BsGLSLProgramFactory.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "Managers/BsGpuProgramManager.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** Factory class that deals with creating GLSL GPU programs. */
  12. class GLSLProgramFactory : public GpuProgramFactory
  13. {
  14. public:
  15. /** @copydoc GpuProgramFactory::getLanguage */
  16. const String& getLanguage() const override;
  17. /** @copydoc GpuProgramFactory::create(const GPU_PROGRAM_DESC&, GpuDeviceFlags) */
  18. SPtr<GpuProgram> create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  19. /** @copydoc GpuProgramFactory::create(GpuProgramType, GpuDeviceFlags) */
  20. SPtr<GpuProgram> create(GpuProgramType type, GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  21. protected:
  22. static const String LANGUAGE_NAME;
  23. };
  24. /** @} */
  25. }}