BsMaterial.cpp 25 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsMaterial.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsRenderAPI.h"
  8. #include "RTTI/BsMaterialRTTI.h"
  9. #include "Material/BsMaterialManager.h"
  10. #include "Resources/BsResources.h"
  11. #include "Allocators/BsFrameAlloc.h"
  12. #include "Math/BsMatrixNxM.h"
  13. #include "Math/BsVector3I.h"
  14. #include "Math/BsVector4I.h"
  15. #include "Serialization/BsMemorySerializer.h"
  16. #include "Material/BsMaterialParams.h"
  17. #include "Material/BsGpuParamsSet.h"
  18. namespace bs
  19. {
  20. enum MaterialLoadFlags
  21. {
  22. Load_None = 0,
  23. Load_Shader = 1,
  24. Load_All = 2
  25. };
  26. template<class T>
  27. bool isShaderValid(const T& shader) { return false; }
  28. template<>
  29. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  30. template<>
  31. bool isShaderValid(const SPtr<ct::Shader>& shader) { return shader != nullptr; }
  32. template<bool Core> struct TMatType { };
  33. template<> struct TMatType<false> { typedef Material Type; };
  34. template<> struct TMatType<true> { typedef ct::Material Type; };
  35. template<bool Core>
  36. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  37. {
  38. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  39. }
  40. template<bool Core>
  41. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  42. {
  43. if (techniqueIdx >= (UINT32)mTechniques.size())
  44. return nullptr;
  45. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  46. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  47. }
  48. template<bool Core>
  49. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, bool updateAll)
  50. {
  51. paramsSet->update(mParams, updateAll);
  52. }
  53. template<bool Core>
  54. UINT32 TMaterial<Core>::findTechnique(const StringID& tag) const
  55. {
  56. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  57. {
  58. if (mTechniques[i]->hasTag(tag))
  59. return i;
  60. }
  61. return (UINT32)-1;
  62. }
  63. template<bool Core>
  64. UINT32 TMaterial<Core>::getDefaultTechnique() const
  65. {
  66. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  67. {
  68. if (!mTechniques[i]->hasTags())
  69. return i;
  70. }
  71. return 0;
  72. }
  73. template<bool Core>
  74. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  75. {
  76. if (mShader == nullptr)
  77. return 0;
  78. if (techniqueIdx >= (UINT32)mTechniques.size())
  79. return 0;
  80. return mTechniques[techniqueIdx]->getNumPasses();
  81. }
  82. template<bool Core>
  83. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  84. {
  85. if (mShader == nullptr)
  86. return nullptr;
  87. if (techniqueIdx >= (UINT32)mTechniques.size())
  88. return nullptr;
  89. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  90. return nullptr;
  91. return mTechniques[techniqueIdx]->getPass(passIdx);
  92. }
  93. template<bool Core>
  94. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  95. {
  96. throwIfNotInitialized();
  97. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  98. }
  99. template<bool Core>
  100. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  101. {
  102. throwIfNotInitialized();
  103. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  104. }
  105. template<bool Core>
  106. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  107. {
  108. throwIfNotInitialized();
  109. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  110. }
  111. template<bool Core>
  112. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  113. {
  114. throwIfNotInitialized();
  115. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  116. }
  117. template<bool Core>
  118. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  119. {
  120. throwIfNotInitialized();
  121. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  122. }
  123. template<bool Core>
  124. void TMaterial<Core>::initializeTechniques()
  125. {
  126. mTechniques.clear();
  127. if (isShaderValid(mShader))
  128. {
  129. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  130. mTechniques = mShader->getCompatibleTechniques();
  131. if (mTechniques.size() == 0)
  132. return;
  133. initDefaultParameters();
  134. }
  135. else
  136. mParams = nullptr;
  137. _markDependenciesDirty();
  138. }
  139. template <bool Core>
  140. template <typename T>
  141. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  142. {
  143. TMaterialDataParam<T, Core> param;
  144. getParam(name, param);
  145. T* ptr = (T*)buffer;
  146. for (UINT32 i = 0; i < numElements; i++)
  147. param.set(ptr[i], i);
  148. }
  149. template <bool Core>
  150. void TMaterial<Core>::initDefaultParameters()
  151. {
  152. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  153. for (auto& paramData : dataParams)
  154. {
  155. if (paramData.second.defaultValueIdx == (UINT32)-1)
  156. continue;
  157. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  158. if (buffer == nullptr)
  159. continue;
  160. switch (paramData.second.type)
  161. {
  162. case GPDT_FLOAT1:
  163. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  164. break;
  165. case GPDT_FLOAT2:
  166. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  167. break;
  168. case GPDT_FLOAT3:
  169. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  170. break;
  171. case GPDT_FLOAT4:
  172. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  173. break;
  174. case GPDT_MATRIX_2X2:
  175. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  176. break;
  177. case GPDT_MATRIX_2X3:
  178. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  179. break;
  180. case GPDT_MATRIX_2X4:
  181. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  182. break;
  183. case GPDT_MATRIX_3X2:
  184. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  185. break;
  186. case GPDT_MATRIX_3X3:
  187. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  188. break;
  189. case GPDT_MATRIX_3X4:
  190. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  191. break;
  192. case GPDT_MATRIX_4X2:
  193. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  194. break;
  195. case GPDT_MATRIX_4X3:
  196. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  197. break;
  198. case GPDT_MATRIX_4X4:
  199. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  200. break;
  201. case GPDT_INT1:
  202. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  203. break;
  204. case GPDT_INT2:
  205. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  206. break;
  207. case GPDT_INT3:
  208. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  209. break;
  210. case GPDT_INT4:
  211. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  212. break;
  213. case GPDT_BOOL:
  214. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  215. break;
  216. case GPDT_COLOR:
  217. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  218. break;
  219. case GPDT_STRUCT:
  220. {
  221. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  222. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  223. UINT8* ptr = buffer;
  224. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  225. {
  226. param.set(ptr, elementSizeBytes, i);
  227. ptr += elementSizeBytes;
  228. }
  229. }
  230. break;
  231. default:
  232. break;
  233. }
  234. }
  235. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  236. for (auto& param : textureParams)
  237. {
  238. if (param.second.defaultValueIdx == (UINT32)-1)
  239. continue;
  240. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  241. getParamTexture(param.first).set(defaultTex);
  242. }
  243. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  244. for (auto& param : samplerParams)
  245. {
  246. if (param.second.defaultValueIdx == (UINT32)-1)
  247. continue;
  248. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  249. getParamSamplerState(param.first).set(defaultSampler);
  250. }
  251. }
  252. template <bool Core>
  253. template <typename T>
  254. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  255. {
  256. throwIfNotInitialized();
  257. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  258. }
  259. template<bool Core>
  260. void TMaterial<Core>::throwIfNotInitialized() const
  261. {
  262. if (mShader == nullptr)
  263. {
  264. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  265. }
  266. if (mTechniques.size() == 0)
  267. {
  268. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  269. }
  270. }
  271. template class TMaterial < false > ;
  272. template class TMaterial < true > ;
  273. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  274. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  275. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  276. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  277. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  278. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  279. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  280. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  281. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  282. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  283. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  284. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  285. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  286. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  287. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  288. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  289. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  290. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  291. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  292. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  293. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  294. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  295. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  296. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  297. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  298. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  299. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  300. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  301. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  302. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  303. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  304. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  305. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  306. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  307. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  308. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  309. Material::Material()
  310. :mLoadFlags(Load_None)
  311. { }
  312. Material::Material(const HShader& shader)
  313. :mLoadFlags(Load_None)
  314. {
  315. mShader = shader;
  316. }
  317. void Material::initialize()
  318. {
  319. _markResourcesDirty();
  320. initializeIfLoaded();
  321. Resource::initialize();
  322. }
  323. void Material::setShader(const HShader& shader)
  324. {
  325. if (mShader == shader)
  326. return;
  327. mShader = shader;
  328. mTechniques.clear();
  329. mLoadFlags = Load_None;
  330. _markResourcesDirty();
  331. initializeIfLoaded();
  332. }
  333. void Material::_markCoreDirty(MaterialDirtyFlags flags)
  334. {
  335. markCoreDirty((UINT32)flags);
  336. }
  337. void Material::_markDependenciesDirty()
  338. {
  339. markDependenciesDirty();
  340. }
  341. void Material::_markResourcesDirty()
  342. {
  343. markListenerResourcesDirty();
  344. }
  345. SPtr<ct::Material> Material::getCore() const
  346. {
  347. return std::static_pointer_cast<ct::Material>(mCoreSpecific);
  348. }
  349. SPtr<ct::CoreObject> Material::createCore() const
  350. {
  351. ct::Material* material = nullptr;
  352. SPtr<ct::Shader> shader;
  353. if (mShader.isLoaded())
  354. {
  355. shader = mShader->getCore();
  356. Vector<SPtr<ct::Technique>> techniques(mTechniques.size());
  357. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  358. techniques[i] = mTechniques[i]->getCore();
  359. SPtr<ct::MaterialParams> materialParams = bs_shared_ptr_new<ct::MaterialParams>(shader, mParams);
  360. material = new (bs_alloc<ct::Material>()) ct::Material(shader, techniques, materialParams);
  361. }
  362. if (material == nullptr)
  363. material = new (bs_alloc<ct::Material>()) ct::Material(shader);
  364. SPtr<ct::Material> materialPtr = bs_shared_ptr<ct::Material>(material);
  365. materialPtr->_setThisPtr(materialPtr);
  366. return materialPtr;
  367. }
  368. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  369. {
  370. bool syncAllParams = getCoreDirtyFlags() == (UINT32)MaterialDirtyFlags::ResourceChanged;
  371. UINT32 paramsSize = 0;
  372. if (mParams != nullptr)
  373. mParams->getSyncData(nullptr, paramsSize, syncAllParams);
  374. UINT32 numTechniques = (UINT32)mTechniques.size();
  375. UINT32 size = sizeof(UINT32) * 2 + sizeof(SPtr<ct::Shader>) +
  376. sizeof(SPtr<ct::Technique>) * numTechniques + paramsSize;
  377. UINT8* buffer = allocator->alloc(size);
  378. char* dataPtr = (char*)buffer;
  379. SPtr<ct::Shader>* shader = new (dataPtr)SPtr<ct::Shader>();
  380. if (mShader.isLoaded(false))
  381. *shader = mShader->getCore();
  382. else
  383. *shader = nullptr;
  384. dataPtr += sizeof(SPtr<ct::Shader>);
  385. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  386. for(UINT32 i = 0; i < numTechniques; i++)
  387. {
  388. SPtr<ct::Technique>* technique = new (dataPtr)SPtr<ct::Technique>();
  389. *technique = mTechniques[i]->getCore();
  390. dataPtr += sizeof(SPtr<ct::Technique>);
  391. }
  392. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  393. if (mParams != nullptr)
  394. mParams->getSyncData((UINT8*)dataPtr, paramsSize, syncAllParams);
  395. dataPtr += paramsSize;
  396. return CoreSyncData(buffer, size);
  397. }
  398. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  399. {
  400. if (mShader.isLoaded())
  401. dependencies.push_back(mShader.get());
  402. if(mParams != nullptr)
  403. mParams->getCoreObjectDependencies(dependencies);
  404. }
  405. void Material::getListenerResources(Vector<HResource>& resources)
  406. {
  407. if (mShader != nullptr)
  408. resources.push_back(mShader);
  409. if (mParams != nullptr)
  410. mParams->getResourceDependencies(resources);
  411. }
  412. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  413. {
  414. if (mShader != nullptr)
  415. dependencies.push_back(mShader);
  416. }
  417. void Material::initializeIfLoaded()
  418. {
  419. if (areDependenciesLoaded())
  420. {
  421. if (mLoadFlags != Load_All)
  422. {
  423. mLoadFlags = Load_All;
  424. // Shader about to change, so save parameters, rebuild material and restore parameters
  425. SPtr<MaterialParams> oldParams = mParams;
  426. initializeTechniques();
  427. markCoreDirty();
  428. if (mTechniques.size() == 0) // Wasn't initialized
  429. return;
  430. if(oldParams)
  431. setParams(oldParams);
  432. }
  433. }
  434. else
  435. {
  436. if (mShader.isLoaded() && mLoadFlags == Load_None)
  437. {
  438. mLoadFlags = Load_Shader;
  439. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  440. }
  441. }
  442. }
  443. void Material::notifyResourceLoaded(const HResource& resource)
  444. {
  445. // Ready to initialize as soon as shader loads
  446. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  447. initializeIfLoaded();
  448. }
  449. void Material::notifyResourceChanged(const HResource& resource)
  450. {
  451. // Need full rebuild if shader changed
  452. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  453. {
  454. mLoadFlags = Load_None;
  455. initializeIfLoaded();
  456. }
  457. else
  458. {
  459. // Otherwise just sync changes (most likely just a texture got reimported)
  460. _markCoreDirty(MaterialDirtyFlags::ResourceChanged);
  461. }
  462. }
  463. HMaterial Material::clone()
  464. {
  465. UINT32 bufferSize = 0;
  466. MemorySerializer serializer;
  467. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  468. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  469. bs_free(buffer);
  470. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  471. }
  472. template<class T>
  473. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name,
  474. const MaterialParams::ParamData& paramRef, UINT32 arraySize)
  475. {
  476. TMaterialDataParam<T, false> param;
  477. to->getParam(name, param);
  478. T paramData;
  479. for (UINT32 i = 0; i < arraySize; i++)
  480. {
  481. from->getDataParam(paramRef, i, paramData);
  482. param.set(paramData, i);
  483. }
  484. }
  485. void Material::setParams(const SPtr<MaterialParams>& params)
  486. {
  487. if (params == nullptr)
  488. return;
  489. std::function<
  490. void(const SPtr<MaterialParams>&, Material*, const String&, const MaterialParams::ParamData&, UINT32)>
  491. copyParamLookup[GPDT_COUNT];
  492. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  493. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  494. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  495. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  496. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  497. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  498. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  499. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  500. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  501. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  502. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  503. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  504. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  505. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  506. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  507. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  508. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  509. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  510. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  511. auto& dataParams = mShader->getDataParams();
  512. for (auto& param : dataParams)
  513. {
  514. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  515. const MaterialParams::ParamData* paramData = nullptr;
  516. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  517. if (result != MaterialParams::GetParamResult::Success)
  518. continue;
  519. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  520. auto& copyFunction = copyParamLookup[param.second.type];
  521. if (copyFunction != nullptr)
  522. copyFunction(params, this, param.first, *paramData, elemsToCopy);
  523. else
  524. {
  525. if(param.second.type == GPDT_STRUCT)
  526. {
  527. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  528. UINT32 structSize = params->getStructSize(*paramData);
  529. if (param.second.elementSize != structSize)
  530. continue;
  531. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  532. for (UINT32 i = 0; i < elemsToCopy; i++)
  533. {
  534. params->getStructData(*paramData, structData, structSize, i);
  535. curParam.set(structData, structSize, i);
  536. }
  537. bs_stack_free(structData);
  538. }
  539. }
  540. }
  541. auto& textureParams = mShader->getTextureParams();
  542. for (auto& param : textureParams)
  543. {
  544. const MaterialParams::ParamData* paramData = nullptr;
  545. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  546. if (result != MaterialParams::GetParamResult::Success)
  547. continue;
  548. bool isLoadStore = params->getIsTextureLoadStore(*paramData);
  549. if(!isLoadStore)
  550. {
  551. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  552. HTexture texture;
  553. TextureSurface surface;
  554. params->getTexture(*paramData, texture, surface);
  555. curParam.set(texture);
  556. }
  557. else
  558. {
  559. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  560. HTexture texture;
  561. TextureSurface surface;
  562. params->getLoadStoreTexture(*paramData, texture, surface);
  563. curParam.set(texture, surface);
  564. }
  565. }
  566. auto& bufferParams = mShader->getBufferParams();
  567. for (auto& param : bufferParams)
  568. {
  569. const MaterialParams::ParamData* paramData = nullptr;
  570. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  571. if (result != MaterialParams::GetParamResult::Success)
  572. continue;
  573. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  574. SPtr<GpuBuffer> buffer;
  575. params->getBuffer(*paramData, buffer);
  576. curParam.set(buffer);
  577. }
  578. auto& samplerParams = mShader->getSamplerParams();
  579. for (auto& param : samplerParams)
  580. {
  581. const MaterialParams::ParamData* paramData = nullptr;
  582. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  583. if (result != MaterialParams::GetParamResult::Success)
  584. continue;
  585. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  586. SPtr<SamplerState> samplerState;
  587. params->getSamplerState(*paramData, samplerState);
  588. curParam.set(samplerState);
  589. }
  590. }
  591. HMaterial Material::create()
  592. {
  593. SPtr<Material> materialPtr = MaterialManager::instance().create();
  594. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  595. }
  596. HMaterial Material::create(const HShader& shader)
  597. {
  598. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  599. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  600. }
  601. RTTITypeBase* Material::getRTTIStatic()
  602. {
  603. return MaterialRTTI::instance();
  604. }
  605. RTTITypeBase* Material::getRTTI() const
  606. {
  607. return Material::getRTTIStatic();
  608. }
  609. namespace ct
  610. {
  611. Material::Material(const SPtr<Shader>& shader)
  612. {
  613. setShader(shader);
  614. }
  615. Material::Material(const SPtr<Shader>& shader, const Vector<SPtr<Technique>>& techniques,
  616. const SPtr<MaterialParams>& materialParams)
  617. {
  618. mShader = shader;
  619. mParams = materialParams;
  620. mTechniques = techniques;
  621. }
  622. void Material::setShader(const SPtr<Shader>& shader)
  623. {
  624. mShader = shader;
  625. initializeTechniques();
  626. _markCoreDirty();
  627. }
  628. void Material::syncToCore(const CoreSyncData& data)
  629. {
  630. char* dataPtr = (char*)data.getBuffer();
  631. SPtr<Shader>* shader = (SPtr<Shader>*)dataPtr;
  632. mShader = *shader;
  633. shader->~SPtr<Shader>();
  634. dataPtr += sizeof(SPtr<Shader>);
  635. UINT32 numTechniques;
  636. dataPtr = rttiReadElem(numTechniques, dataPtr);
  637. mTechniques.resize(numTechniques);
  638. for(UINT32 i = 0; i < numTechniques; i++)
  639. {
  640. SPtr<Technique>* technique = (SPtr<Technique>*)dataPtr;
  641. mTechniques[i] = *technique;
  642. technique->~SPtr<Technique>();
  643. dataPtr += sizeof(SPtr<Technique>);
  644. }
  645. UINT32 paramsSize = 0;
  646. dataPtr = rttiReadElem(paramsSize, dataPtr);
  647. if (mParams == nullptr)
  648. mParams = bs_shared_ptr_new<MaterialParams>(mShader);
  649. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  650. dataPtr += paramsSize;
  651. }
  652. SPtr<Material> Material::create(const SPtr<Shader>& shader)
  653. {
  654. Material* material = new (bs_alloc<Material>()) Material(shader);
  655. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  656. materialPtr->_setThisPtr(materialPtr);
  657. materialPtr->initialize();
  658. return materialPtr;
  659. }
  660. }
  661. }