BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
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Win32 7b1e1aa99c Folder monitor now works properly after assembly refresh 10 лет назад
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 лет назад
BsComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 лет назад
BsCoreApplication.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part 10 лет назад
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 лет назад
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 лет назад
BsCoreThread.cpp 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 лет назад
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 лет назад
BsFontManager.cpp 098f8865e1 Font C# interface 10 лет назад
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 лет назад
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 лет назад
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 лет назад
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 лет назад
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 лет назад
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 лет назад
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsHString.cpp d293414daf Support for multiple StringTables 10 лет назад
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 лет назад
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent 10 лет назад
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part 10 лет назад
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 лет назад
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 лет назад
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 лет назад
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 лет назад
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 лет назад
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 лет назад
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 лет назад
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 лет назад
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 лет назад
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 лет назад
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 лет назад
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 лет назад
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 лет назад
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 лет назад
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResources.cpp 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 лет назад
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 лет назад
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after 10 лет назад
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 лет назад
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 лет назад
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 лет назад
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 лет назад
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 лет назад
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 лет назад
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 лет назад
BsUtility.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 лет назад
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 лет назад
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад