BsScriptPlaneCollider.cpp 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptPlaneCollider.h"
  4. #include "BsPlaneCollider.h"
  5. namespace BansheeEngine
  6. {
  7. ScriptPlaneCollider::ScriptPlaneCollider(MonoObject* instance, const SPtr<Collider>& collider)
  8. :TScriptCollider(instance, collider)
  9. {
  10. }
  11. void ScriptPlaneCollider::initRuntimeData()
  12. {
  13. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPlaneCollider::internal_CreateInstance);
  14. }
  15. PlaneCollider* ScriptPlaneCollider::getPlaneCollider() const
  16. {
  17. return static_cast<PlaneCollider*>(mCollider.get());
  18. }
  19. void ScriptPlaneCollider::internal_CreateInstance(MonoObject* instance)
  20. {
  21. SPtr<PlaneCollider> collider = PlaneCollider::create();
  22. collider->_setOwner(PhysicsOwnerType::Script, instance);
  23. new (bs_alloc<ScriptPlaneCollider>()) ScriptPlaneCollider(instance, collider);
  24. }
  25. }