BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching il y a 8 ans
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
ImportanceSampling.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range il y a 8 ans
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
PPBase.bslinc f888d7c751 Inital work on HBAO il y a 8 ans
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF il y a 8 ans
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PerCameraData.bslinc 55e942d2fa More work on temporal resolve shader il y a 8 ans
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. il y a 8 ans
RayMarch.bslinc 24942205e6 Cleaning up the SSRTrace and related shaders il y a 8 ans
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SHCommon.bslinc 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients il y a 8 ans
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. il y a 8 ans
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise il y a 8 ans
TemporalResolve.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans