BearishSun d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace преди 10 години
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Win32 97d3129728 Added settings window преди 10 години
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test преди 10 години
BsCoreApplication.cpp 157fe12618 New core object sync seems to work for the most part преди 10 години
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part преди 10 години
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown преди 10 години
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontManager.cpp 098f8865e1 Font C# interface преди 10 години
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsGameObjectManager.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsGpuParam.cpp d0793ab046 Shader default values (untested) преди 10 години
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuParams.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsGpuProgram.cpp 6befb8663f Objects with no material can now be picked in scene преди 10 години
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsHString.cpp d293414daf Support for multiple StringTables преди 10 години
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent преди 10 години
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsInput.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part преди 10 години
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around преди 10 години
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer преди 10 години
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer преди 10 години
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces преди 10 години
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes преди 10 години
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) преди 11 години
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders преди 10 години
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPrefab.cpp eee54de424 Project library will now clear deleted entries on load преди 10 години
BsPrefabDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library преди 10 години
BsPrefabUtility.cpp eee54de424 Project library will now clear deleted entries on load преди 10 години
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer преди 10 години
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsQueryManager.cpp 3a6ccf391c Refactored Event: преди 10 години
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets преди 10 години
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed преди 10 години
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar преди 10 години
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader преди 10 години
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsResource.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes преди 10 години
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResources.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object преди 10 години
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSceneObject.cpp 1e7ee6bd82 Prefab link UUID is now properly returned преди 10 години
BsShader.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes преди 10 години
BsShaderManager.cpp 43c78bc4d0 WIP shader includes преди 10 години
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily преди 10 години
BsStringTableManager.cpp d293414daf Support for multiple StringTables преди 10 години
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace преди 10 години
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance преди 10 години
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer преди 10 години
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference преди 11 години
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement преди 11 години
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години