#3d #game-engine #engine #gamedev

Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 years ago
CamelotClient a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 years ago
CamelotD3D11RenderSystem a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 years ago
CamelotD3D9Renderer e090e96915 CoreGpuObject 13 years ago
CamelotFBXImporter 19e874a87d Material serialization (untested) 13 years ago
CamelotForwardRenderer c62037b142 Parsing samplers & textures with the same name now works 13 years ago
CamelotFreeImgImporter 19e874a87d Material serialization (untested) 13 years ago
CamelotGLRenderer e090e96915 CoreGpuObject 13 years ago
CamelotOISInput 19e874a87d Material serialization (untested) 13 years ago
CamelotRenderer a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 years ago
CamelotUtility 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago