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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Material/BsGpuParamsSet.h"
- #include "Material/BsShader.h"
- #include "Material/BsTechnique.h"
- #include "Material/BsPass.h"
- #include "RenderAPI/BsGpuProgram.h"
- #include "RenderAPI/BsGpuPipelineState.h"
- #include "Material/BsMaterialParams.h"
- #include "RenderAPI/BsGpuParamDesc.h"
- #include "RenderAPI/BsRenderAPI.h"
- #include "RenderAPI/BsGpuParamBlockBuffer.h"
- namespace bs
- {
- /** Uniquely identifies a GPU parameter. */
- struct ValidParamKey
- {
- ValidParamKey(const String& name, const MaterialParams::ParamType& type)
- :name(name), type(type)
- { }
- bool operator== (const ValidParamKey& rhs) const
- {
- return name == rhs.name && type == rhs.type;
- }
- bool operator!= (const ValidParamKey& rhs) const
- {
- return !(*this == rhs);
- }
- String name;
- MaterialParams::ParamType type;
- };
- }
- /** @cond STDLIB */
- namespace std
- {
- /** Hash value generator for ValidParamKey. */
- template<>
- struct hash<bs::ValidParamKey>
- {
- size_t operator()(const bs::ValidParamKey& key) const
- {
- size_t hash = 0;
- bs::hash_combine(hash, key.name);
- bs::hash_combine(hash, key.type);
- return hash;
- }
- };
- }
- /** @endcond */
- namespace bs
- {
- struct ShaderBlockDesc
- {
- String name;
- GpuParamBlockUsage usage;
- int size;
- bool external;
- UINT32 sequentialIdx;
- UINT32 set;
- UINT32 slot;
- };
- Vector<SPtr<GpuParamDesc>> getAllParamDescs(const SPtr<Technique>& technique)
- {
- Vector<SPtr<GpuParamDesc>> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- SPtr<Pass> curPass = technique->getPass(i);
- SPtr<GpuProgram> vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- {
- vertProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(vertProgram->getParamDesc());
- }
- SPtr<GpuProgram> fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- {
- fragProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(fragProgram->getParamDesc());
- }
- SPtr<GpuProgram> geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- {
- geomProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(geomProgram->getParamDesc());
- }
- SPtr<GpuProgram> hullProgram = curPass->getHullProgram();
- if (hullProgram)
- {
- hullProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(hullProgram->getParamDesc());
- }
- SPtr<GpuProgram> domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- {
- domainProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(domainProgram->getParamDesc());
- }
- SPtr<GpuProgram> computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- {
- computeProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- }
- return allParamDescs;
- }
- Vector<SPtr<GpuParamDesc>> getAllParamDescs(const SPtr<ct::Technique>& technique)
- {
- Vector<SPtr<GpuParamDesc>> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- SPtr<ct::Pass> curPass = technique->getPass(i);
- SPtr<ct::GpuProgram> vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- allParamDescs.push_back(vertProgram->getParamDesc());
- SPtr<ct::GpuProgram> fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- allParamDescs.push_back(fragProgram->getParamDesc());
- SPtr<ct::GpuProgram> geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- allParamDescs.push_back(geomProgram->getParamDesc());
- SPtr<ct::GpuProgram> hullProgram = curPass->getHullProgram();
- if (hullProgram)
- allParamDescs.push_back(hullProgram->getParamDesc());
- SPtr<ct::GpuProgram> domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- allParamDescs.push_back(domainProgram->getParamDesc());
- SPtr<ct::GpuProgram> computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- return allParamDescs;
- }
- bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
- {
- bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
- && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
- if (!ignoreBufferOffsets)
- equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
- return equal;
- }
- Vector<ShaderBlockDesc> determineValidShareableParamBlocks(const Vector<SPtr<GpuParamDesc>>& paramDescs,
- const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
- {
- struct BlockInfo
- {
- BlockInfo() { }
- BlockInfo(const GpuParamBlockDesc* blockDesc, const SPtr<GpuParamDesc>& paramDesc, bool isValid = true)
- :blockDesc(blockDesc), paramDesc(paramDesc), isValid(isValid)
- { }
- const GpuParamBlockDesc* blockDesc;
- SPtr<GpuParamDesc> paramDesc;
- bool isValid;
- UINT32 set;
- UINT32 slot;
- };
- // Make sure param blocks with the same name actually contain the same fields
- Map<String, BlockInfo> uniqueParamBlocks;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
- {
- const GpuParamBlockDesc& curBlock = blockIter->second;
- if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
- continue;
- auto iterFind = uniqueParamBlocks.find(blockIter->first);
- if (iterFind == uniqueParamBlocks.end())
- {
- uniqueParamBlocks[blockIter->first] = BlockInfo(&curBlock, *iter);
- continue;
- }
- const GpuParamBlockDesc& otherBlock = *iterFind->second.blockDesc;
- // The block was already determined as invalid, no need to check further
- if (!iterFind->second.isValid)
- continue;
- String otherBlockName = otherBlock.name;
- SPtr<GpuParamDesc> otherDesc = iterFind->second.paramDesc;
- for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
- {
- const GpuParamDataDesc& myParam = myParamIter->second;
- if (myParam.paramBlockSet != curBlock.set || myParam.paramBlockSlot != curBlock.slot)
- continue; // Param is in another block, so we will check it when its time for that block
- auto otherParamFind = otherDesc->params.find(myParamIter->first);
- // Cannot find other param, blocks aren't equal
- if (otherParamFind == otherDesc->params.end())
- break;
- const GpuParamDataDesc& otherParam = otherParamFind->second;
- if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
- break;
- }
- // Note: Ignoring mismatched blocks for now, because glslang parser doesn't report dead uniform entries,
- // meaning identical blocks can have different sets of uniforms reported depending on which are unused.
- //if (!isBlockValid)
- //{
- // LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
- // uniqueParamBlocks[blockIter->first] = BlockInfo(&curBlock, nullptr, false);
- // continue;
- //}
- }
- }
- Vector<ShaderBlockDesc> output;
- for (auto& entry : uniqueParamBlocks)
- {
- if (!entry.second.isValid)
- continue;
- const GpuParamBlockDesc& curBlock = *entry.second.blockDesc;
- ShaderBlockDesc shaderBlockDesc;
- shaderBlockDesc.external = false;
- shaderBlockDesc.usage = GPBU_STATIC;
- shaderBlockDesc.size = curBlock.blockSize * sizeof(UINT32);
- shaderBlockDesc.name = entry.first;
- shaderBlockDesc.set = curBlock.set;
- shaderBlockDesc.slot = curBlock.slot;
- auto iterFind = shaderDesc.find(entry.first);
- if (iterFind != shaderDesc.end())
- {
- shaderBlockDesc.external = iterFind->second.shared || iterFind->second.rendererSemantic != StringID::NONE;
- shaderBlockDesc.usage = iterFind->second.usage;
- }
- output.push_back(shaderBlockDesc);
- }
- return output;
- }
- Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
- {
- Map<String, const GpuParamDataDesc*> foundDataParams;
- Map<String, bool> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check regular data params
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
- auto dataFindIter = validParams.find(iter2->first);
- if (dataFindIter == validParams.end())
- {
- validParams[iter2->first] = true;
- foundDataParams[iter2->first] = &curParam;
- }
- else
- {
- if (validParams[iter2->first])
- {
- auto dataFindIter2 = foundDataParams.find(iter2->first);
- const GpuParamDataDesc* otherParam = dataFindIter2->second;
- if (!areParamsEqual(curParam, *otherParam, true))
- {
- validParams[iter2->first] = false;
- foundDataParams.erase(dataFindIter2);
- }
- }
- }
- }
- }
- return foundDataParams;
- }
- Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
- {
- Vector<const GpuParamObjectDesc*> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check sampler params
- for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check texture params
- for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check load-store texture params
- for (auto iter2 = curDesc.loadStoreTextures.begin(); iter2 != curDesc.loadStoreTextures.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check buffer params
- for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- }
- return validParams;
- }
- Map<String, String> determineParameterToBlockMapping(const Vector<SPtr<GpuParamDesc>>& paramDescs)
- {
- Map<String, String> paramToParamBlock;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
- auto iterFind = paramToParamBlock.find(curParam.name);
- if (iterFind != paramToParamBlock.end())
- continue;
- for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
- {
- if (iterBlock->second.set == curParam.paramBlockSet && iterBlock->second.slot == curParam.paramBlockSlot)
- {
- paramToParamBlock[curParam.name] = iterBlock->second.name;
- break;
- }
- }
- }
- }
- return paramToParamBlock;
- }
- UnorderedMap<ValidParamKey, String> determineValidParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs,
- const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
- {
- UnorderedMap<ValidParamKey, String> validParams;
- Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
- Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
- Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
- // Create data param mappings
- for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
- {
- auto findIter = validDataParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if (findIter == validDataParameters.end())
- continue;
- if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
- + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
- continue;
- }
- auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
- if (findBlockIter == paramToParamBlockMap.end())
- BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
- ValidParamKey key(iter->second.gpuVariableName, MaterialParams::ParamType::Data);
- validParams.insert(std::make_pair(key, iter->first));
- }
- // Create object param mappings
- auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params, MaterialParams::ParamType paramType)
- {
- for (auto iter = params.begin(); iter != params.end(); ++iter)
- {
- const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
- for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
- {
- for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
- {
- if ((*iter3)->name == (*iter2))
- {
- ValidParamKey key(*iter2, paramType);
- validParams.insert(std::make_pair(key, iter->first));
- break;
- }
- }
- }
- }
- };
- determineObjectMappings(textureParams, MaterialParams::ParamType::Texture);
- determineObjectMappings(samplerParams, MaterialParams::ParamType::Sampler);
- determineObjectMappings(bufferParams, MaterialParams::ParamType::Buffer);
- return validParams;
- }
- template<bool Core>
- const UINT32 TGpuParamsSet<Core>::NUM_STAGES = 6;
- template<bool Core>
- TGpuParamsSet<Core>::TGpuParamsSet(const SPtr<TechniqueType>& technique, const ShaderType& shader,
- const SPtr<MaterialParamsType>& params)
- :mPassParams(technique->getNumPasses()), mParamVersion(0)
- {
- UINT32 numPasses = technique->getNumPasses();
- // Create GpuParams for each pass and shader stage
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<PassType> curPass = technique->getPass(i);
- GraphicsPipelineStateType gfxPipeline = curPass->getGraphicsPipelineState();
- if(gfxPipeline != nullptr)
- mPassParams[i] = GpuParamsType::create(gfxPipeline);
- else
- {
- ComputePipelineStateType computePipeline = curPass->getComputePipelineState();
- mPassParams[i] = GpuParamsType::create(computePipeline);
- }
- }
- // Create and assign parameter block buffers
- Vector<SPtr<GpuParamDesc>> allParamDescs = getAllParamDescs(technique);
- //// Fill out various helper structures
- Vector<ShaderBlockDesc> paramBlockData = determineValidShareableParamBlocks(allParamDescs, shader->getParamBlocks());
- UnorderedMap<ValidParamKey, String> validParams = determineValidParameters(
- allParamDescs,
- shader->getDataParams(),
- shader->getTextureParams(),
- shader->getBufferParams(),
- shader->getSamplerParams());
- Map<String, ParamBlockPtrType> paramBlockBuffers;
- //// Create param blocks
- for (auto& paramBlock : paramBlockData)
- {
- ParamBlockPtrType newParamBlockBuffer;
- if (!paramBlock.external)
- newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
- paramBlock.sequentialIdx = (UINT32)mBlocks.size();
- paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
- mBlocks.push_back(BlockInfo(paramBlock.name, paramBlock.set, paramBlock.slot, newParamBlockBuffer, true));
- }
- //// Assign param block buffers and generate information about data parameters
- assert(numPasses < 64); // BlockInfo flags uses UINT64 for tracking usage
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<GpuParamsType> paramPtr = mPassParams[i];
- for (UINT32 j = 0; j < NUM_STAGES; j++)
- {
- GpuProgramType progType = (GpuProgramType)j;
- // Assign shareable buffers
- for (auto& block : paramBlockData)
- {
- const String& paramBlockName = block.name;
- if (paramPtr->hasParamBlock(progType, paramBlockName))
- {
- ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
- paramPtr->setParamBlockBuffer(progType, paramBlockName, blockBuffer);
- }
- }
- // Create non-shareable ones (these are buffers defined by default by the RHI usually)
- SPtr<GpuParamDesc> desc = paramPtr->getParamDesc(progType);
- if (desc == nullptr)
- continue;
- for (auto iterBlockDesc = desc->paramBlocks.begin(); iterBlockDesc != desc->paramBlocks.end(); ++iterBlockDesc)
- {
- const GpuParamBlockDesc& blockDesc = iterBlockDesc->second;
- UINT32 globalBlockIdx = (UINT32)-1;
- if (!blockDesc.isShareable)
- {
- ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(blockDesc.blockSize * sizeof(UINT32));
- globalBlockIdx = (UINT32)mBlocks.size();
- paramPtr->setParamBlockBuffer(progType, iterBlockDesc->first, newParamBlockBuffer);
- mBlocks.emplace_back(iterBlockDesc->first, iterBlockDesc->second.set,
- iterBlockDesc->second.slot, newParamBlockBuffer, false);
- }
- else
- {
- auto iterFind = std::find_if(paramBlockData.begin(), paramBlockData.end(), [&](const auto& x)
- {
- return x.name == iterBlockDesc->first;
- });
- if(iterFind != paramBlockData.end())
- globalBlockIdx = iterFind->sequentialIdx;
- }
- // If this parameter block is valid, create data/struct mappings for it
- if (globalBlockIdx == (UINT32)-1)
- continue;
- for(auto& dataParam : desc->params)
- {
- if (dataParam.second.paramBlockSet != blockDesc.set || dataParam.second.paramBlockSlot != blockDesc.slot)
- continue;
- ValidParamKey key(dataParam.first, MaterialParams::ParamType::Data);
- auto iterFind = validParams.find(key);
- if (iterFind == validParams.end())
- continue;
- UINT32 paramIdx = params->getParamIndex(iterFind->second);
- // Parameter shouldn't be in the valid parameter list if it cannot be found
- assert(paramIdx != (UINT32)-1);
- mDataParamInfos.push_back(DataParamInfo());
- DataParamInfo& paramInfo = mDataParamInfos.back();
- paramInfo.paramIdx = paramIdx;
- paramInfo.blockIdx = globalBlockIdx;
- paramInfo.offset = dataParam.second.cpuMemOffset;
- }
- }
- }
- }
- // Add buffers defined in shader but not actually used by GPU programs (so we can check if user is providing a
- // valid buffer name)
- auto& allParamBlocks = shader->getParamBlocks();
- for (auto& entry : allParamBlocks)
- {
- auto iterFind = std::find_if(mBlocks.begin(), mBlocks.end(),
- [&](auto& x)
- {
- return x.name == entry.first;
- });
- if(iterFind == mBlocks.end())
- {
- mBlocks.push_back(BlockInfo(entry.first, 0, 0, nullptr, true));
- mBlocks.back().isUsed = false;
- }
- }
- // Generate information about object parameters
- bs_frame_mark();
- {
- FrameVector<ObjectParamInfo> objParamInfos;
- UINT32 offsetsSize = numPasses * NUM_STAGES * 4 * sizeof(UINT32);
- UINT32* offsets = (UINT32*)bs_frame_alloc(offsetsSize);
- memset(offsets, 0, offsetsSize);
- // First store all objects in temporary arrays since we don't know how many of them are
- UINT32 totalNumObjects = 0;
- UINT32* stageOffsets = offsets;
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<GpuParamsType> paramPtr = mPassParams[i];
- for (UINT32 j = 0; j < NUM_STAGES; j++)
- {
- GpuProgramType progType = (GpuProgramType)j;
- auto processObjectParams = [&](const Map<String, GpuParamObjectDesc>& gpuParams,
- UINT32 stageIdx, MaterialParams::ParamType paramType)
- {
- for (auto& param : gpuParams)
- {
- ValidParamKey key(param.first, paramType);
- auto iterFind = validParams.find(key);
- if (iterFind == validParams.end())
- continue;
- UINT32 paramIdx;
- auto result = params->getParamIndex(iterFind->second, paramType, GPDT_UNKNOWN, 0, paramIdx);
- // Parameter shouldn't be in the valid parameter list if it cannot be found
- assert(result == MaterialParams::GetParamResult::Success);
- objParamInfos.push_back(ObjectParamInfo());
- ObjectParamInfo& paramInfo = objParamInfos.back();
- paramInfo.paramIdx = paramIdx;
- paramInfo.slotIdx = param.second.slot;
- paramInfo.setIdx = param.second.set;
- stageOffsets[stageIdx]++;
- totalNumObjects++;
- }
- };
- SPtr<GpuParamDesc> desc = paramPtr->getParamDesc(progType);
- if(desc == nullptr)
- {
- stageOffsets += 4;
- continue;
- }
- processObjectParams(desc->textures, 0, MaterialParams::ParamType::Texture);
- processObjectParams(desc->loadStoreTextures, 1, MaterialParams::ParamType::Texture);
- processObjectParams(desc->buffers, 2, MaterialParams::ParamType::Buffer);
- processObjectParams(desc->samplers, 3, MaterialParams::ParamType::Sampler);
- stageOffsets += 4;
- }
- }
- // Transfer all objects into their permanent storage
- UINT32 numBlocks = (UINT32)mBlocks.size();
- UINT32 blockBindingsSize = numBlocks * numPasses * sizeof(PassBlockBindings);
- UINT32 objectParamInfosSize = totalNumObjects * sizeof(ObjectParamInfo) + numPasses * sizeof(PassParamInfo);
- mData = (UINT8*)bs_alloc(objectParamInfosSize + blockBindingsSize);
- UINT8* dataIter = mData;
- mPassParamInfos = (PassParamInfo*)dataIter;
- memset(mPassParamInfos, 0, objectParamInfosSize);
- dataIter += objectParamInfosSize;
- StageParamInfo* stageInfos = (StageParamInfo*)mPassParamInfos;
- ObjectParamInfo* objInfos = (ObjectParamInfo*)(mPassParamInfos + numPasses);
- memcpy(objInfos, objParamInfos.data(), totalNumObjects * sizeof(ObjectParamInfo));
- UINT32 objInfoOffset = 0;
- stageOffsets = offsets;
- for (UINT32 i = 0; i < numPasses; i++)
- {
- for (UINT32 j = 0; j < NUM_STAGES; j++)
- {
- StageParamInfo& stage = stageInfos[i * NUM_STAGES + j];
- if(stageOffsets[0] > 0)
- {
- UINT32 numEntries = stageOffsets[0];
- stage.textures = objInfos + objInfoOffset;
- stage.numTextures = numEntries;
- objInfoOffset += numEntries;
- }
- if (stageOffsets[1] > 0)
- {
- UINT32 numEntries = stageOffsets[1];
- stage.loadStoreTextures = objInfos + objInfoOffset;
- stage.numLoadStoreTextures = numEntries;
- objInfoOffset += numEntries;
- }
- if (stageOffsets[2] > 0)
- {
- UINT32 numEntries = stageOffsets[2];
- stage.buffers = objInfos + objInfoOffset;
- stage.numBuffers = numEntries;
- objInfoOffset += numEntries;
- }
- if (stageOffsets[3] > 0)
- {
- UINT32 numEntries = stageOffsets[3];
- stage.samplerStates = objInfos + objInfoOffset;
- stage.numSamplerStates = numEntries;
- objInfoOffset += numEntries;
- }
- stageOffsets += 4;
- }
- }
- // Determine on which passes & stages are buffers used on
- for (auto& block : mBlocks)
- {
- block.passData = (PassBlockBindings*)dataIter;
- dataIter += sizeof(PassBlockBindings) * numPasses;
- }
- for (auto& block : mBlocks)
- {
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<GpuParamsType> paramPtr = mPassParams[i];
- for (UINT32 j = 0; j < NUM_STAGES; j++)
- {
- GpuProgramType progType = (GpuProgramType)j;
- SPtr<GpuParamDesc> curDesc = paramPtr->getParamDesc(progType);
- if (curDesc == nullptr)
- {
- block.passData[i].bindings[j].set = -1;
- block.passData[i].bindings[j].slot = -1;
- continue;
- }
- auto iterFind = curDesc->paramBlocks.find(block.name);
- if (iterFind == curDesc->paramBlocks.end())
- {
- block.passData[i].bindings[j].set = -1;
- block.passData[i].bindings[j].slot = -1;
- continue;
- }
- block.passData[i].bindings[j].set = iterFind->second.set;
- block.passData[i].bindings[j].slot = iterFind->second.slot;
- }
- }
- }
- bs_frame_free(offsets);
- }
- bs_frame_clear();
- }
- template<bool Core>
- TGpuParamsSet<Core>::~TGpuParamsSet()
- {
- // All allocations share the same memory, so we just clear it all at once
- bs_free(mData);
- }
- template<bool Core>
- SPtr<typename TGpuParamsSet<Core>::GpuParamsType> TGpuParamsSet<Core>::getGpuParams(UINT32 passIdx)
- {
- if (passIdx >= mPassParams.size())
- return nullptr;
- return mPassParams[passIdx];
- }
- template<bool Core>
- UINT32 TGpuParamsSet<Core>::getParamBlockBufferIndex(const String& name) const
- {
- for (UINT32 i = 0; i < (UINT32)mBlocks.size(); i++)
- {
- const BlockInfo& block = mBlocks[i];
- if (block.name == name)
- return i;
- }
- return -1;
- }
- template<bool Core>
- void TGpuParamsSet<Core>::setParamBlockBuffer(UINT32 index, const ParamBlockPtrType& paramBlock,
- bool ignoreInUpdate)
- {
- BlockInfo& blockInfo = mBlocks[index];
- if (!blockInfo.shareable)
- {
- LOGERR("Cannot set parameter block buffer with the name \"" + blockInfo.name +
- "\". Buffer is not assignable. ");
- return;
- }
- if (!blockInfo.isUsed)
- return;
- blockInfo.allowUpdate = !ignoreInUpdate;
- if (blockInfo.buffer != paramBlock)
- {
- blockInfo.buffer = paramBlock;
- UINT32 numPasses = (UINT32)mPassParams.size();
- for (UINT32 j = 0; j < numPasses; j++)
- {
- SPtr<GpuParamsType> paramPtr = mPassParams[j];
- for (UINT32 i = 0; i < NUM_STAGES; i++)
- {
- GpuProgramType progType = (GpuProgramType)i;
- const BlockBinding& binding = blockInfo.passData[j].bindings[progType];
- if (binding.slot != (UINT32)-1)
- paramPtr->setParamBlockBuffer(binding.set, binding.slot, paramBlock);
- }
- }
- }
- }
- template<bool Core>
- void TGpuParamsSet<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock,
- bool ignoreInUpdate)
- {
- UINT32 bufferIdx = getParamBlockBufferIndex(name);
- if(bufferIdx == (UINT32)-1)
- {
- LOGERR("Cannot set parameter block buffer with the name \"" + name + "\". Buffer name not found. ");
- return;
- }
- setParamBlockBuffer(bufferIdx, paramBlock, ignoreInUpdate);
- }
- template<bool Core>
- void TGpuParamsSet<Core>::update(const SPtr<MaterialParamsType>& params, bool updateAll)
- {
- // Note: Instead of iterating over every single parameter, it might be more efficient for @p params to keep
- // a ring buffer and a version number. Then we could just iterate over the ring buffer and only access dirty
- // parameters. If the version number is too high (larger than ring buffer can store), then we force update for all.
- // Update data params
- for(auto& paramInfo : mDataParamInfos)
- {
- ParamBlockPtrType paramBlock = mBlocks[paramInfo.blockIdx].buffer;
- if (paramBlock == nullptr || !mBlocks[paramInfo.blockIdx].allowUpdate)
- continue;
- const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
- if (materialParamInfo->version <= mParamVersion && !updateAll)
- continue;
- UINT32 arraySize = materialParamInfo->arraySize == 0 ? 1 : materialParamInfo->arraySize;
- const GpuParamDataTypeInfo& typeInfo = GpuParams::PARAM_SIZES.lookup[(int)materialParamInfo->dataType];
- UINT32 paramSize = typeInfo.numColumns * typeInfo.numRows * typeInfo.baseTypeSize;
- UINT8* data = params->getData(materialParamInfo->index);
- bool transposeMatrices = ct::RenderAPI::instance().getAPIInfo().isFlagSet(RenderAPIFeatureFlag::ColumnMajorMatrices);
- if (transposeMatrices)
- {
- auto writeTransposed = [&](auto& temp)
- {
- for (UINT32 i = 0; i < arraySize; i++)
- {
- UINT32 arrayOffset = i * paramSize;
- memcpy(&temp, data + arrayOffset, paramSize);
- auto transposed = temp.transpose();
- paramBlock->write((paramInfo.offset + arrayOffset) * sizeof(UINT32), &transposed, paramSize);
- }
- };
- switch (materialParamInfo->dataType)
- {
- case GPDT_MATRIX_2X2:
- {
- MatrixNxM<2, 2> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_2X3:
- {
- MatrixNxM<2, 3> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_2X4:
- {
- MatrixNxM<2, 4> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_3X2:
- {
- MatrixNxM<3, 2> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_3X3:
- {
- Matrix3 matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_3X4:
- {
- MatrixNxM<3, 4> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_4X2:
- {
- MatrixNxM<4, 2> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_4X3:
- {
- MatrixNxM<4, 3> matrix;
- writeTransposed(matrix);
- }
- break;
- case GPDT_MATRIX_4X4:
- {
- Matrix4 matrix;
- writeTransposed(matrix);
- }
- break;
- default:
- {
- paramBlock->write(paramInfo.offset * sizeof(UINT32), data, paramSize * arraySize);
- break;
- }
- }
- }
- else
- paramBlock->write(paramInfo.offset * sizeof(UINT32), data, paramSize * arraySize);
- }
- // Update object params
- UINT32 numPasses = (UINT32)mPassParams.size();
- for(UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<GpuParamsType> paramPtr = mPassParams[i];
- for(UINT32 j = 0; j < NUM_STAGES; j++)
- {
- const StageParamInfo& stageInfo = mPassParamInfos[i].stages[j];
- for(UINT32 k = 0; k < stageInfo.numTextures; k++)
- {
- const ObjectParamInfo& paramInfo = stageInfo.textures[k];
- const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
- if (materialParamInfo->version <= mParamVersion && !updateAll)
- continue;
- TextureSurface surface;
- TextureType texture;
- params->getTexture(*materialParamInfo, texture, surface);
- paramPtr->setTexture(paramInfo.setIdx, paramInfo.slotIdx, texture, surface);
- }
- for (UINT32 k = 0; k < stageInfo.numLoadStoreTextures; k++)
- {
- const ObjectParamInfo& paramInfo = stageInfo.loadStoreTextures[k];
- const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
- if (materialParamInfo->version <= mParamVersion && !updateAll)
- continue;
- TextureSurface surface;
- TextureType texture;
- params->getLoadStoreTexture(*materialParamInfo, texture, surface);
- paramPtr->setLoadStoreTexture(paramInfo.setIdx, paramInfo.slotIdx, texture, surface);
- }
- for (UINT32 k = 0; k < stageInfo.numBuffers; k++)
- {
- const ObjectParamInfo& paramInfo = stageInfo.buffers[k];
- const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
- if (materialParamInfo->version <= mParamVersion && !updateAll)
- continue;
- BufferType buffer;
- params->getBuffer(*materialParamInfo, buffer);
- paramPtr->setBuffer(paramInfo.setIdx, paramInfo.slotIdx, buffer);
- }
- for (UINT32 k = 0; k < stageInfo.numSamplerStates; k++)
- {
- const ObjectParamInfo& paramInfo = stageInfo.samplerStates[k];
- const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
- if (materialParamInfo->version <= mParamVersion && !updateAll)
- continue;
- SamplerStateType samplerState;
- params->getSamplerState(*materialParamInfo, samplerState);
- paramPtr->setSamplerState(paramInfo.setIdx, paramInfo.slotIdx, samplerState);
- }
- }
- paramPtr->_markCoreDirty();
- }
- mParamVersion = params->getParamVersion();
- }
- template class TGpuParamsSet <false>;
- template class TGpuParamsSet <true>;
- }
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