BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 anos atrás
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 anos atrás
BsVulkanCommandBuffer.cpp dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 anos atrás
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 anos atrás
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 anos atrás
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 anos atrás
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 anos atrás
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 anos atrás
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 anos atrás
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 anos atrás
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 anos atrás
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 anos atrás
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 anos atrás
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 anos atrás
BsVulkanRenderAPI.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 anos atrás
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 anos atrás
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 anos atrás
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 anos atrás
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 anos atrás
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 anos atrás
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 anos atrás
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás