BearishSun a401ae8851 Grid now renders properly for base axis aligned ortho views vor 10 Jahren
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Win32 eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsBlendState.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsCommonTypes.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code vor 10 Jahren
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components vor 10 Jahren
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle vor 10 Jahren
BsCoreApplication.h 06e03f1239 Bulk of work on the build system vor 10 Jahren
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsCorePrerequisites.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code vor 10 Jahren
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) vor 10 Jahren
BsCoreSceneManager.h 00d78189f3 More work on Play in editor vor 10 Jahren
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsDrawOps.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsEventQuery.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsFontDesc.h 098f8865e1 Font C# interface vor 10 Jahren
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles vor 10 Jahren
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles vor 10 Jahren
BsFontManager.h 098f8865e1 Font C# interface vor 10 Jahren
BsFontRTTI.h 098f8865e1 Font C# interface vor 10 Jahren
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added vor 10 Jahren
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle vor 10 Jahren
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies vor 10 Jahren
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation vor 10 Jahren
BsGpuBuffer.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuBufferView.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuParam.h a401ae8851 Grid now renders properly for base axis aligned ortho views vor 10 Jahren
BsGpuParamBlockBuffer.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuParamDesc.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuParams.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuProgram.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuProgramManager.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation vor 10 Jahren
BsHardwareBuffer.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP vor 11 Jahren
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working vor 10 Jahren
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsMaterial.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation vor 10 Jahren
BsMaterialParam.h a401ae8851 Grid now renders properly for base axis aligned ortho views vor 10 Jahren
BsMaterialParams.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code vor 10 Jahren
BsMaterialParamsRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code vor 10 Jahren
BsMaterialRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code vor 10 Jahren
BsMesh.h e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsMeshBase.h e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design vor 11 Jahren
BsMeshData.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshManager.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes vor 10 Jahren
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer vor 10 Jahren
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader vor 10 Jahren
BsPass.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI vor 10 Jahren
BsPixelBuffer.h fc8f2b1eaf More documentation vor 11 Jahren
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon vor 10 Jahren
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPixelUtil.h 1f31bf9385 Documentation vor 10 Jahren
BsPixelVolume.h 1f31bf9385 Documentation vor 10 Jahren
BsPlatform.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsPrefab.h 06e03f1239 Bulk of work on the build system vor 10 Jahren
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff vor 10 Jahren
BsPrefabDiffRTTI.h 3bd0a6c6a0 Reintroduced circular reference search for RTTI vor 10 Jahren
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies vor 10 Jahren
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation vor 10 Jahren
BsProfilerCPU.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsProfilerGPU.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsProfilingManager.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown vor 11 Jahren
BsRasterizerState.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsRenderAPI.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader vor 10 Jahren
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 vor 10 Jahren
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed vor 10 Jahren
BsRenderStats.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsRenderTarget.h 1f31bf9385 Documentation vor 10 Jahren
BsRenderTexture.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader vor 10 Jahren
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent vor 10 Jahren
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it vor 10 Jahren
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsRendererUtility.h 3bf92297ea Added text drawing to gizmo and handle managers vor 10 Jahren
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs vor 10 Jahren
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) vor 10 Jahren
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsResourceManifest.h 06e03f1239 Bulk of work on the build system vor 10 Jahren
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library vor 10 Jahren
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsResources.h 8d5d71a0f0 Fixes to resources import vor 10 Jahren
BsSamplerState.h eb7c562d03 More work on preparing documentation for Doxygen generation vor 10 Jahren
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added vor 10 Jahren
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor vor 10 Jahren
BsShader.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation vor 10 Jahren
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders vor 10 Jahren
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation vor 10 Jahren
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation vor 10 Jahren
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window vor 10 Jahren
BsSubMesh.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsTechnique.h 70d6e36394 Preparing documentation for Doxygen generation vor 10 Jahren
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsTextData.h 7a6945b210 Added ScriptCode inspector vor 10 Jahren
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation vor 10 Jahren
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData vor 10 Jahren
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsUUID.h ee9c441334 Proper UUID generation vor 10 Jahren
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code vor 10 Jahren
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVideoModeInfo.h 625b2afd34 Build systems appears functional vor 10 Jahren
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren