BsPass.cpp 7.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsPass.h"
  4. #include "RenderAPI/BsRasterizerState.h"
  5. #include "RenderAPI/BsBlendState.h"
  6. #include "RenderAPI/BsDepthStencilState.h"
  7. #include "RTTI/BsPassRTTI.h"
  8. #include "Material/BsMaterial.h"
  9. #include "RenderAPI/BsGpuParams.h"
  10. #include "Allocators/BsFrameAlloc.h"
  11. #include "RenderAPI/BsGpuProgram.h"
  12. #include "RenderAPI/BsGpuPipelineState.h"
  13. namespace bs
  14. {
  15. /** Converts a sim thread pass descriptor to a core thread one. */
  16. void convertPassDesc(const PASS_DESC& input, ct::PASS_DESC& output)
  17. {
  18. output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
  19. output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
  20. output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
  21. output.stencilRefValue = input.stencilRefValue;
  22. output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
  23. output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
  24. output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
  25. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  26. output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
  27. output.computeProgram = input.computeProgram != nullptr ? input.computeProgram->getCore() : nullptr;
  28. }
  29. /** Converts a sim thread pass descriptor to a pipeline state descriptor. */
  30. void convertPassDesc(const PASS_DESC& input, PIPELINE_STATE_DESC& output)
  31. {
  32. output.blendState = input.blendState ;
  33. output.rasterizerState = input.rasterizerState;
  34. output.depthStencilState = input.depthStencilState;
  35. output.vertexProgram = input.vertexProgram;
  36. output.fragmentProgram = input.fragmentProgram;
  37. output.geometryProgram = input.geometryProgram;
  38. output.hullProgram = input.hullProgram;
  39. output.domainProgram = input.domainProgram;
  40. }
  41. /** Converts a sim thread pass descriptor to a core thread pipeline state descriptor. */
  42. void convertPassDesc(const ct::PASS_DESC& input, ct::PIPELINE_STATE_DESC& output)
  43. {
  44. output.blendState = input.blendState;
  45. output.rasterizerState = input.rasterizerState;
  46. output.depthStencilState = input.depthStencilState;
  47. output.vertexProgram = input.vertexProgram;
  48. output.fragmentProgram = input.fragmentProgram;
  49. output.geometryProgram = input.geometryProgram;
  50. output.hullProgram = input.hullProgram;
  51. output.domainProgram = input.domainProgram;
  52. }
  53. template<bool Core>
  54. TPass<Core>::TPass()
  55. {
  56. mData.stencilRefValue = 0;
  57. }
  58. template<bool Core>
  59. TPass<Core>::TPass(const PassDescType& data)
  60. :mData(data)
  61. {
  62. }
  63. template<bool Core>
  64. bool TPass<Core>::hasBlending() const
  65. {
  66. if (!mData.blendState)
  67. return false;
  68. bool transparent = false;
  69. const BlendProperties& bsProps = mData.blendState->getProperties();
  70. for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
  71. {
  72. // Transparent if destination color is taken into account
  73. if (bsProps.getDstBlend(i) != BF_ZERO ||
  74. bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
  75. bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
  76. bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
  77. bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
  78. {
  79. transparent = true;
  80. }
  81. }
  82. return transparent;
  83. }
  84. template class TPass < false > ;
  85. template class TPass < true >;
  86. Pass::Pass(const PASS_DESC& desc)
  87. :TPass(desc)
  88. { }
  89. SPtr<ct::Pass> Pass::getCore() const
  90. {
  91. return std::static_pointer_cast<ct::Pass>(mCoreSpecific);
  92. }
  93. SPtr<ct::CoreObject> Pass::createCore() const
  94. {
  95. ct::PASS_DESC desc;
  96. convertPassDesc(mData, desc);
  97. ct::Pass* pass;
  98. if(mComputePipelineState != nullptr)
  99. {
  100. SPtr<ct::ComputePipelineState> corePipeline = mComputePipelineState->getCore();
  101. pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
  102. }
  103. else
  104. {
  105. SPtr<ct::GraphicsPipelineState> corePipeline;
  106. if (mGraphicsPipelineState != nullptr)
  107. corePipeline = mGraphicsPipelineState->getCore();
  108. pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
  109. }
  110. SPtr<ct::Pass> passPtr = bs_shared_ptr<ct::Pass>(pass);
  111. passPtr->_setThisPtr(passPtr);
  112. return passPtr;
  113. }
  114. void Pass::initialize()
  115. {
  116. // Create pipeline state
  117. if (hasComputeProgram())
  118. {
  119. mComputePipelineState = ComputePipelineState::create(getComputeProgram());
  120. }
  121. else
  122. {
  123. PIPELINE_STATE_DESC desc;
  124. convertPassDesc(mData, desc);
  125. mGraphicsPipelineState = GraphicsPipelineState::create(desc);
  126. }
  127. CoreObject::initialize();
  128. }
  129. CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
  130. {
  131. UINT32 size = sizeof(ct::PASS_DESC);
  132. UINT8* data = allocator->alloc(size);
  133. ct::PASS_DESC* passDesc = new (data) ct::PASS_DESC();
  134. convertPassDesc(mData, *passDesc);
  135. return CoreSyncData(data, size);
  136. }
  137. void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
  138. {
  139. if (mData.blendState != nullptr)
  140. dependencies.push_back(mData.blendState.get());
  141. if (mData.rasterizerState != nullptr)
  142. dependencies.push_back(mData.rasterizerState.get());
  143. if (mData.depthStencilState != nullptr)
  144. dependencies.push_back(mData.depthStencilState.get());
  145. if (mData.vertexProgram != nullptr)
  146. dependencies.push_back(mData.vertexProgram.get());
  147. if (mData.fragmentProgram != nullptr)
  148. dependencies.push_back(mData.fragmentProgram.get());
  149. if (mData.geometryProgram != nullptr)
  150. dependencies.push_back(mData.geometryProgram.get());
  151. if (mData.hullProgram != nullptr)
  152. dependencies.push_back(mData.hullProgram.get());
  153. if (mData.domainProgram != nullptr)
  154. dependencies.push_back(mData.domainProgram.get());
  155. if (mData.computeProgram != nullptr)
  156. dependencies.push_back(mData.computeProgram.get());
  157. }
  158. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  159. {
  160. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  161. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  162. newPassPtr->_setThisPtr(newPassPtr);
  163. newPassPtr->initialize();
  164. return newPassPtr;
  165. }
  166. SPtr<Pass> Pass::createEmpty()
  167. {
  168. Pass* newPass = new (bs_alloc<Pass>()) Pass();
  169. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  170. newPassPtr->_setThisPtr(newPassPtr);
  171. return newPassPtr;
  172. }
  173. RTTITypeBase* Pass::getRTTIStatic()
  174. {
  175. return PassRTTI::instance();
  176. }
  177. RTTITypeBase* Pass::getRTTI() const
  178. {
  179. return Pass::getRTTIStatic();
  180. }
  181. namespace ct
  182. {
  183. Pass::Pass(const PASS_DESC& desc)
  184. :TPass(desc)
  185. { }
  186. Pass::Pass(const PASS_DESC& desc, const SPtr<GraphicsPipelineState>& pipelineState)
  187. :TPass(desc)
  188. {
  189. mGraphicsPipelineState = pipelineState;
  190. }
  191. Pass::Pass(const PASS_DESC& desc, const SPtr<ComputePipelineState>& pipelineState)
  192. :TPass(desc)
  193. {
  194. mComputePipelineState = pipelineState;
  195. }
  196. void Pass::initialize()
  197. {
  198. if(hasComputeProgram())
  199. {
  200. if(mComputePipelineState == nullptr)
  201. mComputePipelineState = ComputePipelineState::create(getComputeProgram());
  202. }
  203. else
  204. {
  205. if (mGraphicsPipelineState == nullptr)
  206. {
  207. PIPELINE_STATE_DESC desc;
  208. convertPassDesc(mData, desc);
  209. mGraphicsPipelineState = GraphicsPipelineState::create(desc);
  210. }
  211. }
  212. CoreObject::initialize();
  213. }
  214. void Pass::syncToCore(const CoreSyncData& data)
  215. {
  216. UINT8* dataPtr = data.getBuffer();
  217. PASS_DESC* desc = (PASS_DESC*)dataPtr;
  218. mData = *desc;
  219. desc->~PASS_DESC();
  220. }
  221. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  222. {
  223. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  224. SPtr<Pass> newPassPtr = bs_shared_ptr<Pass>(newPass);
  225. newPassPtr->_setThisPtr(newPassPtr);
  226. newPassPtr->initialize();
  227. return newPassPtr;
  228. }
  229. }
  230. }