BearishSun 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData há 10 anos atrás
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Win32 4c13580146 Don't complain when a file monitor tries to access a deleted file há 10 anos atrás
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components há 10 anos atrás
BsCoreApplication.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation há 10 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField há 10 anos atrás
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) há 10 anos atrás
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work há 10 anos atrás
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField há 10 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles há 10 anos atrás
BsFontManager.cpp 098f8865e1 Font C# interface há 10 anos atrás
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation há 10 anos atrás
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected há 10 anos atrás
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved há 10 anos atrás
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsGpuParam.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers há 10 anos atrás
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers há 10 anos atrás
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsHString.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code há 10 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsInput.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterial.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin há 10 anos atrás
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) há 10 anos atrás
BsMaterialRTTI.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin há 10 anos atrás
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation há 10 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData há 10 anos atrás
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation há 10 anos atrás
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport há 10 anos atrás
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData há 10 anos atrás
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) há 10 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon há 10 anos atrás
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPrefab.cpp 00d78189f3 More work on Play in editor há 10 anos atrás
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor há 10 anos atrás
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows há 10 anos atrás
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsQueryManager.cpp 3a6ccf391c Refactored Event: há 10 anos atrás
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets há 10 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed há 10 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar há 10 anos atrás
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working há 10 anos atrás
BsResource.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResources.cpp 8d5d71a0f0 Fixes to resources import há 10 anos atrás
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state há 10 anos atrás
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) há 10 anos atrás
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 há 10 anos atrás
BsStringTableManager.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace há 10 anos atrás
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance há 10 anos atrás
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad há 10 anos atrás
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) há 10 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad há 10 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField há 10 anos atrás