| .. |
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Win32
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52970a388f
Minor tweaks to follow engine guidelines
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9 yıl önce |
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BsAnimation.cpp
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9a6ee5a831
Root motion import implemented
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9 yıl önce |
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BsAnimationClip.cpp
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9a6ee5a831
Root motion import implemented
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9 yıl önce |
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BsAnimationCurve.cpp
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33e1a48673
Properly handle evaluating a curve with a single keyframe at non-zero time
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9 yıl önce |
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BsAnimationManager.cpp
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e8175f03bf
Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished.
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9 yıl önce |
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BsAnimationUtility.cpp
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aa19851692
Properly handle time wrapping when the range is 0
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9 yıl önce |
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BsAudio.cpp
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73e30ce934
Added a quicker way to play audio clips without having to create scene objects and audio source components
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9 yıl önce |
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BsAudioClip.cpp
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a774a03552
AnimationClip foundation
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9 yıl önce |
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BsAudioClipImportOptions.cpp
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f786c98c14
Getting OpenAudio functional
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9 yıl önce |
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BsAudioListener.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 yıl önce |
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BsAudioManager.cpp
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3cf4301a82
Audio system registration, start-up and shutdown
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9 yıl önce |
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BsAudioSource.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 yıl önce |
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BsAudioUtility.cpp
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7677db2b9e
8-bit PCM samples are now stored in signed format to be compatible with FMOD
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9 yıl önce |
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BsBlendState.cpp
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ca328eff7d
Finishing up Vulkan sampler states
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9 yıl önce |
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BsBoxCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCAudioListener.cpp
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28e8be2526
Added C++ components for AudioListener and AudioSource
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9 yıl önce |
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BsCAudioSource.cpp
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584feaa51c
Added play on start for audio sources
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9 yıl önce |
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BsCBoxCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 yıl önce |
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BsCCamera.cpp
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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9 yıl önce |
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BsCCapsuleCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 yıl önce |
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BsCCharacterController.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCCollider.cpp
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3fa4d3de58
Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class
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9 yıl önce |
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BsCD6Joint.cpp
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8d394ebd50
Finishing up work on Joint initialization refactor
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9 yıl önce |
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BsCDistanceJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 yıl önce |
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BsCFixedJoint.cpp
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bbfbc8ba37
More tweaks to joint visualizations and transforms in order to make them more intuitive
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9 yıl önce |
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BsCHingeJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 yıl önce |
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BsCJoint.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 yıl önce |
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BsCMeshCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCPlaneCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCRigidbody.cpp
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f92ea8ea21
Removed unused Physics code
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9 yıl önce |
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BsCSliderJoint.cpp
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bbfbc8ba37
More tweaks to joint visualizations and transforms in order to make them more intuitive
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9 yıl önce |
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BsCSphereCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 yıl önce |
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BsCSphericalJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 yıl önce |
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BsCamera.cpp
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9d73cc1da2
Various tweaks to the previous merge
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9 yıl önce |
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BsCapsuleCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCharacterController.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsCommandBuffer.cpp
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59db12dbc5
Added special Vulkan command buffers for transfer operations
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9 yıl önce |
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BsCommandBufferManager.cpp
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ebed609b8e
Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs
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9 yıl önce |
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BsCommandQueue.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 yıl önce |
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BsComponent.cpp
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399936e1bf
Properly initialize notify flags when deserializing a Component
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9 yıl önce |
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BsCoreApplication.cpp
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712739f2c2
Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory
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9 yıl önce |
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BsCoreObject.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 yıl önce |
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BsCoreObjectCore.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 yıl önce |
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BsCoreObjectManager.cpp
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712739f2c2
Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory
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9 yıl önce |
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BsCoreRenderer.cpp
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d17415eeed
Added renderer manual (WIP)
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9 yıl önce |
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BsCoreSceneManager.cpp
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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9 yıl önce |
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BsCoreThread.cpp
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e7f45a5e0e
Animation playback (WIP)
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9 yıl önce |
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BsCoreThreadAccessor.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsD6Joint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 yıl önce |
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BsDeferredCallManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsDepthStencilState.cpp
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ca328eff7d
Finishing up Vulkan sampler states
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9 yıl önce |
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BsDistanceJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 yıl önce |
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BsEventQuery.cpp
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aaaf9d4c33
Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future
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9 yıl önce |
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BsFCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsFJoint.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsFixedJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 yıl önce |
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BsFont.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 yıl önce |
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BsFontImportOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsFontManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 yıl önce |
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BsGameObject.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 yıl önce |
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BsGameObjectHandle.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 yıl önce |
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BsGameObjectManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 yıl önce |
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BsGpuBuffer.cpp
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588076b7cc
Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation
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9 yıl önce |
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BsGpuParam.cpp
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7813bf7431
Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design
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9 yıl önce |
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BsGpuParamBlockBuffer.cpp
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588076b7cc
Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation
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9 yıl önce |
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BsGpuParams.cpp
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 yıl önce |
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BsGpuParamsSet.cpp
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af560f18fc
Added a ComputePipelineState
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9 yıl önce |
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BsGpuPipelineParamInfo.cpp
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 yıl önce |
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BsGpuPipelineState.cpp
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 yıl önce |
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BsGpuProgram.cpp
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142c7970fc
Cleaned up render API capabilities class
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9 yıl önce |
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BsGpuProgramManager.cpp
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34e313c12d
Neater creation of GpuPrograms
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9 yıl önce |
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BsGpuResourceData.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 yıl önce |
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BsHString.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsHardwareBufferManager.cpp
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 yıl önce |
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BsHingeJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 yıl önce |
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BsIResourceListener.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsIconUtility.cpp
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e4a4ebe6cd
Use non-wide strings for paths when not on Windows
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9 yıl önce |
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BsImportOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsImporter.cpp
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be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
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9 yıl önce |
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BsIndexBuffer.cpp
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588076b7cc
Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation
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9 yıl önce |
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BsInput.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
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BsJoint.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsMaterial.cpp
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6f316d48bf
Added support for shader technique inheritance
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9 yıl önce |
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BsMaterialManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
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BsMaterialParam.cpp
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78a144768e
Mark material parameters as dirty when they are modified
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9 yıl önce |
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BsMaterialParams.cpp
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78a144768e
Mark material parameters as dirty when they are modified
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9 yıl önce |
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BsMaterialRTTI.cpp
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103a9ea757
Refactored material so it supports multiple techniques
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9 yıl önce |
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BsMesh.cpp
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5486740789
Vulkan index, vertex, gpu and gpu param block buffer implementations
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9 yıl önce |
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BsMeshBase.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
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BsMeshCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsMeshData.cpp
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 yıl önce |
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BsMeshHeap.cpp
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f2cf9d3387
WIP Vulkan buffers
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9 yıl önce |
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BsMeshImportOptions.cpp
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
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9 yıl önce |
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BsMeshManager.cpp
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92aca46056
Added morph shapes to Mesh
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9 yıl önce |
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BsMeshUtility.cpp
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7df08fef41
Fixing tangent frame generation so it properly accumulates tangents/normals
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9 yıl önce |
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BsMorphShapes.cpp
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b89005a830
Added morph shape curve evaluation
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9 yıl önce |
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BsOSInputHandler.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 yıl önce |
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BsOcclusionQuery.cpp
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aaaf9d4c33
Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future
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9 yıl önce |
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BsPass.cpp
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af560f18fc
Added a ComputePipelineState
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9 yıl önce |
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BsPhysics.cpp
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f92ea8ea21
Removed unused Physics code
|
9 yıl önce |
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BsPhysicsManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsPhysicsMaterial.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
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BsPhysicsMesh.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsPixelData.cpp
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9d73cc1da2
Various tweaks to the previous merge
|
9 yıl önce |
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BsPixelUtil.cpp
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bd8d872f2f
Style changes
|
9 yıl önce |
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BsPlaneCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsPlatform.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
|
BsPostProcessSettings.cpp
|
8d74761ad7
Moved camera to core layer so animation manager has access to it
|
9 yıl önce |
|
BsPrefab.cpp
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8fb8ad8a59
Fixing issues with Prefab link ID assignment:
|
9 yıl önce |
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BsPrefabDiff.cpp
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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9 yıl önce |
|
BsPrefabUtility.cpp
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8fb8ad8a59
Fixing issues with Prefab link ID assignment:
|
9 yıl önce |
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BsProfilerCPU.cpp
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8de834e01c
Animation playback during edit mode for preview purposes (WIP)
|
9 yıl önce |
|
BsProfilerGPU.cpp
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8f4c8e65f3
Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now)
|
9 yıl önce |
|
BsProfilingManager.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 yıl önce |
|
BsQueryManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsRasterizerState.cpp
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ca328eff7d
Finishing up Vulkan sampler states
|
9 yıl önce |
|
BsRenderAPI.cpp
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af560f18fc
Added a ComputePipelineState
|
9 yıl önce |
|
BsRenderAPICapabilities.cpp
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9555982752
Fixing OpenGL texture and image binding
|
9 yıl önce |
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BsRenderAPIManager.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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9 yıl önce |
|
BsRenderStateManager.cpp
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
|
9 yıl önce |
|
BsRenderTarget.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsRenderTexture.cpp
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
|
9 yıl önce |
|
BsRenderWindow.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsRenderWindowManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 yıl önce |
|
BsRendererManager.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsRendererMeshData.cpp
|
a69052d9c5
Morph shape evaluation
|
9 yıl önce |
|
BsResource.cpp
|
21b68b1870
Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it
|
9 yıl önce |
|
BsResourceHandle.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 yıl önce |
|
BsResourceListenerManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 yıl önce |
|
BsResourceManifest.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsResourceMetaData.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsResources.cpp
|
be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
|
9 yıl önce |
|
BsRigidbody.cpp
|
f92ea8ea21
Removed unused Physics code
|
9 yıl önce |
|
BsSamplerState.cpp
|
ca328eff7d
Finishing up Vulkan sampler states
|
9 yıl önce |
|
BsSavedResourceData.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
|
BsSceneObject.cpp
|
90a42af3f4
Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored)
|
9 yıl önce |
|
BsShader.cpp
|
103a9ea757
Refactored material so it supports multiple techniques
|
9 yıl önce |
|
BsShaderDefines.cpp
|
5dae318f4a
More work on post-processing pipeline
|
9 yıl önce |
|
BsShaderImportOptions.cpp
|
77b0fe421e
WIP ability to customize renderer materials using defines
|
9 yıl önce |
|
BsShaderInclude.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsShaderIncludeImporter.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsShaderManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsSkeleton.cpp
|
3bfa432c8c
Fixing an crash when number of animation curves doesn't match the number of skeleton bones
|
9 yıl önce |
|
BsSkeletonMask.cpp
|
6164237881
Added bone filtering to animation
|
9 yıl önce |
|
BsSliderJoint.cpp
|
404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
|
9 yıl önce |
|
BsSpecificImporter.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 yıl önce |
|
BsSphereCollider.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsSphericalJoint.cpp
|
404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
|
9 yıl önce |
|
BsStringTable.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
|
BsStringTableManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 yıl önce |
|
BsTechnique.cpp
|
e4637da406
Added tags to material techniques
|
9 yıl önce |
|
BsTextData.cpp
|
863efab630
Fixed incorrect clipping for certain text characters
|
9 yıl önce |
|
BsTexture.cpp
|
95d48bf94c
Added Vulkan texture read/writeData implementations
|
9 yıl önce |
|
BsTextureImportOptions.cpp
|
b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
|
9 yıl önce |
|
BsTextureManager.cpp
|
7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
|
9 yıl önce |
|
BsTextureView.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |
|
BsTimerQuery.cpp
|
aaaf9d4c33
Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future
|
9 yıl önce |
|
BsTransientMesh.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 yıl önce |
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BsUUID.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsUtility.cpp
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f0f6b7ad8a
Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks
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9 yıl önce |
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BsVertexBuffer.cpp
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cc9a402774
Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues
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9 yıl önce |
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BsVertexData.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsVertexDataDesc.cpp
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c027669083
Updated render API with support for instanced rendering
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9 yıl önce |
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BsVertexDeclaration.cpp
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3bbc25413f
Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support
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9 yıl önce |
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BsVideoModeInfo.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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BsViewport.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 yıl önce |