BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 yıl önce
BsAnimation.cpp 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time 9 yıl önce
BsAnimationManager.cpp e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 yıl önce
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 yıl önce
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 yıl önce
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 yıl önce
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 yıl önce
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 yıl önce
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 yıl önce
BsBlendState.cpp ca328eff7d Finishing up Vulkan sampler states 9 yıl önce
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 yıl önce
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 yıl önce
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 yıl önce
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 yıl önce
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 yıl önce
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 yıl önce
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 yıl önce
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 yıl önce
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 yıl önce
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsCommandBuffer.cpp 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 yıl önce
BsCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 yıl önce
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component 9 yıl önce
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 yıl önce
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 yıl önce
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 yıl önce
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 yıl önce
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsDepthStencilState.cpp ca328eff7d Finishing up Vulkan sampler states 9 yıl önce
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsGpuBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 yıl önce
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 yıl önce
BsGpuParamBlockBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 yıl önce
BsGpuParams.cpp a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
BsGpuParamsSet.cpp af560f18fc Added a ComputePipelineState 9 yıl önce
BsGpuPipelineParamInfo.cpp a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
BsGpuPipelineState.cpp a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
BsGpuProgram.cpp 142c7970fc Cleaned up render API capabilities class 9 yıl önce
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms 9 yıl önce
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsHardwareBufferManager.cpp a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 yıl önce
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsImporter.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 yıl önce
BsIndexBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 yıl önce
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 yıl önce
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 yıl önce
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 yıl önce
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 yıl önce
BsMesh.cpp 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 yıl önce
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsMeshHeap.cpp f2cf9d3387 WIP Vulkan buffers 9 yıl önce
BsMeshImportOptions.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 yıl önce
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 yıl önce
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 yıl önce
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 yıl önce
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsPass.cpp af560f18fc Added a ComputePipelineState 9 yıl önce
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 yıl önce
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsPixelUtil.cpp bd8d872f2f Style changes 9 yıl önce
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 yıl önce
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 yıl önce
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsRasterizerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 yıl önce
BsRenderAPI.cpp af560f18fc Added a ComputePipelineState 9 yıl önce
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding 9 yıl önce
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 yıl önce
BsRenderStateManager.cpp a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 yıl önce
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsRenderTexture.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 yıl önce
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation 9 yıl önce
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 yıl önce
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 yıl önce
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsResources.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 yıl önce
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 yıl önce
BsSamplerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 yıl önce
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 yıl önce
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 yıl önce
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 yıl önce
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 yıl önce
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones 9 yıl önce
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 yıl önce
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 yıl önce
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 yıl önce
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsTechnique.cpp e4637da406 Added tags to material techniques 9 yıl önce
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 yıl önce
BsTexture.cpp 95d48bf94c Added Vulkan texture read/writeData implementations 9 yıl önce
BsTextureImportOptions.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 yıl önce
BsTextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 yıl önce
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsVertexBuffer.cpp cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 yıl önce
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 yıl önce
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 yıl önce
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 yıl önce