BsScriptGUIFloatField.h 993 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptGUIFloatField : public TScriptGUIElement<ScriptGUIFloatField>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIFloatField")
  10. private:
  11. static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  12. MonoString* style, MonoArray* guiOptions, bool withTitle);
  13. static void internal_getValue(ScriptGUIFloatField* nativeInstance, float* output);
  14. static void internal_setValue(ScriptGUIFloatField* nativeInstance, float value);
  15. static void internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output);
  16. static void onChanged(MonoObject* instance, float newValue);
  17. ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField);
  18. typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, float, MonoException**);
  19. static OnChangedThunkDef onChangedThunk;
  20. };
  21. }