BsShaderDefines.cpp 707 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsShaderDefines.h"
  4. namespace bs
  5. {
  6. void ShaderDefines::set(const String& name, float value)
  7. {
  8. mDefines[name] = toString(value);
  9. }
  10. void ShaderDefines::set(const String& name, INT32 value)
  11. {
  12. mDefines[name] = toString(value);
  13. }
  14. void ShaderDefines::set(const String& name, UINT32 value)
  15. {
  16. mDefines[name] = toString(value);
  17. }
  18. void ShaderDefines::set(const String& name, const String& value)
  19. {
  20. mDefines[name] = value;
  21. }
  22. }