BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
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BsD3D11BlendState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11CommandBuffer.h a872e35e8f Adding command buffer support to DX11 пре 9 година
BsD3D11CommandBufferManager.h a872e35e8f Adding command buffer support to DX11 пре 9 година
BsD3D11DepthStencilState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11Device.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11Driver.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsD3D11DriverList.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11EventQuery.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11GpuBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsD3D11GpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsD3D11GpuParamBlockBuffer.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 9 година
BsD3D11GpuProgram.h fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline пре 9 година
BsD3D11HLSLParamParser.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
BsD3D11HLSLProgramFactory.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 9 година
BsD3D11HardwareBuffer.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsD3D11HardwareBufferManager.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsD3D11IndexBuffer.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsD3D11InputLayoutManager.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11Mappings.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsD3D11OcclusionQuery.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 9 година
BsD3D11Prerequisites.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. пре 9 година
BsD3D11QueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsD3D11RasterizerState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11RenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsD3D11RenderAPIFactory.h 855b052658 More fixes in order to get everything to compile with Clang пре 9 година
BsD3D11RenderStateManager.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11RenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsD3D11RenderUtility.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 9 година
BsD3D11RenderWindow.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsD3D11RenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsD3D11SamplerState.h b4dfcb8780 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11Texture.h aa06514ff9 Added support for texture arrays пре 9 година
BsD3D11TextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsD3D11TextureView.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11TimerQuery.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година
BsD3D11VertexBuffer.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsD3D11VideoModeInfo.h d7c0097d20 More work on improving documentation for Doxygen generation пре 9 година