Marko Pintera ef90dfe7e7 Added Color field 11 tahun lalu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
Win32 58b8c0e393 Int and float fields are now draggable 11 tahun lalu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
CmApplication.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 tahun lalu
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 tahun lalu
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 tahun lalu
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 tahun lalu
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCommandQueue.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 tahun lalu
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmCoreObject.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 tahun lalu
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCoreThread.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 tahun lalu
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 tahun lalu
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 tahun lalu
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 tahun lalu
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 tahun lalu
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 tahun lalu
CmGameObjectManager.cpp df9fbb2af7 Fixed an issue with binary deserialization order 11 tahun lalu
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 tahun lalu
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 tahun lalu
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 tahun lalu
CmGpuParams.cpp 99f545b06f Added frame allocator 12 tahun lalu
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 tahun lalu
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 tahun lalu
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 tahun lalu
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 tahun lalu
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 tahun lalu
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 tahun lalu
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 tahun lalu
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 tahun lalu
CmMeshRTTI.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 tahun lalu
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 tahun lalu
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmPass.cpp ef90dfe7e7 Added Color field 11 tahun lalu
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 tahun lalu
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 tahun lalu
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 tahun lalu
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 tahun lalu
CmPlatformWndProc.cpp abc644c627 Modal windows 12 tahun lalu
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 tahun lalu
CmQueryManager.cpp 7214304ace Added Timer queries 12 tahun lalu
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 tahun lalu
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmRenderSystem.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 tahun lalu
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 tahun lalu
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 tahun lalu
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 tahun lalu
CmRenderWindowManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 tahun lalu
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 tahun lalu
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 tahun lalu
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 tahun lalu
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 tahun lalu
CmSceneManager.cpp 79961694d3 Started work on C# object serialization 12 tahun lalu
CmSceneObject.cpp 17204b8447 Serializing SerializableObject works 11 tahun lalu
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 tahun lalu
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 tahun lalu
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 tahun lalu
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 tahun lalu
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 tahun lalu
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 tahun lalu
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 tahun lalu
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 tahun lalu
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 tahun lalu
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 tahun lalu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu