BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
..
BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 jaren geleden
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 jaren geleden
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 jaren geleden
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 jaren geleden
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 jaren geleden
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 jaren geleden
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 jaren geleden
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedResourceRTTI.h eb562f23fc Documentation 10 jaren geleden
BsManagedSerializableArray.h a9b0455b1c Documentation 10 jaren geleden
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 jaren geleden
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 jaren geleden
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 jaren geleden
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 jaren geleden
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 jaren geleden
BsManagedSerializableList.h 4527457d2f Documentation 10 jaren geleden
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 jaren geleden
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 jaren geleden
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 jaren geleden
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 jaren geleden
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 jaren geleden
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 jaren geleden
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 jaren geleden
BsScriptAsyncOp.h 598f1785c6 Documentation 10 jaren geleden
BsScriptBoneWeight.h 598f1785c6 Documentation 10 jaren geleden
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
BsScriptCamera.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsScriptColor.h 598f1785c6 Documentation 10 jaren geleden
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptContextMenu.h 598f1785c6 Documentation 10 jaren geleden
BsScriptCursor.h 598f1785c6 Documentation 10 jaren geleden
BsScriptDebug.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 jaren geleden
BsScriptEnginePrerequisites.h b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 jaren geleden
BsScriptGUIButton.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 jaren geleden
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 jaren geleden
BsScriptGUIElement.h f65d75410c More work on the console window (finished for now) 10 jaren geleden
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 jaren geleden
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 jaren geleden
BsScriptGUILabel.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 jaren geleden
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIScrollArea.h 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 jaren geleden
BsScriptGUITexture.h e3d3e734a2 Documentation 10 jaren geleden
BsScriptGUIToggle.h 200ca8179a WIP project window 10 jaren geleden
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 jaren geleden
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 jaren geleden
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 jaren geleden
BsScriptInput.h 8dbbf30c09 Documentation 10 jaren geleden
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 jaren geleden
BsScriptLight.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 jaren geleden
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMaterial.h dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMeshData.h a2831fc54b Documentation 10 jaren geleden
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptObjectImpl.h a2831fc54b Documentation 10 jaren geleden
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 jaren geleden
BsScriptPixelData.h a2831fc54b Documentation 10 jaren geleden
BsScriptPixelUtility.h a2831fc54b Documentation 10 jaren geleden
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 jaren geleden
BsScriptRenderTarget.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderTexture.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 jaren geleden
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsScriptResource.h e24c1c9270 Resource handle refactor (part 3) 10 jaren geleden
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptResourceRef.h b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptResources.h b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptScene.h fcb7247e94 Added "main" attribute to camera 10 jaren geleden
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 jaren geleden
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableField.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableList.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 jaren geleden
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptSpriteTexture.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptTexture.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 jaren geleden
BsScriptVector.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVector2I.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 jaren geleden
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 jaren geleden