BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 rokov pred
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Win32 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 rokov pred
BsVulkanCommandBuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 rokov pred
BsVulkanCommandBufferManager.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 rokov pred
BsVulkanDescriptorLayout.h ce07bf692b Descriptor set allocation 9 rokov pred
BsVulkanDescriptorManager.h ce7fad6a81 Vulkan pipeline layout creation and caching 9 rokov pred
BsVulkanDescriptorPool.h 6e60730055 More work on Vulkan buffers 9 rokov pred
BsVulkanDescriptorSet.h ce07bf692b Descriptor set allocation 9 rokov pred
BsVulkanDevice.h 8e8f590033 Vulkan queries 9 rokov pred
BsVulkanEventQuery.h 11c403a10d Vulkan queries WIP 9 rokov pred
BsVulkanFramebuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 rokov pred
BsVulkanGLSLProgramFactory.h 234e7e004e Added skeleton for Vulkan render API 9 rokov pred
BsVulkanGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 rokov pred
BsVulkanGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 rokov pred
BsVulkanGpuParams.h 18ab7deb32 Vulkan GPU parameter binding 9 rokov pred
BsVulkanGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 rokov pred
BsVulkanGpuPipelineState.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 rokov pred
BsVulkanGpuProgram.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 rokov pred
BsVulkanHardwareBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 rokov pred
BsVulkanHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 rokov pred
BsVulkanIndexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 rokov pred
BsVulkanMappings.h 234e7e004e Added skeleton for Vulkan render API 9 rokov pred
BsVulkanOcclusionQuery.h 8e8f590033 Vulkan queries 9 rokov pred
BsVulkanPrerequisites.h 4581b43fe7 Vulkan graphics pipeline binding and caching 9 rokov pred
BsVulkanQueryManager.h 8e8f590033 Vulkan queries 9 rokov pred
BsVulkanQueue.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 rokov pred
BsVulkanRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 rokov pred
BsVulkanRenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API 9 rokov pred
BsVulkanRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 rokov pred
BsVulkanRenderTexture.h 234e7e004e Added skeleton for Vulkan render API 9 rokov pred
BsVulkanRenderWindowManager.h d38fc0c070 Vulkan render window and swap chain (WIP) 9 rokov pred
BsVulkanResource.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 rokov pred
BsVulkanSamplerState.h 6e60730055 More work on Vulkan buffers 9 rokov pred
BsVulkanSwapChain.h 0f68b63eb4 Vulkan render target binding and render pass start 9 rokov pred
BsVulkanTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 rokov pred
BsVulkanTextureManager.h 234e7e004e Added skeleton for Vulkan render API 9 rokov pred
BsVulkanTimerQuery.h 8e8f590033 Vulkan queries 9 rokov pred
BsVulkanUtility.h ca328eff7d Finishing up Vulkan sampler states 9 rokov pred
BsVulkanVertexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 rokov pred
BsVulkanVertexInputManager.h 4581b43fe7 Vulkan graphics pipeline binding and caching 9 rokov pred