BsScriptGUIComponentFoldout.h 1017 B

123456789101112131415161718192021222324252627
  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptGUIComponentFoldout : public TScriptGUIElement<ScriptGUIComponentFoldout>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIComponentFoldout")
  10. private:
  11. static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
  12. static void internal_setContent(ScriptGUIComponentFoldout* nativeInstance, MonoObject* content);
  13. static void internal_setExpanded(ScriptGUIComponentFoldout* nativeInstance, bool expanded);
  14. static void internal_getIsExpanded(ScriptGUIComponentFoldout* nativeInstance, bool* isExpanded);
  15. static void onToggled(MonoObject* instance, bool expanded);
  16. ScriptGUIComponentFoldout(MonoObject* instance, GUIComponentFoldout* foldout);
  17. typedef void (__stdcall *OnToggledThunkDef) (MonoObject*, bool, MonoException**);
  18. static OnToggledThunkDef onToggledThunk;
  19. };
  20. }