BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 8 anos atrás
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BsLightGrid.cpp c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 anos atrás
BsLightRendering.cpp 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 8 anos atrás
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 anos atrás
BsPostProcessing.cpp bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 anos atrás
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering 9 anos atrás
BsRenderBeast.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 anos atrás
BsRenderBeastFactory.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRenderTargets.cpp 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 anos atrás
BsRenderTexturePool.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRendererCamera.cpp c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 anos atrás
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás