Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) vor 12 Jahren
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality vor 12 Jahren
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations vor 12 Jahren
CmBindableGpuParams.h 99f545b06f Added frame allocator vor 12 Jahren
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler vor 12 Jahren
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCommandQueue.h bbded86fda Added gpu params for basic data types vor 12 Jahren
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers vor 12 Jahren
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager vor 12 Jahren
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" vor 12 Jahren
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCoreThread.h 99f545b06f Added frame allocator vor 12 Jahren
CmCoreThreadAccessor.h 99f545b06f Added frame allocator vor 12 Jahren
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling vor 12 Jahren
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret vor 12 Jahren
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CmEventQuery.h 7214304ace Added Timer queries vor 12 Jahren
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee vor 12 Jahren
CmGameObjectHandle.h 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) vor 12 Jahren
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers vor 12 Jahren
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters vor 12 Jahren
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types vor 12 Jahren
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer vor 12 Jahren
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGpuParams.h 99f545b06f Added frame allocator vor 12 Jahren
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing vor 12 Jahren
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread vor 12 Jahren
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData vor 12 Jahren
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates vor 12 Jahren
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers vor 12 Jahren
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better vor 12 Jahren
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmInputFwd.h 571341f9e5 Started work on rename functionality of TreeView vor 12 Jahren
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer vor 12 Jahren
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData vor 12 Jahren
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created vor 12 Jahren
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) vor 12 Jahren
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmPass.h 538bcedd0c Bit more renames vor 12 Jahren
CmPassRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class vor 12 Jahren
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) vor 12 Jahren
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class vor 12 Jahren
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results vor 12 Jahren
CmQueryManager.h 7214304ace Added Timer queries vor 12 Jahren
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) vor 12 Jahren
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once vor 12 Jahren
CmRenderSystemFactory.h ea7362503f Added wide strings vor 12 Jahren
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) vor 12 Jahren
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI vor 12 Jahren
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) vor 12 Jahren
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material vor 12 Jahren
CmRendererFactory.h ea7362503f Added wide strings vor 12 Jahren
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use vor 12 Jahren
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use vor 12 Jahren
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmResources.h fde4ac7233 Mono scripting start and first Script class vor 12 Jahren
CmResourcesRTTI.h 8f95f0a87d More allocation porting vor 12 Jahren
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSceneObject.h b5d74cbb33 TreeView expand now works vor 12 Jahren
CmSceneObjectRTTI.h 88c83017de Started work on undo/redo system vor 12 Jahren
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting vor 12 Jahren
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters vor 12 Jahren
CmTexture.h 8fa8ac5145 Added managed GUIContent vor 12 Jahren
CmTextureManager.h 8fa8ac5145 Added managed GUIContent vor 12 Jahren
CmTextureRTTI.h 5fa7bee5a7 Refactored Math vor 12 Jahren
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmTimerQuery.h 7214304ace Added Timer queries vor 12 Jahren
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color vor 12 Jahren
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData vor 12 Jahren
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality vor 12 Jahren
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren