor 9 Jahren
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals vor 9 Jahren
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation vor 9 Jahren
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git vor 9 Jahren
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsPass.cpp a419f4cb4f Postprocessing WIP vor 9 Jahren
BsPhysics.cpp f92ea8ea21 Removed unused Physics code vor 9 Jahren
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
BsPixelUtil.cpp bd8d872f2f Style changes vor 9 Jahren
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsPrefab.cpp 10e057da7b Prefab fixes: vor 9 Jahren
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles vor 9 Jahren
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized vor 9 Jahren
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) vor 9 Jahren
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 9 Jahren
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking vor 9 Jahren
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation vor 9 Jahren
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it vor 9 Jahren
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 9 Jahren
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsResources.cpp fa03beab16 Hot reload of audio clips vor 9 Jahren
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code vor 9 Jahren
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized vor 9 Jahren
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques vor 9 Jahren
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline vor 9 Jahren
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines vor 9 Jahren
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms vor 9 Jahren
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation vor 9 Jahren
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 9 Jahren
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsTechnique.cpp e4637da406 Added tags to material techniques vor 9 Jahren
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters vor 9 Jahren
BsTexture.cpp aa06514ff9 Added support for texture arrays vor 9 Jahren
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails vor 9 Jahren
BsTextureManager.cpp aa06514ff9 Added support for texture arrays vor 9 Jahren
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 9 Jahren
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsVertexBuffer.cpp 36d1b510ad Fixing invalid initialization on core thread for some buffer types vor 9 Jahren
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering vor 9 Jahren
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth vor 9 Jahren
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 9 Jahren