BsCoreRenderer.cpp 4.8 KB

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  1. #include "BsCoreRenderer.h"
  2. #include "BsCoreThread.h"
  3. #include "BsRenderAPI.h"
  4. #include "BsMesh.h"
  5. #include "BsMaterial.h"
  6. #include "BsPass.h"
  7. #include "BsBlendState.h"
  8. #include "BsDepthStencilState.h"
  9. #include "BsRasterizerState.h"
  10. namespace BansheeEngine
  11. {
  12. RendererMeshDataPtr CoreRenderer::_createMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
  13. {
  14. return bs_shared_ptr<RendererMeshData, PoolAlloc>(new (bs_alloc<RendererMeshData, PoolAlloc>())
  15. RendererMeshData(numVertices, numIndices, layout, indexType));
  16. }
  17. RendererMeshDataPtr CoreRenderer::_createMeshData(const MeshDataPtr& meshData)
  18. {
  19. return bs_shared_ptr<RendererMeshData, PoolAlloc>(new (bs_alloc<RendererMeshData, PoolAlloc>())
  20. RendererMeshData(meshData));
  21. }
  22. void CoreRenderer::_registerRenderCallback(const CameraHandlerCore* camera, INT32 index, const std::function<void()>& callback)
  23. {
  24. mRenderCallbacks[camera][index] = callback;
  25. }
  26. void CoreRenderer::_unregisterRenderCallback(const CameraHandlerCore* camera, INT32 index)
  27. {
  28. auto iterFind = mRenderCallbacks.find(camera);
  29. if (iterFind != mRenderCallbacks.end())
  30. {
  31. iterFind->second.erase(index);
  32. if (iterFind->second.empty())
  33. mRenderCallbacks.erase(iterFind);
  34. }
  35. }
  36. void CoreRenderer::setPass(const SPtr<MaterialCore>& material, UINT32 passIdx)
  37. {
  38. THROW_IF_NOT_CORE_THREAD;
  39. RenderAPICore& rs = RenderAPICore::instance();
  40. SPtr<PassCore> pass = material->getPass(passIdx);
  41. SPtr<PassParametersCore> passParams = material->getPassParameters(passIdx);
  42. if (pass->hasVertexProgram())
  43. {
  44. rs.bindGpuProgram(pass->getVertexProgram());
  45. rs.bindGpuParams(GPT_VERTEX_PROGRAM, passParams->mVertParams);
  46. }
  47. else
  48. rs.unbindGpuProgram(GPT_VERTEX_PROGRAM);
  49. if (pass->hasFragmentProgram())
  50. {
  51. rs.bindGpuProgram(pass->getFragmentProgram());
  52. rs.bindGpuParams(GPT_FRAGMENT_PROGRAM, passParams->mFragParams);
  53. }
  54. else
  55. rs.unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
  56. if (pass->hasGeometryProgram())
  57. {
  58. rs.bindGpuProgram(pass->getGeometryProgram());
  59. rs.bindGpuParams(GPT_GEOMETRY_PROGRAM, passParams->mGeomParams);
  60. }
  61. else
  62. rs.unbindGpuProgram(GPT_GEOMETRY_PROGRAM);
  63. if (pass->hasHullProgram())
  64. {
  65. rs.bindGpuProgram(pass->getHullProgram());
  66. rs.bindGpuParams(GPT_HULL_PROGRAM, passParams->mHullParams);
  67. }
  68. else
  69. rs.unbindGpuProgram(GPT_HULL_PROGRAM);
  70. if (pass->hasDomainProgram())
  71. {
  72. rs.bindGpuProgram(pass->getDomainProgram());
  73. rs.bindGpuParams(GPT_DOMAIN_PROGRAM, passParams->mDomainParams);
  74. }
  75. else
  76. rs.unbindGpuProgram(GPT_DOMAIN_PROGRAM);
  77. if (pass->hasComputeProgram())
  78. {
  79. rs.bindGpuProgram(pass->getComputeProgram());
  80. rs.bindGpuParams(GPT_COMPUTE_PROGRAM, passParams->mComputeParams);
  81. }
  82. else
  83. rs.unbindGpuProgram(GPT_COMPUTE_PROGRAM);
  84. // TODO - Try to limit amount of state changes, if previous state is already the same
  85. // Set up non-texture related pass settings
  86. if (pass->getBlendState() != nullptr)
  87. rs.setBlendState(pass->getBlendState());
  88. else
  89. rs.setBlendState(BlendStateCore::getDefault());
  90. if (pass->getDepthStencilState() != nullptr)
  91. rs.setDepthStencilState(pass->getDepthStencilState(), pass->getStencilRefValue());
  92. else
  93. rs.setDepthStencilState(DepthStencilStateCore::getDefault(), pass->getStencilRefValue());
  94. if (pass->getRasterizerState() != nullptr)
  95. rs.setRasterizerState(pass->getRasterizerState());
  96. else
  97. rs.setRasterizerState(RasterizerStateCore::getDefault());
  98. }
  99. void CoreRenderer::draw(const SPtr<MeshCoreBase>& mesh, const SubMesh& subMesh)
  100. {
  101. THROW_IF_NOT_CORE_THREAD;
  102. RenderAPICore& rs = RenderAPICore::instance();
  103. const MeshProperties& meshProps = mesh->getProperties();
  104. std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
  105. rs.setVertexDeclaration(vertexData->vertexDeclaration);
  106. auto vertexBuffers = vertexData->getBuffers();
  107. if (vertexBuffers.size() > 0)
  108. {
  109. SPtr<VertexBufferCore> buffers[MAX_BOUND_VERTEX_BUFFERS];
  110. UINT32 endSlot = 0;
  111. UINT32 startSlot = MAX_BOUND_VERTEX_BUFFERS;
  112. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  113. {
  114. if (iter->first >= MAX_BOUND_VERTEX_BUFFERS)
  115. BS_EXCEPT(InvalidParametersException, "Buffer index out of range");
  116. startSlot = std::min(iter->first, startSlot);
  117. endSlot = std::max(iter->first, endSlot);
  118. }
  119. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  120. {
  121. buffers[iter->first - startSlot] = iter->second;
  122. }
  123. rs.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1);
  124. }
  125. rs.setDrawOperation(subMesh.drawOp);
  126. SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
  127. UINT32 indexCount = subMesh.indexCount;
  128. rs.setIndexBuffer(indexBuffer);
  129. rs.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), vertexData->vertexCount);
  130. mesh->_notifyUsedOnGPU();
  131. }
  132. }