Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
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BsEditorScriptManager.h f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
BsGUIGameObjectField.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIPanelContainer.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIResourceField.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsScriptEditorPrerequisites.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptEditorUtility.h f86689ee63 Bunch of files missed by last commit %!s(int64=11) %!d(string=hai) anos
BsScriptEditorWindow.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsScriptGUIColorField.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGUIComponentFoldout.h 6b8cb68575 Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFloatField.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFoldout.h 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly %!s(int64=11) %!d(string=hai) anos
BsScriptGUIGameObjectField.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptGUIIntField.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanelContainer.h eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsScriptGUIResourceField.h 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
BsScriptGUITextField.h c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleField.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector2Field.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector3Field.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGUIVector4Field.h 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsScriptGizmoManager.h f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
BsScriptGizmos.h f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleDrawing.h e6275065f4 Work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleManager.h 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSlider.h e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderDisc.h e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderLine.h e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderPlane.h e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptProjectLibrary.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
BsScriptSelection.h 3c5c4b171f Added Selection classes to C++ and C# %!s(int64=11) %!d(string=hai) anos