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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Material/BsShaderDefines.h"
- namespace bs
- {
- void ShaderDefines::set(const String& name, float value)
- {
- mDefines[name] = toString(value);
- }
- void ShaderDefines::set(const String& name, INT32 value)
- {
- mDefines[name] = toString(value);
- }
- void ShaderDefines::set(const String& name, UINT32 value)
- {
- mDefines[name] = toString(value);
- }
- void ShaderDefines::set(const String& name, const String& value)
- {
- mDefines[name] = value;
- }
- }
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