BsGpuParamsSet.cpp 31 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsGpuParamsSet.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsGpuProgram.h"
  8. #include "RenderAPI/BsGpuPipelineState.h"
  9. #include "Material/BsMaterialParams.h"
  10. #include "RenderAPI/BsGpuParamDesc.h"
  11. #include "RenderAPI/BsRenderAPI.h"
  12. #include "RenderAPI/BsGpuParamBlockBuffer.h"
  13. namespace bs
  14. {
  15. /** Uniquely identifies a GPU parameter. */
  16. struct ValidParamKey
  17. {
  18. ValidParamKey(const String& name, const MaterialParams::ParamType& type)
  19. :name(name), type(type)
  20. { }
  21. bool operator== (const ValidParamKey& rhs) const
  22. {
  23. return name == rhs.name && type == rhs.type;
  24. }
  25. bool operator!= (const ValidParamKey& rhs) const
  26. {
  27. return !(*this == rhs);
  28. }
  29. String name;
  30. MaterialParams::ParamType type;
  31. };
  32. }
  33. /** @cond STDLIB */
  34. namespace std
  35. {
  36. /** Hash value generator for ValidParamKey. */
  37. template<>
  38. struct hash<bs::ValidParamKey>
  39. {
  40. size_t operator()(const bs::ValidParamKey& key) const
  41. {
  42. size_t hash = 0;
  43. bs::hash_combine(hash, key.name);
  44. bs::hash_combine(hash, key.type);
  45. return hash;
  46. }
  47. };
  48. }
  49. /** @endcond */
  50. namespace bs
  51. {
  52. struct ShaderBlockDesc
  53. {
  54. String name;
  55. GpuParamBlockUsage usage;
  56. int size;
  57. bool external;
  58. UINT32 sequentialIdx;
  59. UINT32 set;
  60. UINT32 slot;
  61. };
  62. Vector<SPtr<GpuParamDesc>> getAllParamDescs(const SPtr<Technique>& technique)
  63. {
  64. Vector<SPtr<GpuParamDesc>> allParamDescs;
  65. // Make sure all gpu programs are fully loaded
  66. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  67. {
  68. SPtr<Pass> curPass = technique->getPass(i);
  69. SPtr<GpuProgram> vertProgram = curPass->getVertexProgram();
  70. if (vertProgram)
  71. {
  72. vertProgram->blockUntilCoreInitialized();
  73. allParamDescs.push_back(vertProgram->getParamDesc());
  74. }
  75. SPtr<GpuProgram> fragProgram = curPass->getFragmentProgram();
  76. if (fragProgram)
  77. {
  78. fragProgram->blockUntilCoreInitialized();
  79. allParamDescs.push_back(fragProgram->getParamDesc());
  80. }
  81. SPtr<GpuProgram> geomProgram = curPass->getGeometryProgram();
  82. if (geomProgram)
  83. {
  84. geomProgram->blockUntilCoreInitialized();
  85. allParamDescs.push_back(geomProgram->getParamDesc());
  86. }
  87. SPtr<GpuProgram> hullProgram = curPass->getHullProgram();
  88. if (hullProgram)
  89. {
  90. hullProgram->blockUntilCoreInitialized();
  91. allParamDescs.push_back(hullProgram->getParamDesc());
  92. }
  93. SPtr<GpuProgram> domainProgram = curPass->getDomainProgram();
  94. if (domainProgram)
  95. {
  96. domainProgram->blockUntilCoreInitialized();
  97. allParamDescs.push_back(domainProgram->getParamDesc());
  98. }
  99. SPtr<GpuProgram> computeProgram = curPass->getComputeProgram();
  100. if (computeProgram)
  101. {
  102. computeProgram->blockUntilCoreInitialized();
  103. allParamDescs.push_back(computeProgram->getParamDesc());
  104. }
  105. }
  106. return allParamDescs;
  107. }
  108. Vector<SPtr<GpuParamDesc>> getAllParamDescs(const SPtr<ct::Technique>& technique)
  109. {
  110. Vector<SPtr<GpuParamDesc>> allParamDescs;
  111. // Make sure all gpu programs are fully loaded
  112. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  113. {
  114. SPtr<ct::Pass> curPass = technique->getPass(i);
  115. SPtr<ct::GpuProgram> vertProgram = curPass->getVertexProgram();
  116. if (vertProgram)
  117. allParamDescs.push_back(vertProgram->getParamDesc());
  118. SPtr<ct::GpuProgram> fragProgram = curPass->getFragmentProgram();
  119. if (fragProgram)
  120. allParamDescs.push_back(fragProgram->getParamDesc());
  121. SPtr<ct::GpuProgram> geomProgram = curPass->getGeometryProgram();
  122. if (geomProgram)
  123. allParamDescs.push_back(geomProgram->getParamDesc());
  124. SPtr<ct::GpuProgram> hullProgram = curPass->getHullProgram();
  125. if (hullProgram)
  126. allParamDescs.push_back(hullProgram->getParamDesc());
  127. SPtr<ct::GpuProgram> domainProgram = curPass->getDomainProgram();
  128. if (domainProgram)
  129. allParamDescs.push_back(domainProgram->getParamDesc());
  130. SPtr<ct::GpuProgram> computeProgram = curPass->getComputeProgram();
  131. if (computeProgram)
  132. allParamDescs.push_back(computeProgram->getParamDesc());
  133. }
  134. return allParamDescs;
  135. }
  136. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  137. {
  138. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  139. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  140. if (!ignoreBufferOffsets)
  141. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  142. return equal;
  143. }
  144. Vector<ShaderBlockDesc> determineValidShareableParamBlocks(const Vector<SPtr<GpuParamDesc>>& paramDescs,
  145. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  146. {
  147. struct BlockInfo
  148. {
  149. BlockInfo() { }
  150. BlockInfo(const GpuParamBlockDesc* blockDesc, const SPtr<GpuParamDesc>& paramDesc, bool isValid = true)
  151. :blockDesc(blockDesc), paramDesc(paramDesc), isValid(isValid)
  152. { }
  153. const GpuParamBlockDesc* blockDesc;
  154. SPtr<GpuParamDesc> paramDesc;
  155. bool isValid;
  156. UINT32 set;
  157. UINT32 slot;
  158. };
  159. // Make sure param blocks with the same name actually contain the same fields
  160. Map<String, BlockInfo> uniqueParamBlocks;
  161. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  162. {
  163. const GpuParamDesc& curDesc = **iter;
  164. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  165. {
  166. const GpuParamBlockDesc& curBlock = blockIter->second;
  167. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  168. continue;
  169. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  170. if (iterFind == uniqueParamBlocks.end())
  171. {
  172. uniqueParamBlocks[blockIter->first] = BlockInfo(&curBlock, *iter);
  173. continue;
  174. }
  175. const GpuParamBlockDesc& otherBlock = *iterFind->second.blockDesc;
  176. // The block was already determined as invalid, no need to check further
  177. if (!iterFind->second.isValid)
  178. continue;
  179. String otherBlockName = otherBlock.name;
  180. SPtr<GpuParamDesc> otherDesc = iterFind->second.paramDesc;
  181. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  182. {
  183. const GpuParamDataDesc& myParam = myParamIter->second;
  184. if (myParam.paramBlockSet != curBlock.set || myParam.paramBlockSlot != curBlock.slot)
  185. continue; // Param is in another block, so we will check it when its time for that block
  186. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  187. // Cannot find other param, blocks aren't equal
  188. if (otherParamFind == otherDesc->params.end())
  189. break;
  190. const GpuParamDataDesc& otherParam = otherParamFind->second;
  191. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  192. break;
  193. }
  194. // Note: Ignoring mismatched blocks for now, because glslang parser doesn't report dead uniform entries,
  195. // meaning identical blocks can have different sets of uniforms reported depending on which are unused.
  196. //if (!isBlockValid)
  197. //{
  198. // LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  199. // uniqueParamBlocks[blockIter->first] = BlockInfo(&curBlock, nullptr, false);
  200. // continue;
  201. //}
  202. }
  203. }
  204. Vector<ShaderBlockDesc> output;
  205. for (auto& entry : uniqueParamBlocks)
  206. {
  207. if (!entry.second.isValid)
  208. continue;
  209. const GpuParamBlockDesc& curBlock = *entry.second.blockDesc;
  210. ShaderBlockDesc shaderBlockDesc;
  211. shaderBlockDesc.external = false;
  212. shaderBlockDesc.usage = GPBU_STATIC;
  213. shaderBlockDesc.size = curBlock.blockSize * sizeof(UINT32);
  214. shaderBlockDesc.name = entry.first;
  215. shaderBlockDesc.set = curBlock.set;
  216. shaderBlockDesc.slot = curBlock.slot;
  217. auto iterFind = shaderDesc.find(entry.first);
  218. if (iterFind != shaderDesc.end())
  219. {
  220. shaderBlockDesc.external = iterFind->second.shared || iterFind->second.rendererSemantic != StringID::NONE;
  221. shaderBlockDesc.usage = iterFind->second.usage;
  222. }
  223. output.push_back(shaderBlockDesc);
  224. }
  225. return output;
  226. }
  227. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  228. {
  229. Map<String, const GpuParamDataDesc*> foundDataParams;
  230. Map<String, bool> validParams;
  231. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  232. {
  233. const GpuParamDesc& curDesc = **iter;
  234. // Check regular data params
  235. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  236. {
  237. const GpuParamDataDesc& curParam = iter2->second;
  238. auto dataFindIter = validParams.find(iter2->first);
  239. if (dataFindIter == validParams.end())
  240. {
  241. validParams[iter2->first] = true;
  242. foundDataParams[iter2->first] = &curParam;
  243. }
  244. else
  245. {
  246. if (validParams[iter2->first])
  247. {
  248. auto dataFindIter2 = foundDataParams.find(iter2->first);
  249. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  250. if (!areParamsEqual(curParam, *otherParam, true))
  251. {
  252. validParams[iter2->first] = false;
  253. foundDataParams.erase(dataFindIter2);
  254. }
  255. }
  256. }
  257. }
  258. }
  259. return foundDataParams;
  260. }
  261. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  262. {
  263. Vector<const GpuParamObjectDesc*> validParams;
  264. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  265. {
  266. const GpuParamDesc& curDesc = **iter;
  267. // Check sampler params
  268. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  269. {
  270. validParams.push_back(&iter2->second);
  271. }
  272. // Check texture params
  273. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  274. {
  275. validParams.push_back(&iter2->second);
  276. }
  277. // Check load-store texture params
  278. for (auto iter2 = curDesc.loadStoreTextures.begin(); iter2 != curDesc.loadStoreTextures.end(); ++iter2)
  279. {
  280. validParams.push_back(&iter2->second);
  281. }
  282. // Check buffer params
  283. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  284. {
  285. validParams.push_back(&iter2->second);
  286. }
  287. }
  288. return validParams;
  289. }
  290. Map<String, String> determineParameterToBlockMapping(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  291. {
  292. Map<String, String> paramToParamBlock;
  293. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  294. {
  295. const GpuParamDesc& curDesc = **iter;
  296. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  297. {
  298. const GpuParamDataDesc& curParam = iter2->second;
  299. auto iterFind = paramToParamBlock.find(curParam.name);
  300. if (iterFind != paramToParamBlock.end())
  301. continue;
  302. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  303. {
  304. if (iterBlock->second.set == curParam.paramBlockSet && iterBlock->second.slot == curParam.paramBlockSlot)
  305. {
  306. paramToParamBlock[curParam.name] = iterBlock->second.name;
  307. break;
  308. }
  309. }
  310. }
  311. }
  312. return paramToParamBlock;
  313. }
  314. UnorderedMap<ValidParamKey, String> determineValidParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs,
  315. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  316. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  317. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  318. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  319. {
  320. UnorderedMap<ValidParamKey, String> validParams;
  321. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  322. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  323. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  324. // Create data param mappings
  325. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  326. {
  327. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  328. // Not valid so we skip it
  329. if (findIter == validDataParameters.end())
  330. continue;
  331. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  332. {
  333. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  334. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  335. continue;
  336. }
  337. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  338. if (findBlockIter == paramToParamBlockMap.end())
  339. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  340. ValidParamKey key(iter->second.gpuVariableName, MaterialParams::ParamType::Data);
  341. validParams.insert(std::make_pair(key, iter->first));
  342. }
  343. // Create object param mappings
  344. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params, MaterialParams::ParamType paramType)
  345. {
  346. for (auto iter = params.begin(); iter != params.end(); ++iter)
  347. {
  348. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  349. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  350. {
  351. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  352. {
  353. if ((*iter3)->name == (*iter2))
  354. {
  355. ValidParamKey key(*iter2, paramType);
  356. validParams.insert(std::make_pair(key, iter->first));
  357. break;
  358. }
  359. }
  360. }
  361. }
  362. };
  363. determineObjectMappings(textureParams, MaterialParams::ParamType::Texture);
  364. determineObjectMappings(samplerParams, MaterialParams::ParamType::Sampler);
  365. determineObjectMappings(bufferParams, MaterialParams::ParamType::Buffer);
  366. return validParams;
  367. }
  368. template<bool Core>
  369. const UINT32 TGpuParamsSet<Core>::NUM_STAGES = 6;
  370. template<bool Core>
  371. TGpuParamsSet<Core>::TGpuParamsSet(const SPtr<TechniqueType>& technique, const ShaderType& shader,
  372. const SPtr<MaterialParamsType>& params)
  373. :mPassParams(technique->getNumPasses()), mParamVersion(0)
  374. {
  375. UINT32 numPasses = technique->getNumPasses();
  376. // Create GpuParams for each pass and shader stage
  377. for (UINT32 i = 0; i < numPasses; i++)
  378. {
  379. SPtr<PassType> curPass = technique->getPass(i);
  380. GraphicsPipelineStateType gfxPipeline = curPass->getGraphicsPipelineState();
  381. if(gfxPipeline != nullptr)
  382. mPassParams[i] = GpuParamsType::create(gfxPipeline);
  383. else
  384. {
  385. ComputePipelineStateType computePipeline = curPass->getComputePipelineState();
  386. mPassParams[i] = GpuParamsType::create(computePipeline);
  387. }
  388. }
  389. // Create and assign parameter block buffers
  390. Vector<SPtr<GpuParamDesc>> allParamDescs = getAllParamDescs(technique);
  391. //// Fill out various helper structures
  392. Vector<ShaderBlockDesc> paramBlockData = determineValidShareableParamBlocks(allParamDescs, shader->getParamBlocks());
  393. UnorderedMap<ValidParamKey, String> validParams = determineValidParameters(
  394. allParamDescs,
  395. shader->getDataParams(),
  396. shader->getTextureParams(),
  397. shader->getBufferParams(),
  398. shader->getSamplerParams());
  399. Map<String, ParamBlockPtrType> paramBlockBuffers;
  400. //// Create param blocks
  401. for (auto& paramBlock : paramBlockData)
  402. {
  403. ParamBlockPtrType newParamBlockBuffer;
  404. if (!paramBlock.external)
  405. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  406. paramBlock.sequentialIdx = (UINT32)mBlocks.size();
  407. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  408. mBlocks.push_back(BlockInfo(paramBlock.name, paramBlock.set, paramBlock.slot, newParamBlockBuffer, true));
  409. }
  410. //// Assign param block buffers and generate information about data parameters
  411. assert(numPasses < 64); // BlockInfo flags uses UINT64 for tracking usage
  412. for (UINT32 i = 0; i < numPasses; i++)
  413. {
  414. SPtr<GpuParamsType> paramPtr = mPassParams[i];
  415. for (UINT32 j = 0; j < NUM_STAGES; j++)
  416. {
  417. GpuProgramType progType = (GpuProgramType)j;
  418. // Assign shareable buffers
  419. for (auto& block : paramBlockData)
  420. {
  421. const String& paramBlockName = block.name;
  422. if (paramPtr->hasParamBlock(progType, paramBlockName))
  423. {
  424. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  425. paramPtr->setParamBlockBuffer(progType, paramBlockName, blockBuffer);
  426. }
  427. }
  428. // Create non-shareable ones (these are buffers defined by default by the RHI usually)
  429. SPtr<GpuParamDesc> desc = paramPtr->getParamDesc(progType);
  430. if (desc == nullptr)
  431. continue;
  432. for (auto iterBlockDesc = desc->paramBlocks.begin(); iterBlockDesc != desc->paramBlocks.end(); ++iterBlockDesc)
  433. {
  434. const GpuParamBlockDesc& blockDesc = iterBlockDesc->second;
  435. UINT32 globalBlockIdx = (UINT32)-1;
  436. if (!blockDesc.isShareable)
  437. {
  438. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(blockDesc.blockSize * sizeof(UINT32));
  439. globalBlockIdx = (UINT32)mBlocks.size();
  440. paramPtr->setParamBlockBuffer(progType, iterBlockDesc->first, newParamBlockBuffer);
  441. mBlocks.emplace_back(iterBlockDesc->first, iterBlockDesc->second.set,
  442. iterBlockDesc->second.slot, newParamBlockBuffer, false);
  443. }
  444. else
  445. {
  446. auto iterFind = std::find_if(paramBlockData.begin(), paramBlockData.end(), [&](const auto& x)
  447. {
  448. return x.name == iterBlockDesc->first;
  449. });
  450. if(iterFind != paramBlockData.end())
  451. globalBlockIdx = iterFind->sequentialIdx;
  452. }
  453. // If this parameter block is valid, create data/struct mappings for it
  454. if (globalBlockIdx == (UINT32)-1)
  455. continue;
  456. for(auto& dataParam : desc->params)
  457. {
  458. if (dataParam.second.paramBlockSet != blockDesc.set || dataParam.second.paramBlockSlot != blockDesc.slot)
  459. continue;
  460. ValidParamKey key(dataParam.first, MaterialParams::ParamType::Data);
  461. auto iterFind = validParams.find(key);
  462. if (iterFind == validParams.end())
  463. continue;
  464. UINT32 paramIdx = params->getParamIndex(iterFind->second);
  465. // Parameter shouldn't be in the valid parameter list if it cannot be found
  466. assert(paramIdx != (UINT32)-1);
  467. mDataParamInfos.push_back(DataParamInfo());
  468. DataParamInfo& paramInfo = mDataParamInfos.back();
  469. paramInfo.paramIdx = paramIdx;
  470. paramInfo.blockIdx = globalBlockIdx;
  471. paramInfo.offset = dataParam.second.cpuMemOffset;
  472. }
  473. }
  474. }
  475. }
  476. // Add buffers defined in shader but not actually used by GPU programs (so we can check if user is providing a
  477. // valid buffer name)
  478. auto& allParamBlocks = shader->getParamBlocks();
  479. for (auto& entry : allParamBlocks)
  480. {
  481. auto iterFind = std::find_if(mBlocks.begin(), mBlocks.end(),
  482. [&](auto& x)
  483. {
  484. return x.name == entry.first;
  485. });
  486. if(iterFind == mBlocks.end())
  487. {
  488. mBlocks.push_back(BlockInfo(entry.first, 0, 0, nullptr, true));
  489. mBlocks.back().isUsed = false;
  490. }
  491. }
  492. // Generate information about object parameters
  493. bs_frame_mark();
  494. {
  495. FrameVector<ObjectParamInfo> objParamInfos;
  496. UINT32 offsetsSize = numPasses * NUM_STAGES * 4 * sizeof(UINT32);
  497. UINT32* offsets = (UINT32*)bs_frame_alloc(offsetsSize);
  498. memset(offsets, 0, offsetsSize);
  499. // First store all objects in temporary arrays since we don't know how many of them are
  500. UINT32 totalNumObjects = 0;
  501. UINT32* stageOffsets = offsets;
  502. for (UINT32 i = 0; i < numPasses; i++)
  503. {
  504. SPtr<GpuParamsType> paramPtr = mPassParams[i];
  505. for (UINT32 j = 0; j < NUM_STAGES; j++)
  506. {
  507. GpuProgramType progType = (GpuProgramType)j;
  508. auto processObjectParams = [&](const Map<String, GpuParamObjectDesc>& gpuParams,
  509. UINT32 stageIdx, MaterialParams::ParamType paramType)
  510. {
  511. for (auto& param : gpuParams)
  512. {
  513. ValidParamKey key(param.first, paramType);
  514. auto iterFind = validParams.find(key);
  515. if (iterFind == validParams.end())
  516. continue;
  517. UINT32 paramIdx;
  518. auto result = params->getParamIndex(iterFind->second, paramType, GPDT_UNKNOWN, 0, paramIdx);
  519. // Parameter shouldn't be in the valid parameter list if it cannot be found
  520. assert(result == MaterialParams::GetParamResult::Success);
  521. objParamInfos.push_back(ObjectParamInfo());
  522. ObjectParamInfo& paramInfo = objParamInfos.back();
  523. paramInfo.paramIdx = paramIdx;
  524. paramInfo.slotIdx = param.second.slot;
  525. paramInfo.setIdx = param.second.set;
  526. stageOffsets[stageIdx]++;
  527. totalNumObjects++;
  528. }
  529. };
  530. SPtr<GpuParamDesc> desc = paramPtr->getParamDesc(progType);
  531. if(desc == nullptr)
  532. {
  533. stageOffsets += 4;
  534. continue;
  535. }
  536. processObjectParams(desc->textures, 0, MaterialParams::ParamType::Texture);
  537. processObjectParams(desc->loadStoreTextures, 1, MaterialParams::ParamType::Texture);
  538. processObjectParams(desc->buffers, 2, MaterialParams::ParamType::Buffer);
  539. processObjectParams(desc->samplers, 3, MaterialParams::ParamType::Sampler);
  540. stageOffsets += 4;
  541. }
  542. }
  543. // Transfer all objects into their permanent storage
  544. UINT32 numBlocks = (UINT32)mBlocks.size();
  545. UINT32 blockBindingsSize = numBlocks * numPasses * sizeof(PassBlockBindings);
  546. UINT32 objectParamInfosSize = totalNumObjects * sizeof(ObjectParamInfo) + numPasses * sizeof(PassParamInfo);
  547. mData = (UINT8*)bs_alloc(objectParamInfosSize + blockBindingsSize);
  548. UINT8* dataIter = mData;
  549. mPassParamInfos = (PassParamInfo*)dataIter;
  550. memset(mPassParamInfos, 0, objectParamInfosSize);
  551. dataIter += objectParamInfosSize;
  552. StageParamInfo* stageInfos = (StageParamInfo*)mPassParamInfos;
  553. ObjectParamInfo* objInfos = (ObjectParamInfo*)(mPassParamInfos + numPasses);
  554. memcpy(objInfos, objParamInfos.data(), totalNumObjects * sizeof(ObjectParamInfo));
  555. UINT32 objInfoOffset = 0;
  556. stageOffsets = offsets;
  557. for (UINT32 i = 0; i < numPasses; i++)
  558. {
  559. for (UINT32 j = 0; j < NUM_STAGES; j++)
  560. {
  561. StageParamInfo& stage = stageInfos[i * NUM_STAGES + j];
  562. if(stageOffsets[0] > 0)
  563. {
  564. UINT32 numEntries = stageOffsets[0];
  565. stage.textures = objInfos + objInfoOffset;
  566. stage.numTextures = numEntries;
  567. objInfoOffset += numEntries;
  568. }
  569. if (stageOffsets[1] > 0)
  570. {
  571. UINT32 numEntries = stageOffsets[1];
  572. stage.loadStoreTextures = objInfos + objInfoOffset;
  573. stage.numLoadStoreTextures = numEntries;
  574. objInfoOffset += numEntries;
  575. }
  576. if (stageOffsets[2] > 0)
  577. {
  578. UINT32 numEntries = stageOffsets[2];
  579. stage.buffers = objInfos + objInfoOffset;
  580. stage.numBuffers = numEntries;
  581. objInfoOffset += numEntries;
  582. }
  583. if (stageOffsets[3] > 0)
  584. {
  585. UINT32 numEntries = stageOffsets[3];
  586. stage.samplerStates = objInfos + objInfoOffset;
  587. stage.numSamplerStates = numEntries;
  588. objInfoOffset += numEntries;
  589. }
  590. stageOffsets += 4;
  591. }
  592. }
  593. // Determine on which passes & stages are buffers used on
  594. for (auto& block : mBlocks)
  595. {
  596. block.passData = (PassBlockBindings*)dataIter;
  597. dataIter += sizeof(PassBlockBindings) * numPasses;
  598. }
  599. for (auto& block : mBlocks)
  600. {
  601. for (UINT32 i = 0; i < numPasses; i++)
  602. {
  603. SPtr<GpuParamsType> paramPtr = mPassParams[i];
  604. for (UINT32 j = 0; j < NUM_STAGES; j++)
  605. {
  606. GpuProgramType progType = (GpuProgramType)j;
  607. SPtr<GpuParamDesc> curDesc = paramPtr->getParamDesc(progType);
  608. if (curDesc == nullptr)
  609. {
  610. block.passData[i].bindings[j].set = -1;
  611. block.passData[i].bindings[j].slot = -1;
  612. continue;
  613. }
  614. auto iterFind = curDesc->paramBlocks.find(block.name);
  615. if (iterFind == curDesc->paramBlocks.end())
  616. {
  617. block.passData[i].bindings[j].set = -1;
  618. block.passData[i].bindings[j].slot = -1;
  619. continue;
  620. }
  621. block.passData[i].bindings[j].set = iterFind->second.set;
  622. block.passData[i].bindings[j].slot = iterFind->second.slot;
  623. }
  624. }
  625. }
  626. bs_frame_free(offsets);
  627. }
  628. bs_frame_clear();
  629. }
  630. template<bool Core>
  631. TGpuParamsSet<Core>::~TGpuParamsSet()
  632. {
  633. // All allocations share the same memory, so we just clear it all at once
  634. bs_free(mData);
  635. }
  636. template<bool Core>
  637. SPtr<typename TGpuParamsSet<Core>::GpuParamsType> TGpuParamsSet<Core>::getGpuParams(UINT32 passIdx)
  638. {
  639. if (passIdx >= mPassParams.size())
  640. return nullptr;
  641. return mPassParams[passIdx];
  642. }
  643. template<bool Core>
  644. UINT32 TGpuParamsSet<Core>::getParamBlockBufferIndex(const String& name) const
  645. {
  646. for (UINT32 i = 0; i < (UINT32)mBlocks.size(); i++)
  647. {
  648. const BlockInfo& block = mBlocks[i];
  649. if (block.name == name)
  650. return i;
  651. }
  652. return -1;
  653. }
  654. template<bool Core>
  655. void TGpuParamsSet<Core>::setParamBlockBuffer(UINT32 index, const ParamBlockPtrType& paramBlock,
  656. bool ignoreInUpdate)
  657. {
  658. BlockInfo& blockInfo = mBlocks[index];
  659. if (!blockInfo.shareable)
  660. {
  661. LOGERR("Cannot set parameter block buffer with the name \"" + blockInfo.name +
  662. "\". Buffer is not assignable. ");
  663. return;
  664. }
  665. if (!blockInfo.isUsed)
  666. return;
  667. blockInfo.allowUpdate = !ignoreInUpdate;
  668. if (blockInfo.buffer != paramBlock)
  669. {
  670. blockInfo.buffer = paramBlock;
  671. UINT32 numPasses = (UINT32)mPassParams.size();
  672. for (UINT32 j = 0; j < numPasses; j++)
  673. {
  674. SPtr<GpuParamsType> paramPtr = mPassParams[j];
  675. for (UINT32 i = 0; i < NUM_STAGES; i++)
  676. {
  677. GpuProgramType progType = (GpuProgramType)i;
  678. const BlockBinding& binding = blockInfo.passData[j].bindings[progType];
  679. if (binding.slot != (UINT32)-1)
  680. paramPtr->setParamBlockBuffer(binding.set, binding.slot, paramBlock);
  681. }
  682. }
  683. }
  684. }
  685. template<bool Core>
  686. void TGpuParamsSet<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock,
  687. bool ignoreInUpdate)
  688. {
  689. UINT32 bufferIdx = getParamBlockBufferIndex(name);
  690. if(bufferIdx == (UINT32)-1)
  691. {
  692. LOGERR("Cannot set parameter block buffer with the name \"" + name + "\". Buffer name not found. ");
  693. return;
  694. }
  695. setParamBlockBuffer(bufferIdx, paramBlock, ignoreInUpdate);
  696. }
  697. template<bool Core>
  698. void TGpuParamsSet<Core>::update(const SPtr<MaterialParamsType>& params, bool updateAll)
  699. {
  700. // Note: Instead of iterating over every single parameter, it might be more efficient for @p params to keep
  701. // a ring buffer and a version number. Then we could just iterate over the ring buffer and only access dirty
  702. // parameters. If the version number is too high (larger than ring buffer can store), then we force update for all.
  703. // Update data params
  704. for(auto& paramInfo : mDataParamInfos)
  705. {
  706. ParamBlockPtrType paramBlock = mBlocks[paramInfo.blockIdx].buffer;
  707. if (paramBlock == nullptr || !mBlocks[paramInfo.blockIdx].allowUpdate)
  708. continue;
  709. const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
  710. if (materialParamInfo->version <= mParamVersion && !updateAll)
  711. continue;
  712. UINT32 arraySize = materialParamInfo->arraySize == 0 ? 1 : materialParamInfo->arraySize;
  713. const GpuParamDataTypeInfo& typeInfo = GpuParams::PARAM_SIZES.lookup[(int)materialParamInfo->dataType];
  714. UINT32 paramSize = typeInfo.numColumns * typeInfo.numRows * typeInfo.baseTypeSize;
  715. UINT8* data = params->getData(materialParamInfo->index);
  716. bool transposeMatrices = ct::RenderAPI::instance().getAPIInfo().isFlagSet(RenderAPIFeatureFlag::ColumnMajorMatrices);
  717. if (transposeMatrices)
  718. {
  719. auto writeTransposed = [&](auto& temp)
  720. {
  721. for (UINT32 i = 0; i < arraySize; i++)
  722. {
  723. UINT32 arrayOffset = i * paramSize;
  724. memcpy(&temp, data + arrayOffset, paramSize);
  725. auto transposed = temp.transpose();
  726. paramBlock->write((paramInfo.offset + arrayOffset) * sizeof(UINT32), &transposed, paramSize);
  727. }
  728. };
  729. switch (materialParamInfo->dataType)
  730. {
  731. case GPDT_MATRIX_2X2:
  732. {
  733. MatrixNxM<2, 2> matrix;
  734. writeTransposed(matrix);
  735. }
  736. break;
  737. case GPDT_MATRIX_2X3:
  738. {
  739. MatrixNxM<2, 3> matrix;
  740. writeTransposed(matrix);
  741. }
  742. break;
  743. case GPDT_MATRIX_2X4:
  744. {
  745. MatrixNxM<2, 4> matrix;
  746. writeTransposed(matrix);
  747. }
  748. break;
  749. case GPDT_MATRIX_3X2:
  750. {
  751. MatrixNxM<3, 2> matrix;
  752. writeTransposed(matrix);
  753. }
  754. break;
  755. case GPDT_MATRIX_3X3:
  756. {
  757. Matrix3 matrix;
  758. writeTransposed(matrix);
  759. }
  760. break;
  761. case GPDT_MATRIX_3X4:
  762. {
  763. MatrixNxM<3, 4> matrix;
  764. writeTransposed(matrix);
  765. }
  766. break;
  767. case GPDT_MATRIX_4X2:
  768. {
  769. MatrixNxM<4, 2> matrix;
  770. writeTransposed(matrix);
  771. }
  772. break;
  773. case GPDT_MATRIX_4X3:
  774. {
  775. MatrixNxM<4, 3> matrix;
  776. writeTransposed(matrix);
  777. }
  778. break;
  779. case GPDT_MATRIX_4X4:
  780. {
  781. Matrix4 matrix;
  782. writeTransposed(matrix);
  783. }
  784. break;
  785. default:
  786. {
  787. paramBlock->write(paramInfo.offset * sizeof(UINT32), data, paramSize * arraySize);
  788. break;
  789. }
  790. }
  791. }
  792. else
  793. paramBlock->write(paramInfo.offset * sizeof(UINT32), data, paramSize * arraySize);
  794. }
  795. // Update object params
  796. UINT32 numPasses = (UINT32)mPassParams.size();
  797. for(UINT32 i = 0; i < numPasses; i++)
  798. {
  799. SPtr<GpuParamsType> paramPtr = mPassParams[i];
  800. for(UINT32 j = 0; j < NUM_STAGES; j++)
  801. {
  802. const StageParamInfo& stageInfo = mPassParamInfos[i].stages[j];
  803. for(UINT32 k = 0; k < stageInfo.numTextures; k++)
  804. {
  805. const ObjectParamInfo& paramInfo = stageInfo.textures[k];
  806. const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
  807. if (materialParamInfo->version <= mParamVersion && !updateAll)
  808. continue;
  809. TextureSurface surface;
  810. TextureType texture;
  811. params->getTexture(*materialParamInfo, texture, surface);
  812. paramPtr->setTexture(paramInfo.setIdx, paramInfo.slotIdx, texture, surface);
  813. }
  814. for (UINT32 k = 0; k < stageInfo.numLoadStoreTextures; k++)
  815. {
  816. const ObjectParamInfo& paramInfo = stageInfo.loadStoreTextures[k];
  817. const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
  818. if (materialParamInfo->version <= mParamVersion && !updateAll)
  819. continue;
  820. TextureSurface surface;
  821. TextureType texture;
  822. params->getLoadStoreTexture(*materialParamInfo, texture, surface);
  823. paramPtr->setLoadStoreTexture(paramInfo.setIdx, paramInfo.slotIdx, texture, surface);
  824. }
  825. for (UINT32 k = 0; k < stageInfo.numBuffers; k++)
  826. {
  827. const ObjectParamInfo& paramInfo = stageInfo.buffers[k];
  828. const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
  829. if (materialParamInfo->version <= mParamVersion && !updateAll)
  830. continue;
  831. BufferType buffer;
  832. params->getBuffer(*materialParamInfo, buffer);
  833. paramPtr->setBuffer(paramInfo.setIdx, paramInfo.slotIdx, buffer);
  834. }
  835. for (UINT32 k = 0; k < stageInfo.numSamplerStates; k++)
  836. {
  837. const ObjectParamInfo& paramInfo = stageInfo.samplerStates[k];
  838. const MaterialParams::ParamData* materialParamInfo = params->getParamData(paramInfo.paramIdx);
  839. if (materialParamInfo->version <= mParamVersion && !updateAll)
  840. continue;
  841. SamplerStateType samplerState;
  842. params->getSamplerState(*materialParamInfo, samplerState);
  843. paramPtr->setSamplerState(paramInfo.setIdx, paramInfo.slotIdx, samplerState);
  844. }
  845. }
  846. paramPtr->_markCoreDirty();
  847. }
  848. mParamVersion = params->getParamVersion();
  849. }
  850. template class TGpuParamsSet <false>;
  851. template class TGpuParamsSet <true>;
  852. }