BsScriptScene.cpp 3.9 KB

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  1. #include "BsScriptScene.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsSceneManager.h"
  7. #include "BsResources.h"
  8. #include "BsPrefab.h"
  9. #include "BsApplication.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptGameObjectManager.h"
  12. #include "BsGameResourceManager.h"
  13. #include "BsScriptResourceManager.h"
  14. #include "BsScriptPrefab.h"
  15. #include "BsScriptSceneObject.h"
  16. #include "BsScriptObjectManager.h"
  17. namespace BansheeEngine
  18. {
  19. const char* ScriptScene::ActiveSceneNameFieldName = "activeSceneName";
  20. const char* ScriptScene::ActiveSceneUUIDFieldName = "activeSceneUUID";
  21. HEvent ScriptScene::OnRefreshDomainLoadedConn;
  22. HEvent ScriptScene::OnRefreshStartedConn;
  23. String ScriptScene::ActiveSceneUUID;
  24. WString ScriptScene::ActiveSceneName;
  25. ScriptScene::ScriptScene(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptScene::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
  31. metaData.scriptClass->addInternalCall("Internal_GetRoot", &ScriptScene::internal_GetRoot);
  32. metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
  33. metaData.scriptClass->addInternalCall("Internal_GetMainCameraSO", &ScriptScene::internal_GetMainCameraSO);
  34. }
  35. void ScriptScene::startUp()
  36. {
  37. OnRefreshStartedConn = ScriptObjectManager::instance().onRefreshStarted.connect(&onRefreshStarted);
  38. OnRefreshDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(&onRefreshDomainLoaded);
  39. }
  40. void ScriptScene::shutDown()
  41. {
  42. OnRefreshStartedConn.disconnect();
  43. OnRefreshDomainLoadedConn.disconnect();
  44. }
  45. MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
  46. {
  47. Path nativePath = MonoUtil::monoToWString(path);
  48. HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath, true);
  49. if (prefab.isLoaded(false))
  50. {
  51. HSceneObject root = prefab->instantiate();
  52. gSceneManager()._setRootNode(root);
  53. }
  54. if (prefab != nullptr)
  55. {
  56. ScriptPrefab* scriptPrefab;
  57. ScriptResourceManager::instance().getScriptResource(prefab, &scriptPrefab, true);
  58. return scriptPrefab->getManagedInstance();
  59. }
  60. else
  61. {
  62. LOGERR("Failed loading scene at path: \"" + nativePath.toString() + "\"");
  63. return nullptr;
  64. }
  65. }
  66. void ScriptScene::onRefreshStarted()
  67. {
  68. MonoField* uuidField = metaData.scriptClass->getField(ActiveSceneUUIDFieldName);
  69. if (uuidField != nullptr)
  70. ActiveSceneUUID = MonoUtil::monoToString((MonoString*)uuidField->getValueBoxed(nullptr));
  71. MonoField* nameField = metaData.scriptClass->getField(ActiveSceneNameFieldName);
  72. if (nameField != nullptr)
  73. ActiveSceneName = MonoUtil::monoToWString((MonoString*)nameField->getValueBoxed(nullptr));
  74. }
  75. void ScriptScene::onRefreshDomainLoaded()
  76. {
  77. MonoField* uuidField = metaData.scriptClass->getField(ActiveSceneUUIDFieldName);
  78. if (uuidField != nullptr)
  79. uuidField->setValue(nullptr, MonoUtil::stringToMono(ActiveSceneUUID));
  80. MonoField* nameField = metaData.scriptClass->getField(ActiveSceneNameFieldName);
  81. if (nameField != nullptr)
  82. nameField->setValue(nullptr, MonoUtil::wstringToMono(ActiveSceneName));
  83. }
  84. MonoObject* ScriptScene::internal_GetRoot()
  85. {
  86. HSceneObject root = SceneManager::instance().getRootNode();
  87. ScriptSceneObject* scriptRoot = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(root);
  88. return scriptRoot->getManagedInstance();
  89. }
  90. void ScriptScene::internal_ClearScene()
  91. {
  92. gSceneManager().clearScene();
  93. }
  94. MonoObject* ScriptScene::internal_GetMainCameraSO()
  95. {
  96. SceneCameraData cameraData = gSceneManager().getMainCamera();
  97. if (cameraData.sceneObject == nullptr)
  98. return nullptr;
  99. ScriptSceneObject* cameraSo = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(cameraData.sceneObject);
  100. return cameraSo->getManagedInstance();
  101. }
  102. }