Marko Pintera a4c60121f4 WIP work on handles 11 years ago
..
Win32 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 years ago
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsCapsule.h a4c60121f4 WIP work on handles 11 years ago
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsConvexVolume.h 0eecfe525d More documentation 11 years ago
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDegree.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
BsException.h e7d926175f Added unit testing framework 11 years ago
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsFrameAlloc.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 years ago
BsFwdDeclUtil.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsLineSegment3.h a4c60121f4 WIP work on handles 11 years ago
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMath.h 547d3f9c59 Added root finding code to Math 11 years ago
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMatrix4.h cfffeaa859 More work on gizmos 11 years ago
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 years ago
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 years ago
BsModule.h 19a14f5940 GPU profiler working 11 years ago
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPlane.h 331d4ac2aa Frustum culling working 11 years ago
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat 11 years ago
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 years ago
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsRadian.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRay.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsRect2.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsRect3.h a4c60121f4 WIP work on handles 11 years ago
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 years ago
BsStdHeaders.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsString.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 years ago
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 years ago
BsTestSuite.h e7d926175f Added unit testing framework 11 years ago
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 years ago
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTorus.h a4c60121f4 WIP work on handles 11 years ago
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsVector3.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago