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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class ScriptSerializedObject;
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for SerializedDiff. */
- class BS_SCR_BED_EXPORT ScriptSerializedDiff : public ScriptObject <ScriptSerializedDiff>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedDiff")
- private:
- ScriptSerializedDiff(MonoObject* instance, const SPtr<IReflectable>& obj);
- SPtr<IReflectable> mSerializedDiff;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_CreateDiff(ScriptSerializedObject* oldObj, ScriptSerializedObject* newObj);
- static void internal_ApplyDiff(ScriptSerializedDiff* thisPtr, MonoObject* obj);
- static bool internal_IsEmpty(ScriptSerializedDiff* thisPtr);
- };
- /** @} */
- }
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