BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
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Win32 59db12dbc5 Added special Vulkan command buffers for transfer operations пре 9 година
BsVulkanCommandBuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
BsVulkanCommandBufferManager.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues пре 9 година
BsVulkanDescriptorLayout.h ce07bf692b Descriptor set allocation пре 9 година
BsVulkanDescriptorManager.h ce7fad6a81 Vulkan pipeline layout creation and caching пре 9 година
BsVulkanDescriptorPool.h 6e60730055 More work on Vulkan buffers пре 9 година
BsVulkanDescriptorSet.h ce07bf692b Descriptor set allocation пре 9 година
BsVulkanDevice.h 8e8f590033 Vulkan queries пре 9 година
BsVulkanEventQuery.h 11c403a10d Vulkan queries WIP пре 9 година
BsVulkanFramebuffer.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
BsVulkanGLSLProgramFactory.h 234e7e004e Added skeleton for Vulkan render API пре 9 година
BsVulkanGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation пре 9 година
BsVulkanGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation пре 9 година
BsVulkanGpuParams.h 18ab7deb32 Vulkan GPU parameter binding пре 9 година
BsVulkanGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsVulkanGpuPipelineState.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
BsVulkanGpuProgram.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsVulkanHardwareBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation пре 9 година
BsVulkanHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsVulkanIndexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations пре 9 година
BsVulkanMappings.h 234e7e004e Added skeleton for Vulkan render API пре 9 година
BsVulkanOcclusionQuery.h 8e8f590033 Vulkan queries пре 9 година
BsVulkanPrerequisites.h 4581b43fe7 Vulkan graphics pipeline binding and caching пре 9 година
BsVulkanQueryManager.h 8e8f590033 Vulkan queries пре 9 година
BsVulkanQueue.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues пре 9 година
BsVulkanRenderAPI.h 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) пре 9 година
BsVulkanRenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API пре 9 година
BsVulkanRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. пре 9 година
BsVulkanRenderTexture.h 234e7e004e Added skeleton for Vulkan render API пре 9 година
BsVulkanRenderWindowManager.h d38fc0c070 Vulkan render window and swap chain (WIP) пре 9 година
BsVulkanResource.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues пре 9 година
BsVulkanSamplerState.h 6e60730055 More work on Vulkan buffers пре 9 година
BsVulkanSwapChain.h 0f68b63eb4 Vulkan render target binding and render pass start пре 9 година
BsVulkanTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues пре 9 година
BsVulkanTextureManager.h 234e7e004e Added skeleton for Vulkan render API пре 9 година
BsVulkanTimerQuery.h 8e8f590033 Vulkan queries пре 9 година
BsVulkanUtility.h ca328eff7d Finishing up Vulkan sampler states пре 9 година
BsVulkanVertexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations пре 9 година
BsVulkanVertexInputManager.h 4581b43fe7 Vulkan graphics pipeline binding and caching пре 9 година