BearishSun 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 anni fa
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 anni fa
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 anni fa
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 anni fa
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 anni fa
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 anni fa
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 anni fa
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anni fa
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 anni fa
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 anni fa
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anni fa
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 anni fa
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anni fa
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 anni fa
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 anni fa
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 anni fa
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 anni fa
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 anni fa
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 anni fa
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anni fa
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa