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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptHandleSlider.h"
- #include "BsHandleSliderPlane.h"
- #include "BsVector3.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptHandleSliderPlane : public ScriptObject <ScriptHandleSliderPlane, ScriptHandleSliderBase>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "HandleSliderPlane")
- protected:
- virtual HandleSlider* getSlider() const { return mSlider; }
- virtual void destroy();
- private:
- static void internal_CreateInstance(MonoObject* instance, Vector3 dir1, Vector3 dir2, float length, bool fixedScale, float snapValue);
- static void internal_GetDelta(ScriptHandleSliderPlane* nativeInstance, float* value);
- static void internal_GetDeltaDirection(ScriptHandleSliderPlane* nativeInstance, Vector3* value);
- static void internal_GetNewPosition(ScriptHandleSliderPlane* nativeInstance, Vector3* value);
- ScriptHandleSliderPlane(MonoObject* instance, const Vector3& dir1, const Vector3& dir2, float length, bool fixedScale, float snapValue);
- ~ScriptHandleSliderPlane();
- HandleSliderPlane* mSlider;
- };
- }
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