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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "OgreD3D9Device.h"
- #include "OgreD3D9DeviceManager.h"
- #include "OgreD3D9Driver.h"
- #include "OgreD3D9RenderSystem.h"
- #include "OgreD3D9ResourceManager.h"
- #include "OgreD3D9RenderWindow.h"
- #include "OgreHardwareBufferManager.h"
- #include "OgreException.h"
- namespace Ogre
- {
- HWND D3D9Device::msSharedFocusWindow = NULL;
- //---------------------------------------------------------------------
- D3D9Device::D3D9Device(D3D9DeviceManager* deviceManager,
- UINT adapterNumber,
- HMONITOR hMonitor,
- D3DDEVTYPE devType,
- DWORD behaviorFlags)
- {
- mpDeviceManager = deviceManager;
- mpDevice = NULL;
- mAdapterNumber = adapterNumber;
- mMonitor = hMonitor;
- mDeviceType = devType;
- mFocusWindow = NULL;
- mBehaviorFlags = behaviorFlags;
- mD3D9DeviceCapsValid = false;
- mDeviceLost = false;
- mPresentationParamsCount = 0;
- mPresentationParams = NULL;
- memset(&mD3D9DeviceCaps, 0, sizeof(mD3D9DeviceCaps));
- memset(&mCreationParams, 0, sizeof(mCreationParams));
- }
- //---------------------------------------------------------------------
- D3D9Device::~D3D9Device()
- {
- }
- //---------------------------------------------------------------------
- D3D9Device::RenderWindowToResorucesIterator D3D9Device::getRenderWindowIterator(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.find(renderWindow);
- if (it == mMapRenderWindowToResoruces.end())
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Render window was not attached to this device !!",
- "D3D9Device::getRenderWindowIterator" );
- }
- return it;
- }
- //---------------------------------------------------------------------
- void D3D9Device::attachRenderWindow(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.find(renderWindow);
- if (it == mMapRenderWindowToResoruces.end())
- {
- RenderWindowResources* renderWindowResources = new RenderWindowResources;
- memset(renderWindowResources, 0, sizeof(RenderWindowResources));
- renderWindowResources->adapterOrdinalInGroupIndex = 0;
- renderWindowResources->acquired = false;
- mMapRenderWindowToResoruces[renderWindow] = renderWindowResources;
- }
- updateRenderWindowsIndices();
- }
- //---------------------------------------------------------------------
- void D3D9Device::detachRenderWindow(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.find(renderWindow);
- if (it != mMapRenderWindowToResoruces.end())
- {
- // The focus window in which the d3d9 device created on is detached.
- // resources must be acquired again.
- if (mFocusWindow == renderWindow->getWindowHandle())
- {
- mFocusWindow = NULL;
- }
- // Case this is the shared focus window.
- if (renderWindow->getWindowHandle() == msSharedFocusWindow)
- setSharedWindowHandle(NULL);
-
- RenderWindowResources* renderWindowResources = it->second;
- releaseRenderWindowResources(renderWindowResources);
- SAFE_DELETE(renderWindowResources);
-
- mMapRenderWindowToResoruces.erase(it);
- }
- updateRenderWindowsIndices();
- }
- //---------------------------------------------------------------------
- bool D3D9Device::acquire()
- {
- updatePresentationParameters();
- bool resetDevice = false;
-
- // Create device if need to.
- if (mpDevice == NULL)
- {
- createD3D9Device();
- }
- // Case device already exists.
- else
- {
- RenderWindowToResorucesIterator itPrimary = getRenderWindowIterator(getPrimaryWindow());
- if (itPrimary->second->swapChain != NULL)
- {
- D3DPRESENT_PARAMETERS currentPresentParams;
- HRESULT hr;
- hr = itPrimary->second->swapChain->GetPresentParameters(¤tPresentParams);
- if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "GetPresentParameters failed",
- "D3D9RenderWindow::acquire");
- }
-
- // Desired parameters are different then current parameters.
- // Possible scenario is that primary window resized and in the mean while another
- // window attached to this device.
- if (memcmp(¤tPresentParams, &mPresentationParams[0], sizeof(D3DPRESENT_PARAMETERS)) != 0)
- {
- resetDevice = true;
- }
- }
- // Make sure depth stencil is set to valid surface. It is going to be
- // grabbed by the primary window using the GetDepthStencilSurface method.
- if (resetDevice == false)
- {
- mpDevice->SetDepthStencilSurface(itPrimary->second->depthBuffer);
- }
-
- }
- // Reset device will update all render window resources.
- if (resetDevice)
- {
- reset();
- }
- // No need to reset -> just acquire resources.
- else
- {
- // Update resources of each window.
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- acquireRenderWindowResources(it);
- ++it;
- }
- }
-
- return true;
- }
- //---------------------------------------------------------------------
- void D3D9Device::release()
- {
- if (mpDevice != NULL)
- {
- // TODO PORT - Make sure to call this once rendersystem is active
- //D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem());
- //// Clean up depth stencil surfaces
- //renderSystem->_cleanupDepthStencils(mpDevice);
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- RenderWindowResources* renderWindowResources = it->second;
- releaseRenderWindowResources(renderWindowResources);
- ++it;
- }
- releaseD3D9Device();
- }
- }
- //---------------------------------------------------------------------
- bool D3D9Device::acquire(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
-
- acquireRenderWindowResources(it);
- return true;
- }
- //---------------------------------------------------------------------
- void D3D9Device::notifyDeviceLost()
- {
- // Case this device is already in lost state.
- if (mDeviceLost)
- return;
- // Case we just moved from valid state to lost state.
- mDeviceLost = true;
-
- // TODO PORT - Make sure to call this once rendersystem is active
- //D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem());
- //
- //renderSystem->notifyOnDeviceLost(this);
- }
- //---------------------------------------------------------------------
- IDirect3DSurface9* D3D9Device::getDepthBuffer(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- return it->second->depthBuffer;
- }
- //---------------------------------------------------------------------
- IDirect3DSurface9* D3D9Device::getBackBuffer(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
-
- return it->second->backBuffer;
- }
- //---------------------------------------------------------------------
- uint D3D9Device::getRenderWindowCount() const
- {
- return static_cast<uint>(mMapRenderWindowToResoruces.size());
- }
- //---------------------------------------------------------------------
- D3D9RenderWindow* D3D9Device::getRenderWindow(uint index)
- {
- if (index >= mMapRenderWindowToResoruces.size())
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Index of render window is out of bounds!",
- "D3D9RenderWindow::getRenderWindow");
- }
-
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- if (index == 0)
- break;
-
- --index;
- ++it;
- }
-
- return it->first;
- }
- //---------------------------------------------------------------------
- void D3D9Device::setAdapterOrdinalIndex(D3D9RenderWindow* renderWindow, uint adapterOrdinalInGroupIndex)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- it->second->adapterOrdinalInGroupIndex = adapterOrdinalInGroupIndex;
- updateRenderWindowsIndices();
- }
-
- //---------------------------------------------------------------------
- void D3D9Device::destroy()
- {
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
-
- release();
-
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- if (it != mMapRenderWindowToResoruces.end())
- {
- if (it->first->getWindowHandle() == msSharedFocusWindow)
- setSharedWindowHandle(NULL);
- SAFE_DELETE(it->second);
- ++it;
- }
- mMapRenderWindowToResoruces.clear();
-
- // Reset dynamic attributes.
- mFocusWindow = NULL;
- mD3D9DeviceCapsValid = false;
- SAFE_DELETE_ARRAY(mPresentationParams);
- mPresentationParamsCount = 0;
- // Notify the device manager on this instance destruction.
- mpDeviceManager->notifyOnDeviceDestroy(this);
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- }
-
- //---------------------------------------------------------------------
- bool D3D9Device::isDeviceLost()
- {
- HRESULT hr;
- hr = mpDevice->TestCooperativeLevel();
- if (hr == D3DERR_DEVICELOST ||
- hr == D3DERR_DEVICENOTRESET)
- {
- return true;
- }
-
- return false;
- }
- //---------------------------------------------------------------------
- bool D3D9Device::reset()
- {
- HRESULT hr;
- // Check that device is in valid state for reset.
- hr = mpDevice->TestCooperativeLevel();
- if (hr == D3DERR_DEVICELOST ||
- hr == D3DERR_DRIVERINTERNALERROR)
- {
- return false;
- }
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
-
- // TODO PORT - Make sure to call this once rendersystem is active
- //D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem());
- // Inform all resources that device lost.
- D3D9RenderSystem::getResourceManager()->notifyOnDeviceLost(mpDevice);
- // TODO PORT - Make sure to call this once rendersystem is active
- // Notify all listener before device is rested
- //renderSystem->notifyOnDeviceLost(this);
- // Release all automatic temporary buffers and free unused
- // temporary buffers, so we doesn't need to recreate them,
- // and they will reallocate on demand. This save a lot of
- // release/recreate of non-managed vertex buffers which
- // wasn't need at all.
- HardwareBufferManager::getSingleton()._releaseBufferCopies(true);
- // TODO PORT - Make sure to call this once rendersystem is active
- // Cleanup depth stencils surfaces.
- //renderSystem->_cleanupDepthStencils(mpDevice);
- updatePresentationParameters();
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- RenderWindowResources* renderWindowResources = it->second;
- releaseRenderWindowResources(renderWindowResources);
- ++it;
- }
- clearDeviceStreams();
- // Reset the device using the presentation parameters.
- hr = mpDevice->Reset(mPresentationParams);
-
- if (hr == D3DERR_DEVICELOST)
- {
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- // Don't continue
- return false;
- }
- else if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Cannot reset device!",
- "D3D9RenderWindow::reset");
- }
- mDeviceLost = false;
- // Initialize device states.
- setupDeviceStates();
- // Update resources of each window.
- it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- acquireRenderWindowResources(it);
- ++it;
- }
- D3D9Device* pCurActiveDevice = mpDeviceManager->getActiveDevice();
- mpDeviceManager->setActiveDevice(this);
- // Inform all resources that device has been reset.
- D3D9RenderSystem::getResourceManager()->notifyOnDeviceReset(mpDevice);
- mpDeviceManager->setActiveDevice(pCurActiveDevice);
-
- // TODO PORT - Make sure to call this once rendersystem is active
- //renderSystem->notifyOnDeviceReset(this);
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
-
- return true;
- }
- //---------------------------------------------------------------------
- bool D3D9Device::isAutoDepthStencil() const
- {
- const D3DPRESENT_PARAMETERS& primaryPresentationParams = mPresentationParams[0];
-
- // Check if auto depth stencil can be used.
- for (unsigned int i = 1; i < mPresentationParamsCount; i++)
- {
- // disable AutoDepthStencil if these parameters are not all the same.
- if(primaryPresentationParams.BackBufferHeight != mPresentationParams[i].BackBufferHeight ||
- primaryPresentationParams.BackBufferWidth != mPresentationParams[i].BackBufferWidth ||
- primaryPresentationParams.BackBufferFormat != mPresentationParams[i].BackBufferFormat ||
- primaryPresentationParams.AutoDepthStencilFormat != mPresentationParams[i].AutoDepthStencilFormat ||
- primaryPresentationParams.MultiSampleQuality != mPresentationParams[i].MultiSampleQuality ||
- primaryPresentationParams.MultiSampleType != mPresentationParams[i].MultiSampleType)
- {
- return false;
- }
- }
- return true;
- }
- //---------------------------------------------------------------------
- const D3DCAPS9& D3D9Device::getD3D9DeviceCaps() const
- {
- if (mD3D9DeviceCapsValid == false)
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Device caps are invalid!",
- "D3D9Device::getD3D9DeviceCaps" );
- }
- return mD3D9DeviceCaps;
- }
- //---------------------------------------------------------------------
- D3DFORMAT D3D9Device::getBackBufferFormat() const
- {
- if (mPresentationParams == NULL || mPresentationParamsCount == 0)
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Presentation parameters are invalid!",
- "D3D9Device::getBackBufferFormat" );
- }
- return mPresentationParams[0].BackBufferFormat;
- }
- //---------------------------------------------------------------------
- IDirect3DDevice9* D3D9Device::getD3D9Device()
- {
- return mpDevice;
- }
- //---------------------------------------------------------------------
- void D3D9Device::updatePresentationParameters()
- {
- // Clear old presentation parameters.
- SAFE_DELETE_ARRAY(mPresentationParams);
- mPresentationParamsCount = 0;
- if (mMapRenderWindowToResoruces.size() > 0)
- {
- mPresentationParams = new D3DPRESENT_PARAMETERS[mMapRenderWindowToResoruces.size()];
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- D3D9RenderWindow* renderWindow = it->first;
- RenderWindowResources* renderWindowResources = it->second;
- // Ask the render window to build it's own parameters.
- renderWindow->buildPresentParameters(&renderWindowResources->presentParameters);
-
- // Update shared focus window handle.
- if (renderWindow->isFullScreen() &&
- renderWindowResources->presentParametersIndex == 0 &&
- msSharedFocusWindow == NULL)
- setSharedWindowHandle(renderWindow->getWindowHandle());
- // This is the primary window or a full screen window that is part of multi head device.
- if (renderWindowResources->presentParametersIndex == 0 ||
- renderWindow->isFullScreen())
- {
- mPresentationParams[renderWindowResources->presentParametersIndex] = renderWindowResources->presentParameters;
- mPresentationParamsCount++;
- }
-
- ++it;
- }
- }
- // Case we have to cancel auto depth stencil.
- if (isMultihead() && isAutoDepthStencil() == false)
- {
- for(unsigned int i = 0; i < mPresentationParamsCount; i++)
- {
- mPresentationParams[i].EnableAutoDepthStencil = false;
- }
- }
- }
- //---------------------------------------------------------------------
- UINT D3D9Device::getAdapterNumber() const
- {
- return mAdapterNumber;
- }
- //---------------------------------------------------------------------
- D3DDEVTYPE D3D9Device::getDeviceType() const
- {
- return mDeviceType;
- }
- //---------------------------------------------------------------------
- bool D3D9Device::isMultihead() const
- {
- RenderWindowToResorucesMap::const_iterator it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- RenderWindowResources* renderWindowResources = it->second;
-
- if (renderWindowResources->adapterOrdinalInGroupIndex > 0 &&
- it->first->isFullScreen())
- {
- return true;
- }
-
- ++it;
- }
- return false;
- }
- //---------------------------------------------------------------------
- void D3D9Device::clearDeviceStreams()
- {
- // TODO PORT - Make sure to call this once rendersystem is active
- //D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem());
- // Set all texture units to nothing to release texture surfaces
- for (DWORD stage = 0; stage < mD3D9DeviceCaps.MaxSimultaneousTextures; ++stage)
- {
- DWORD dwCurValue = D3DTOP_FORCE_DWORD;
- HRESULT hr;
- hr = mpDevice->SetTexture(stage, NULL);
- if( hr != S_OK )
- {
- String str = "Unable to disable texture '" + StringConverter::toString((unsigned int)stage) + "' in D3D9";
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9Device::clearDeviceStreams" );
- }
-
- mpDevice->GetTextureStageState(static_cast<DWORD>(stage), D3DTSS_COLOROP, &dwCurValue);
- if (dwCurValue != D3DTOP_DISABLE)
- {
- hr = mpDevice->SetTextureStageState(static_cast<DWORD>(stage), D3DTSS_COLOROP, D3DTOP_DISABLE);
- if( hr != S_OK )
- {
- String str = "Unable to disable texture '" + StringConverter::toString((unsigned)stage) + "' in D3D9";
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9Device::clearDeviceStreams" );
- }
- }
-
- // TODO PORT - Make sure to call this once rendersystem is active
- // set stage desc. to defaults
- //renderSystem->mTexStageDesc[stage].pTex = 0;
- //renderSystem->mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
- //renderSystem->mTexStageDesc[stage].coordIndex = 0;
- //renderSystem->mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
- }
- // Unbind any vertex streams to avoid memory leaks
- for (unsigned int i = 0; i < mD3D9DeviceCaps.MaxStreams; ++i)
- {
- mpDevice->SetStreamSource(i, NULL, 0, 0);
- }
- }
- //---------------------------------------------------------------------
- void D3D9Device::createD3D9Device()
- {
- // Update focus window.
- D3D9RenderWindow* primaryRenderWindow = getPrimaryWindow();
- // Case we have to share the same focus window.
- if (msSharedFocusWindow != NULL)
- mFocusWindow = msSharedFocusWindow;
- else
- mFocusWindow = primaryRenderWindow->getWindowHandle();
- IDirect3D9* pD3D9 = D3D9RenderSystem::getDirect3D9();
- HRESULT hr;
- if (isMultihead())
- {
- mBehaviorFlags |= D3DCREATE_ADAPTERGROUP_DEVICE;
- }
- else
- {
- mBehaviorFlags &= ~D3DCREATE_ADAPTERGROUP_DEVICE;
- }
- // Try to create the device with hardware vertex processing.
- mBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
- hr = pD3D9->CreateDevice(mAdapterNumber, mDeviceType, mFocusWindow,
- mBehaviorFlags, mPresentationParams, &mpDevice);
- if (FAILED(hr))
- {
- // Try a second time, may fail the first time due to back buffer count,
- // which will be corrected down to 1 by the runtime
- hr = pD3D9->CreateDevice(mAdapterNumber, mDeviceType, mFocusWindow,
- mBehaviorFlags, mPresentationParams, &mpDevice);
- }
- // Case hardware vertex processing failed.
- if( FAILED( hr ) )
- {
- // Try to create the device with mixed vertex processing.
- mBehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
- mBehaviorFlags |= D3DCREATE_MIXED_VERTEXPROCESSING;
- hr = pD3D9->CreateDevice(mAdapterNumber, mDeviceType, mFocusWindow,
- mBehaviorFlags, mPresentationParams, &mpDevice);
- }
- if( FAILED( hr ) )
- {
- // try to create the device with software vertex processing.
- mBehaviorFlags &= ~D3DCREATE_MIXED_VERTEXPROCESSING;
- mBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- hr = pD3D9->CreateDevice(mAdapterNumber, mDeviceType, mFocusWindow,
- mBehaviorFlags, mPresentationParams, &mpDevice);
- }
- if ( FAILED( hr ) )
- {
- // try reference device
- mDeviceType = D3DDEVTYPE_REF;
- hr = pD3D9->CreateDevice(mAdapterNumber, mDeviceType, mFocusWindow,
- mBehaviorFlags, mPresentationParams, &mpDevice);
- if ( FAILED( hr ) )
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Cannot create device!",
- "D3D9Device::createD3D9Device" );
- }
- }
- // Get current device caps.
- hr = mpDevice->GetDeviceCaps(&mD3D9DeviceCaps);
- if( FAILED( hr ) )
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Cannot get device caps!",
- "D3D9Device::createD3D9Device" );
- }
- // Get current creation parameters caps.
- hr = mpDevice->GetCreationParameters(&mCreationParams);
- if ( FAILED(hr) )
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Error Get Creation Parameters",
- "D3D9Device:createD3D9Device" );
- }
- mD3D9DeviceCapsValid = true;
-
- // Initialize device states.
- setupDeviceStates();
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
- D3D9Device* pCurActiveDevice = mpDeviceManager->getActiveDevice();
- mpDeviceManager->setActiveDevice(this);
- // Inform all resources that new device created.
- D3D9RenderSystem::getResourceManager()->notifyOnDeviceCreate(mpDevice);
- mpDeviceManager->setActiveDevice(pCurActiveDevice);
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- }
- //---------------------------------------------------------------------
- void D3D9Device::releaseD3D9Device()
- {
- if (mpDevice != NULL)
- {
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
- D3D9Device* pCurActiveDevice = mpDeviceManager->getActiveDevice();
- mpDeviceManager->setActiveDevice(this);
- // Inform all resources that device is going to be destroyed.
- D3D9RenderSystem::getResourceManager()->notifyOnDeviceDestroy(mpDevice);
- mpDeviceManager->setActiveDevice(pCurActiveDevice);
-
- clearDeviceStreams();
- // Release device.
- SAFE_RELEASE(mpDevice);
-
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- }
- }
- //---------------------------------------------------------------------
- void D3D9Device::releaseRenderWindowResources(RenderWindowResources* renderWindowResources)
- {
- SAFE_RELEASE(renderWindowResources->backBuffer);
- SAFE_RELEASE(renderWindowResources->depthBuffer);
- SAFE_RELEASE(renderWindowResources->swapChain);
- renderWindowResources->acquired = false;
- }
- //---------------------------------------------------------------------
- void D3D9Device::invalidate(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- it->second->acquired = false;
- }
- //---------------------------------------------------------------------
- bool D3D9Device::validate(D3D9RenderWindow* renderWindow)
- {
- // Validate that the render window should run on this device.
- if (false == validateDisplayMonitor(renderWindow))
- return false;
-
- // Validate that this device created on the correct target focus window handle
- validateFocusWindow();
-
- // Validate that the render window dimensions matches to back buffer dimensions.
- validateBackBufferSize(renderWindow);
- // Validate that this device is in valid rendering state.
- if (false == validateDeviceState(renderWindow))
- return false;
- return true;
- }
- //---------------------------------------------------------------------
- void D3D9Device::validateFocusWindow()
- {
- // Focus window changed -> device should be re-acquired.
- if ((msSharedFocusWindow != NULL && mCreationParams.hFocusWindow != msSharedFocusWindow) ||
- (msSharedFocusWindow == NULL && mCreationParams.hFocusWindow != getPrimaryWindow()->getWindowHandle()))
- {
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
- release();
- acquire();
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- }
- }
- //---------------------------------------------------------------------
- bool D3D9Device::validateDeviceState(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- RenderWindowResources* renderWindowResources = it->second;
- HRESULT hr;
- hr = mpDevice->TestCooperativeLevel();
- // Case device is not valid for rendering.
- if (FAILED(hr))
- {
- // device lost, and we can't reset
- // can't do anything about it here, wait until we get
- // D3DERR_DEVICENOTRESET; rendering calls will silently fail until
- // then (except Present, but we ignore device lost there too)
- if (hr == D3DERR_DEVICELOST)
- {
- releaseRenderWindowResources(renderWindowResources);
- notifyDeviceLost();
- return false;
- }
- // device lost, and we can reset
- else if (hr == D3DERR_DEVICENOTRESET)
- {
- bool deviceRestored = reset();
- // Device was not restored yet.
- if (deviceRestored == false)
- {
- // Wait a while
- Sleep(50);
- return false;
- }
- }
- }
- // Render window resources explicitly invalidated. (Resize or window mode switch)
- if (renderWindowResources->acquired == false)
- {
- if (getPrimaryWindow() == renderWindow)
- {
- bool deviceRestored = reset();
- // Device was not restored yet.
- if (deviceRestored == false)
- {
- // Wait a while
- Sleep(50);
- return false;
- }
- }
- else
- {
- acquire(renderWindow);
- }
- }
- return true;
- }
-
- //---------------------------------------------------------------------
- void D3D9Device::validateBackBufferSize(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- RenderWindowResources* renderWindowResources = it->second;
-
- // Case size has been changed.
- if (renderWindow->getWidth() != renderWindowResources->presentParameters.BackBufferWidth ||
- renderWindow->getHeight() != renderWindowResources->presentParameters.BackBufferHeight)
- {
- if (renderWindow->getWidth() > 0)
- renderWindowResources->presentParameters.BackBufferWidth = renderWindow->getWidth();
- if (renderWindow->getHeight() > 0)
- renderWindowResources->presentParameters.BackBufferHeight = renderWindow->getHeight();
- invalidate(renderWindow);
- }
- }
- //---------------------------------------------------------------------
- bool D3D9Device::validateDisplayMonitor(D3D9RenderWindow* renderWindow)
- {
- // Ignore full screen since it doesn't really move and it is possible
- // that it created using multi-head adapter so for a subordinate the
- // native monitor handle and this device handle will be different.
- if (renderWindow->isFullScreen())
- return true;
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- HMONITOR hRenderWindowMonitor = NULL;
- // Find the monitor this render window belongs to.
- hRenderWindowMonitor = MonitorFromWindow(renderWindow->getWindowHandle(), MONITOR_DEFAULTTONULL);
- // This window doesn't intersect with any of the display monitor
- if (hRenderWindowMonitor == NULL)
- return false;
-
- // Case this window changed monitor.
- if (hRenderWindowMonitor != mMonitor)
- {
- // Lock access to rendering device.
- D3D9RenderSystem::getResourceManager()->lockDeviceAccess();
- mpDeviceManager->linkRenderWindow(renderWindow);
- // UnLock access to rendering device.
- D3D9RenderSystem::getResourceManager()->unlockDeviceAccess();
- return false;
- }
- return true;
- }
- //---------------------------------------------------------------------
- void D3D9Device::present(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- RenderWindowResources* renderWindowResources = it->second;
- // Skip present while current device state is invalid.
- if (mDeviceLost ||
- renderWindowResources->acquired == false ||
- isDeviceLost())
- return;
- HRESULT hr;
- if (isMultihead())
- {
- // Only the master will call present method results in synchronized
- // buffer swap for the rest of the implicit swap chain.
- if (getPrimaryWindow() == renderWindow)
- hr = mpDevice->Present( NULL, NULL, NULL, NULL );
- else
- hr = S_OK;
- }
- else
- {
- hr = renderWindowResources->swapChain->Present(NULL, NULL, NULL, NULL, 0);
- }
- if( D3DERR_DEVICELOST == hr)
- {
- releaseRenderWindowResources(renderWindowResources);
- notifyDeviceLost();
- }
- else if( FAILED(hr) )
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Error Presenting surfaces",
- "D3D9Device::present" );
- }
- else
- {
- // TODO PORT - What is this used for? In any case I don't have Root so just set it to 0
- //mLastPresentFrame = Root::getSingleton().getNextFrameNumber();
- mLastPresentFrame = 0;
- }
- }
- //---------------------------------------------------------------------
- void D3D9Device::acquireRenderWindowResources(RenderWindowToResorucesIterator it)
- {
- RenderWindowResources* renderWindowResources = it->second;
- D3D9RenderWindow* renderWindow = it->first;
-
- releaseRenderWindowResources(renderWindowResources);
- // Create additional swap chain
- if (isSwapChainWindow(renderWindow) && !isMultihead())
- {
- // Create swap chain
- HRESULT hr = mpDevice->CreateAdditionalSwapChain(&renderWindowResources->presentParameters,
- &renderWindowResources->swapChain);
- if (FAILED(hr))
- {
- // Try a second time, may fail the first time due to back buffer count,
- // which will be corrected by the runtime
- hr = mpDevice->CreateAdditionalSwapChain(&renderWindowResources->presentParameters,
- &renderWindowResources->swapChain);
- }
- if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Unable to create an additional swap chain",
- "D3D9RenderWindow::acquireRenderWindowResources");
- }
- }
- else
- {
- // The swap chain is already created by the device
- HRESULT hr = mpDevice->GetSwapChain(renderWindowResources->presentParametersIndex,
- &renderWindowResources->swapChain);
- if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Unable to get the swap chain",
- "D3D9RenderWindow::acquireRenderWindowResources");
- }
- }
- // Store references to buffers for convenience
- renderWindowResources->swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO,
- &renderWindowResources->backBuffer);
- // Additional swap chains need their own depth buffer
- // to support resizing them
- if (renderWindow->isDepthBuffered())
- {
- // if multihead is enabled, depth buffer can be created automatically for
- // all the adapters. if multihead is not enabled, depth buffer is just
- // created for the main swap chain
- if (isMultihead() && isAutoDepthStencil() ||
- isMultihead() == false && isSwapChainWindow(renderWindow) == false)
- {
- mpDevice->GetDepthStencilSurface(&renderWindowResources->depthBuffer);
- }
- else
- {
- uint targetWidth = renderWindow->getWidth();
- uint targetHeight = renderWindow->getHeight();
- if (targetWidth == 0)
- targetWidth = 1;
- if (targetHeight == 0)
- targetHeight = 1;
- HRESULT hr = mpDevice->CreateDepthStencilSurface(
- targetWidth, targetHeight,
- renderWindowResources->presentParameters.AutoDepthStencilFormat,
- renderWindowResources->presentParameters.MultiSampleType,
- renderWindowResources->presentParameters.MultiSampleQuality,
- (renderWindowResources->presentParameters.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
- &renderWindowResources->depthBuffer, NULL
- );
- if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Unable to create a depth buffer for the swap chain",
- "D3D9RenderWindow::acquireRenderWindowResources");
- }
- if (isSwapChainWindow(renderWindow) == false)
- {
- mpDevice->SetDepthStencilSurface(renderWindowResources->depthBuffer);
- }
- }
- }
- renderWindowResources->acquired = true;
- }
- //---------------------------------------------------------------------
- void D3D9Device::setupDeviceStates()
- {
- HRESULT hr = mpDevice->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
-
- if (FAILED(hr))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Unable to apply render state: D3DRS_SPECULARENABLE <- TRUE",
- "D3D9Device::setupDeviceStates");
- }
- }
- //---------------------------------------------------------------------
- bool D3D9Device::isSwapChainWindow(D3D9RenderWindow* renderWindow)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
-
- if (it->second->presentParametersIndex == 0 || renderWindow->isFullScreen())
- return false;
-
- return true;
- }
- //---------------------------------------------------------------------
- D3D9RenderWindow* D3D9Device::getPrimaryWindow()
- {
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
-
- while (it != mMapRenderWindowToResoruces.end() && it->second->presentParametersIndex != 0)
- ++it;
- assert(it != mMapRenderWindowToResoruces.end());
- return it->first;
- }
- //---------------------------------------------------------------------
- void D3D9Device::setSharedWindowHandle(HWND hSharedHWND)
- {
- if (hSharedHWND != msSharedFocusWindow)
- msSharedFocusWindow = hSharedHWND;
- }
- //---------------------------------------------------------------------
- void D3D9Device::updateRenderWindowsIndices()
- {
- // Update present parameters index attribute per render window.
- if (isMultihead())
- {
- RenderWindowToResorucesIterator it = mMapRenderWindowToResoruces.begin();
- // Multi head device case -
- // Present parameter index is based on adapter ordinal in group index.
- while (it != mMapRenderWindowToResoruces.end())
- {
- it->second->presentParametersIndex = it->second->adapterOrdinalInGroupIndex;
- ++it;
- }
- }
- else
- {
- // Single head device case -
- // Just assign index in incremental order -
- // NOTE: It suppose to cover both cases that possible here:
- // 1. Single full screen window - only one allowed per device (this is not multi-head case).
- // 2. Multiple window mode windows.
- uint nextPresParamIndex = 0;
- RenderWindowToResorucesIterator it;
- D3D9RenderWindow* deviceFocusWindow = NULL;
- // In case a d3d9 device exists - try to keep the present parameters order
- // so that the window that the device is focused on will stay the same and we
- // will avoid device re-creation.
- if (mpDevice != NULL)
- {
- it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- if (it->first->getWindowHandle() == mCreationParams.hFocusWindow)
- {
- deviceFocusWindow = it->first;
- it->second->presentParametersIndex = nextPresParamIndex;
- ++nextPresParamIndex;
- break;
- }
- ++it;
- }
- }
-
-
- it = mMapRenderWindowToResoruces.begin();
- while (it != mMapRenderWindowToResoruces.end())
- {
- if (it->first != deviceFocusWindow)
- {
- it->second->presentParametersIndex = nextPresParamIndex;
- ++nextPresParamIndex;
- }
- ++it;
- }
- }
- }
- //---------------------------------------------------------------------
- void D3D9Device::copyContentsToMemory(D3D9RenderWindow* renderWindow,
- const PixelBox &dst, RenderTarget::FrameBuffer buffer)
- {
- RenderWindowToResorucesIterator it = getRenderWindowIterator(renderWindow);
- RenderWindowResources* resources = it->second;
- bool swapChain = isSwapChainWindow(renderWindow);
- if ((dst.left < 0) || (dst.right > renderWindow->getWidth()) ||
- (dst.top < 0) || (dst.bottom > renderWindow->getHeight()) ||
- (dst.front != 0) || (dst.back != 1))
- {
- OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
- "Invalid box.",
- "D3D9Device::copyContentsToMemory" );
- }
- HRESULT hr;
- IDirect3DSurface9* pSurf = NULL;
- IDirect3DSurface9* pTempSurf = NULL;
- D3DSURFACE_DESC desc;
- D3DLOCKED_RECT lockedRect;
- if (buffer == RenderTarget::FB_AUTO)
- {
- //buffer = mIsFullScreen? FB_FRONT : FB_BACK;
- buffer = RenderTarget::FB_FRONT;
- }
- if (buffer == RenderTarget::FB_FRONT)
- {
- D3DDISPLAYMODE dm;
- if (FAILED(hr = mpDevice->GetDisplayMode(0, &dm)))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get display mode: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- desc.Width = dm.Width;
- desc.Height = dm.Height;
- desc.Format = D3DFMT_A8R8G8B8;
- if (FAILED(hr = mpDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height,
- desc.Format,
- D3DPOOL_SYSTEMMEM,
- &pTempSurf,
- 0)))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't create offscreen buffer: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if (FAILED(hr = swapChain ? resources->swapChain->GetFrontBufferData(pTempSurf) :
- mpDevice->GetFrontBufferData(0, pTempSurf)))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get front buffer: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if(renderWindow->isFullScreen())
- {
- if ((dst.left == 0) && (dst.right == renderWindow->getWidth()) && (dst.top == 0) && (dst.bottom == renderWindow->getHeight()))
- {
- hr = pTempSurf->LockRect(&lockedRect, 0, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
- }
- else
- {
- RECT rect;
- rect.left = static_cast<LONG>(dst.left);
- rect.right = static_cast<LONG>(dst.right);
- rect.top = static_cast<LONG>(dst.top);
- rect.bottom = static_cast<LONG>(dst.bottom);
- hr = pTempSurf->LockRect(&lockedRect, &rect, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
- }
- if (FAILED(hr))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't lock rect: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- }
- else
- {
- RECT srcRect;
- //GetClientRect(mHWnd, &srcRect);
- srcRect.left = static_cast<LONG>(dst.left);
- srcRect.top = static_cast<LONG>(dst.top);
- srcRect.right = static_cast<LONG>(dst.right);
- srcRect.bottom = static_cast<LONG>(dst.bottom);
- POINT point;
- point.x = srcRect.left;
- point.y = srcRect.top;
- ClientToScreen(renderWindow->getWindowHandle(), &point);
- srcRect.top = point.y;
- srcRect.left = point.x;
- srcRect.bottom += point.y;
- srcRect.right += point.x;
- desc.Width = srcRect.right - srcRect.left;
- desc.Height = srcRect.bottom - srcRect.top;
- if (FAILED(hr = pTempSurf->LockRect(&lockedRect, &srcRect, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't lock rect: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- }
- }
- else
- {
- SAFE_RELEASE(pSurf);
- if(FAILED(hr = swapChain? resources->swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurf) :
- mpDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurf)))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get back buffer: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if(FAILED(hr = pSurf->GetDesc(&desc)))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get description: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if (FAILED(hr = mpDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height,
- desc.Format,
- D3DPOOL_SYSTEMMEM,
- &pTempSurf,
- 0)))
- {
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't create offscreen surface: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if (desc.MultiSampleType == D3DMULTISAMPLE_NONE)
- {
- if (FAILED(hr = mpDevice->GetRenderTargetData(pSurf, pTempSurf)))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get render target data: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- }
- else
- {
- IDirect3DSurface9* pStretchSurf = 0;
- if (FAILED(hr = mpDevice->CreateRenderTarget(desc.Width, desc.Height,
- desc.Format,
- D3DMULTISAMPLE_NONE,
- 0,
- false,
- &pStretchSurf,
- 0)))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't create render target: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if (FAILED(hr = mpDevice->StretchRect(pSurf, 0, pStretchSurf, 0, D3DTEXF_NONE)))
- {
- SAFE_RELEASE(pTempSurf);
- SAFE_RELEASE(pStretchSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't stretch rect: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- if (FAILED(hr = mpDevice->GetRenderTargetData(pStretchSurf, pTempSurf)))
- {
- SAFE_RELEASE(pTempSurf);
- SAFE_RELEASE(pStretchSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't get render target data: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- SAFE_RELEASE(pStretchSurf);
- }
- if ((dst.left == 0) && (dst.right == renderWindow->getWidth()) && (dst.top == 0) && (dst.bottom == renderWindow->getHeight()))
- {
- hr = pTempSurf->LockRect(&lockedRect, 0, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
- }
- else
- {
- RECT rect;
- rect.left = static_cast<LONG>(dst.left);
- rect.right = static_cast<LONG>(dst.right);
- rect.top = static_cast<LONG>(dst.top);
- rect.bottom = static_cast<LONG>(dst.bottom);
- hr = pTempSurf->LockRect(&lockedRect, &rect, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
- }
- if (FAILED(hr))
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Can't lock rect: TODO PORT NO ERROR", // TODO PORT - Translate HR to error
- "D3D9Device::copyContentsToMemory");
- }
- }
- PixelFormat format = Ogre::D3D9Mappings::_getPF(desc.Format);
- if (format == PF_UNKNOWN)
- {
- SAFE_RELEASE(pTempSurf);
- OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
- "Unsupported format", "D3D9Device::copyContentsToMemory");
- }
- PixelBox src(dst.getWidth(), dst.getHeight(), 1, format, lockedRect.pBits);
- src.rowPitch = lockedRect.Pitch / PixelUtil::getNumElemBytes(format);
- src.slicePitch = desc.Height * src.rowPitch;
- PixelUtil::bulkPixelConversion(src, dst);
- SAFE_RELEASE(pTempSurf);
- SAFE_RELEASE(pSurf);
- }
- }
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