| .. |
|
Include
|
c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
|
9 rokov pred |
|
Source
|
9e92fbca04
HLSL code for tile deferred with MSAA support (WIP)
|
8 rokov pred |
|
CMakeLists.txt
|
4badcb185f
Updated CMake files with new dependency paths
|
9 rokov pred |
|
CMakeSources.cmake
|
565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
|
9 rokov pred |