BsScriptInput.cpp 7.9 KB

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  1. #include "BsScriptInput.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsInput.h"
  7. #include "BsScriptVector2I.h"
  8. #include "BsPlayInEditorManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  12. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  13. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  14. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  15. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  18. HEvent ScriptInput::OnButtonPressedConn;
  19. HEvent ScriptInput::OnButtonReleasedConn;
  20. HEvent ScriptInput::OnCharInputConn;
  21. HEvent ScriptInput::OnPointerPressedConn;
  22. HEvent ScriptInput::OnPointerReleasedConn;
  23. HEvent ScriptInput::OnPointerMovedConn;
  24. HEvent ScriptInput::OnPointerDoubleClickConn;
  25. ScriptInput::ScriptInput(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptInput::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  31. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  33. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonHeld", &ScriptInput::internal_isPointerButtonHeld);
  34. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonDown", &ScriptInput::internal_isPointerButtonDown);
  35. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonUp", &ScriptInput::internal_isPointerButtonUp);
  36. metaData.scriptClass->addInternalCall("Internal_IsPointerDoubleClicked", &ScriptInput::internal_isPointerDoubleClicked);
  37. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  38. metaData.scriptClass->addInternalCall("Internal_GetPointerPosition", &ScriptInput::internal_getPointerPosition);
  39. metaData.scriptClass->addInternalCall("Internal_GetPointerDelta", &ScriptInput::internal_getPointerDelta);
  40. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int")->getThunk();
  41. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int")->getThunk();
  42. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int")->getThunk();
  43. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  44. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  45. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  46. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  47. }
  48. void ScriptInput::startUp()
  49. {
  50. Input& input = Input::instance();
  51. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  52. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  53. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  54. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  55. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  56. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  57. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  58. }
  59. void ScriptInput::shutDown()
  60. {
  61. OnButtonPressedConn.disconnect();
  62. OnButtonReleasedConn.disconnect();
  63. OnCharInputConn.disconnect();
  64. OnPointerPressedConn.disconnect();
  65. OnPointerReleasedConn.disconnect();
  66. OnPointerMovedConn.disconnect();
  67. OnPointerDoubleClickConn.disconnect();
  68. }
  69. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  70. {
  71. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  72. return;
  73. MonoUtil::invokeThunk(OnButtonPressedThunk, ev.buttonCode, ev.deviceIdx);
  74. }
  75. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  76. {
  77. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  78. return;
  79. MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx);
  80. }
  81. void ScriptInput::onCharInput(const TextInputEvent& ev)
  82. {
  83. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  84. return;
  85. MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar);
  86. }
  87. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  88. {
  89. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  90. return;
  91. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  92. MonoObject* delta = ScriptVector2I::box(ev.delta);
  93. MonoUtil::invokeThunk(OnPointerMovedThunk, screenPos, delta,
  94. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  95. }
  96. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  97. {
  98. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  99. return;
  100. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  101. MonoObject* delta = ScriptVector2I::box(ev.delta);
  102. MonoUtil::invokeThunk(OnPointerPressedThunk, screenPos, delta,
  103. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  104. }
  105. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  106. {
  107. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  108. return;
  109. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  110. MonoObject* delta = ScriptVector2I::box(ev.delta);
  111. MonoUtil::invokeThunk(OnPointerReleasedThunk, screenPos, delta,
  112. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  113. }
  114. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  115. {
  116. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  117. return;
  118. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  119. MonoObject* delta = ScriptVector2I::box(ev.delta);
  120. MonoUtil::invokeThunk(OnPointerDoubleClickThunk, screenPos, delta,
  121. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  122. }
  123. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  124. {
  125. return Input::instance().isButtonHeld(code, deviceIdx);
  126. }
  127. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  128. {
  129. return Input::instance().isButtonDown(code, deviceIdx);
  130. }
  131. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  132. {
  133. return Input::instance().isButtonUp(code, deviceIdx);
  134. }
  135. bool ScriptInput::internal_isPointerButtonHeld(PointerEventButton code)
  136. {
  137. return Input::instance().isPointerButtonHeld(code);
  138. }
  139. bool ScriptInput::internal_isPointerButtonDown(PointerEventButton code)
  140. {
  141. return Input::instance().isPointerButtonDown(code);
  142. }
  143. bool ScriptInput::internal_isPointerButtonUp(PointerEventButton code)
  144. {
  145. return Input::instance().isPointerButtonUp(code);
  146. }
  147. bool ScriptInput::internal_isPointerDoubleClicked()
  148. {
  149. return Input::instance().isPointerDoubleClicked();
  150. }
  151. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  152. {
  153. return Input::instance().getAxisValue(axisType, deviceIdx);
  154. }
  155. void ScriptInput::internal_getPointerPosition(Vector2I* position)
  156. {
  157. *position = Input::instance().getPointerPosition();
  158. }
  159. void ScriptInput::internal_getPointerDelta(Vector2I* position)
  160. {
  161. *position = Input::instance().getPointerDelta();
  162. }
  163. }