BearishSun e0216b09ff Irradiance probe indirect lighting mostly functional il y a 8 ans
..
GLSL d4c19836b5 Initial support for unified shading language across all render APIs il y a 8 ans
Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLFrameBufferObject.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends il y a 8 ans
BsGLGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLPixelFormat.cpp e0216b09ff Irradiance probe indirect lighting mostly functional il y a 8 ans
BsGLPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLRenderAPI.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends il y a 8 ans
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI il y a 9 ans
BsGLRenderTexture.cpp a2cbf9eddd Pixel formats refactor/update: il y a 8 ans
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLSLParamParser.cpp 6edba43c31 Vulkan: Properly handle unbound textures il y a 8 ans
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends il y a 8 ans
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLTextureView.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends il y a 8 ans
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGLVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans