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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsGpuBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief OpenGL implementation of a generic GPU buffer.
- */
- // TODO - Not implemented, just a dummy class for now
- class BS_RSGL_EXPORT GLGpuBuffer : public GpuBuffer
- {
- public:
- ~GLGpuBuffer();
- /**
- * @copydoc GpuBuffer::lockImpl
- */
- virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options);
- /**
- * @copydoc GpuBuffer::unlockImpl
- */
- virtual void unlock();
- /**
- * @copydoc GpuBuffer::readData
- */
- virtual void readData(UINT32 offset, UINT32 length, void* pDest);
- /**
- * @copydoc GpuBuffer::writeData
- */
- virtual void writeData(UINT32 offset, UINT32 length, const void* pSource,
- BufferWriteType writeFlags = BufferWriteType::Normal);
- /**
- * @copydoc GpuBuffer::copyData
- */
- void copyData(GpuBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false);
- protected:
- friend class GLHardwareBufferManager;
- GLGpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
- /**
- * @copydoc GpuBuffer::initialize_internal
- */
- void initialize_internal();
- /**
- * @copydoc GpuBuffer::destroy_internal
- */
- void destroy_internal();
- /**
- * @copydoc GpuBuffer::createView
- */
- virtual GpuBufferView* createView();
- /**
- * @copydoc GpuBuffer::destroyView
- */
- virtual void destroyView(GpuBufferView* view);
- };
- }
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